Zoroaster!/Rules

From The Workshop
Jump to: navigation, search

Empire[edit | edit source]

Houses[edit | edit source]

Nobles[edit | edit source]

Clients, Mentors and Vassals[edit | edit source]

Each Noble has a number of minor Nobles that work for them.

Client[edit | edit source]

A Client is a person, family or council that is not directly ruled by the noble but is dependent on the noble's good will or cooperation.

Mentor[edit | edit source]

A Mentor is a person that councels or teaches the noble in some capacity.

Vassal[edit | edit source]

A Vassal or family is a person directly ruled by the noble, sworn to promote the noble's agenda and will.

House Panoply[edit | edit source]

These are the artifacts owned by the House of the noble.

Golden Behemoths[edit | edit source]

Golden Armor[edit | edit source]

Flame Weapons[edit | edit source]

Provinces[edit | edit source]

A Province contains Manpower,Income and Ancient Ruins. It can also gain Landmarks.

Manpower[edit | edit source]

Income[edit | edit source]

Income is measured in Chests of Gold(CoGs). A Chest of Gold is equal to 10000 coins of gold.

Ancient Ruins[edit | edit source]

Landmark[edit | edit source]

Every Landmark also comes with a person or council that oversees the ability in question.

Landmarks[edit | edit source]

See Wonders

Irrigation -  creates a second province from an existing province.
Walls – Province must be besieged
Stronghold – Requires Walls Sieges last one extra round, doubles Battle strength.
Fortress – requires Stronghold, immunity to Siege except against Behemoth
Canal – Required to channel water to neighbouring province without water for irrigation.
Coliseum – No unrest
Colossus – Trade/Recruitment
Great Dam – Creates Lake beside mountains

Roads[edit | edit source]