Thief (Earthdawn!)

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1st Circle[edit | edit source]

Karma Ritual[edit | edit source]

Intrusion Adept[edit | edit source]

Pickpocket Adept[edit | edit source]

Silent Walk[edit | edit source]

Surprise Strike[edit | edit source]

2nd Circle[edit | edit source]

Durability (1/4)[edit | edit source]

3rd Circle[edit | edit source]

Avoid Blow (D)[edit | edit source]

Crime Adept[edit | edit source]

4th Circle[edit | edit source]

Perception Adept (Free)[edit | edit source]

Thread Weaving (Thief Weaving)[edit | edit source]

Thread Weaving (Group)[edit | edit source]

Trap Initiative[edit | edit source]

5th Circle[edit | edit source]

Spell Defense[edit | edit source]

Trap Adept[edit | edit source]

6th Circle[edit | edit source]

Social Defense[edit | edit source]

7th Circle[edit | edit source]

Evaluate Metal[edit | edit source]

Detect Weapon[edit | edit source]

Throwing Adept[edit | edit source]

8th Circle[edit | edit source]

Physical Defense[edit | edit source]

Conceal Weapon[edit | edit source]

Wound Balance[edit | edit source]