Zoroaster!/Schtick/Ancestor

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Ancestor[edit | edit source]

Choose an ancestor to apply to the Ancestor feat.

Ancestors[edit | edit source]

Normally costs 2 points.

Art of Fascination[edit | edit source]

Artist known for sublime performances.
Perform+Charisma vs Willpower+Focus. Non-combat only.
Advancement: AV (Progression 10), EV (Progression 1), also usable in combat (5).

Artist[edit | edit source]

One of the best artists of the time.
Skill: Art+1.
Advancement: AV (Progression 10), EV (Progression 1), divide time by 5 (Progression 2).

Attention to Detail[edit | edit source]

A historian, judge, and storyteller.
Skill: Observation+1.
Advancement: AV (Progression 10), EV (Progression 1), Mind point: +d10 Observation (10).

Blood Sorcerer[edit | edit source]

A known practicioner of Blood Magic. Attribute: Asura +2.
Advancement: Asura (Progression 5), Blood Magic AV (Progression 10).

Born Warrior[edit | edit source]

A famous warrior legend.
Gain a new pool, Warrior Edge at 2, only usable with Action or Ranged Weapons to gain positive dice or as Focus points.
Advancement: As an Attribute.

Cool head[edit | edit source]

A great diplomat.
Skill: Social+1.
Advancement: AV (Progression 10), +1 to a new Proficiency: Bluff, Guile, Willpower (2 per new Proficiency).

Discipline[edit | edit source]

A great Wu Jen.
Skill: Wu Jen+1. Perk: Fame with Spirits. Obligation:Spirits.
Advancement: AV (Progression 10), EV (Progression 1).

Fearsome and Fearless[edit | edit source]

A great Defender Monk.
Skill: +8 EV Intimidation. Presence: All allies receive your EV bonus on their next Intimidation Defense.
Advancement: AV (Progression 10), EV (Progression 1).

Gifted General[edit | edit source]

A great general.
Skill: Tactics +1. You may use Mind points to gain positive dice and rerolls on Tactics rolls.
Advancement: AV (Progression 10), EV (Progression 1).

Great Crafter[edit | edit source]

A great crafter and engineer.
Skill: +5 EV to Tech.
Advancement: AV (Progression 20), EV (Progression 2).

Great Leader[edit | edit source]

A great healer, diplomat and warrior.
Skill: +3 EV to Physician, +3 EV to Social, +3 EV to Leadership, +3 EV to Martial Arts.
Advancement: EV in all Proficiencies (Progression 4), AV in all Proficiencies (Progression 40)

Great Tenacity[edit | edit source]

Died defending his house and family after a great battle. Secondary Attribute: +5 Shock points.
Advancement: Shock points (Progression 10/5 SP), Wound Threshold (Progression 10)

Ancestral Items[edit | edit source]

Ancestral Item are heirlooms, often with long and impressive histories, that mature and increase in power as the noble wielding them does. Each Ancestral Item may be invested in with a maximum of (Skill Level-10) points. Points gained from this are doubled.

Ancestral Weapon[edit | edit source]

Ancestral Armor[edit | edit source]

Wondrous Item[edit | edit source]

Ancestral Schticks[edit | edit source]