Weaponmaster
You must choose a specific weapon as part of the initiation into this Style (4).
Two As One[edit | edit source]
Focus 4 (4)
Passive: Your weapon now counts as a Signature Weapon when you wield it. You gain the Signature Weapon for free. (-8)
You always know in what direction your weapon can be found. (0)
Lightning Cut[edit | edit source]
Requires Two as One
Focus 5
Two As One: Weapon Damage+6.
Thunder Strike[edit | edit source]
Requires Lightning Cut
Focus 6 (6)
Two As One, Weapon Attack: +1 AV. (-5)
Two As One, Weapon Attack, Focus: +4 AV (Total). (-1)
Storm Call[edit | edit source]
Requires Thunder Strike
Focus 7
Two As One: Gain the following abilities:
Free: Active Defense. You may only do this once per Sequence. (-7)
Focus: +d10 Defense. No more than 2 positive dice. (0)
Weapon Master[edit | edit source]
Requires Storm Call
Focus 8 (8)
Two As One (1): Gain all the Signature Effects of a Signature Weapon.(-6)
Two As One, Passive: Weapon can cause an alternate damage as per Change Damage Type. This alternate is fixed and may not be changed.(-3)
Supreme Master[edit | edit source]
Requires Weapon Master
Focus 10
Add a Unique ability to your weapon in concert with your GM.
This ability should cost about 50 XP.
Weapon Soul Perfection[edit | edit source]
Requires Weapon Master
Focus 10 (10)
Two As One (1), Stance (5): Gain the following abilities:
Focus: +d10 AV Martial Arts Attack. No more than 2 positive dice. (-5)
Attack Action: You may Attack twice with Weapon. (-8)
Hit, Focus, 2 SP: You may Attack once more during Weapon Soul Perfection.(-3)