Wizard Wars/Campaign/Characters/Carina Perseus
Level 5 Sorcerer, Level 5 Rogue (Thug variant)
Strength | 14 |
Dexterity | 14 |
Toughness | 12 |
Intelligence | 14 |
Wisdom | 12 |
Charisma | 19 |
11+4d6 HP, Move 30, LN, AC 12(+1 Dodge+1-3 Combat Expertise), BA +3
Rapier +3/d6+2
7 Character feats (Research, Magus Major, Improved Feint, Allied Defense, Skill Focus:Concentration, Combat Reflexes, Skill Focus:Spellcraft) 5 class feats (Rogue/Sorcerer, Prodigal Mage, Persuasive, Negotiator, Skill Focus:Diplomacy, Stand Still)
5k favors from Sephris
1 Metamagic feat (Extend Spell)
2 Regional feats (Thug, Educated (+3 K:Nobility, K:Arcane))
5 Fighter feats (Hold the Line, Combat Expertise, Improved Disarm, Improved Feint, Improved Initiative, Quick Draw)
176 skillpoints (Rogue+Sorcerer skill list+Human+Int 14)
K:Arcana 8 K:Nobility 8 K:Religion 8 K:The Planes 8 K:Architecture 8 K:History 8 K:Geography 8 Appraise 8 Balance 8 Bluff 8 Concentration 8 Diplomacy 8 Hide 8 Listen 8 Move Silently 8 Performance 8 Search 8 Sense Motive 8 Spellcraft 8 Spot 8 Swim 8
Mage Armor, Shield, Locate Object
Divination domain[edit | edit source]
1st-- detect secret doors; 2nd-- see invisibility; 3rd-- arcane sight; 4th-- arcane eye; 5th-- prying eyes; 6th-- true seeing; 7th-- greater arcane sight; 8th-- discern location; 9th-- foresight.
Knowledge domain[edit | edit source]
1 Detect : Reveals hidden doors within 60 ft. 2 Detect Thoughts: Allows “listening” to surface thoughts. 3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. 4 Divination M: Provides useful advice for specific proposed actions. 5 True Seeing M: Lets you see all things as they really are. 5 Find the Path: Shows most direct way to a location. 6 Legend Lore M F: Lets you learn tales about a person, place, or thing. 7 Discern Location: Reveals exact location of creature or object. 8 Foresight: “Sixth sense” warns of impending danger.
Antimagic Domain[edit | edit source]
0--detect magic; 1st-- protection from chaos/ protection from evil/ protection from good/ protection from law; 2nd-- obscure object; 3rd-- dispel magic; 4th-- minor globe of invulnerability; 5th-- break enchantment; 6th-- antimagic field; 7th-- spell turning; 8th-- protection from spells; 9th-- mage's disjunction.
Har alla spells nedskrivna på rullar.