Zoroaster!/Rules
From The Workshop
Empire[edit | edit source]
Houses[edit | edit source]
Nobles[edit | edit source]
Clients, Mentors and Vassals[edit | edit source]
Each Noble has a number of minor Nobles that work for them.
Client[edit | edit source]
A Client is a person, family or council that is not directly ruled by the noble but is dependent on the noble's good will or cooperation.
Mentor[edit | edit source]
A Mentor is a person that councels or teaches the noble in some capacity.
Vassal[edit | edit source]
A Vassal or family is a person directly ruled by the noble, sworn to promote the noble's agenda and will.
House Panoply[edit | edit source]
These are the artifacts owned by the House of the noble.
Golden Behemoths[edit | edit source]
Golden Armor[edit | edit source]
Flame Weapons[edit | edit source]
Provinces[edit | edit source]
A Province contains Manpower,Income and Ancient Ruins. It can also gain Landmarks.
Manpower[edit | edit source]
Income[edit | edit source]
Income is measured in Chests of Gold(CoGs). A Chest of Gold is equal to 10000 coins of gold.
Ancient Ruins[edit | edit source]
Landmark[edit | edit source]
Every Landmark also comes with a person or council that oversees the ability in question.
Landmarks[edit | edit source]
See Wonders
Irrigation - creates a second province from an existing province. Walls – Province must be besieged Stronghold – Requires Walls Sieges last one extra round, doubles Battle strength. Fortress – requires Stronghold, immunity to Siege except against Behemoth Canal – Required to channel water to neighbouring province without water for irrigation. Coliseum – No unrest Colossus – Trade/Recruitment Great Dam – Creates Lake beside mountains