Zoroaster!/Schtick/Ancestor
Ancestor[edit | edit source]
Choose an ancestor to apply to the Ancestor feat.
Ancestors[edit | edit source]
Normally costs 2 points.
Art of Fascination[edit | edit source]
Artist known for sublime performances.
Perform+Charisma vs Willpower+Focus. Non-combat only.
Advancement: AV (Progression 10), EV (Progression 1), also usable in combat (5).
Artist[edit | edit source]
One of the best artists of the time.
Skill: Art+1.
Advancement: AV (Progression 10), EV (Progression 1), divide time by 5 (Progression 2).
Attention to Detail[edit | edit source]
A historian, judge, and storyteller.
Skill: Observation+1.
Advancement: AV (Progression 10), EV (Progression 1), Mind point: +d10 Observation (10).
Blood Sorcerer[edit | edit source]
A known practicioner of Blood Magic.
Attribute: Asura +2.
Advancement: Asura (Progression 5), Blood Magic AV (Progression 10).
Born Warrior[edit | edit source]
A famous warrior legend.
Gain a new pool, Warrior Edge at 2, only usable with Action or Ranged Weapons to gain positive dice or as Focus points.
Advancement: As an Attribute.
Cool head[edit | edit source]
A great diplomat.
Skill: Social+1.
Advancement: AV (Progression 10), +1 to a new Proficiency: Bluff, Guile, Willpower (2 per new Proficiency).
Discipline[edit | edit source]
A great Wu Jen.
Skill: Wu Jen+1. Perk: Fame with Spirits. Obligation:Spirits.
Advancement: AV (Progression 10), EV (Progression 1).
Fearsome and Fearless[edit | edit source]
A great Defender Monk.
Skill: +8 EV Intimidation. Presence: All allies receive your EV bonus on their next Intimidation Defense.
Advancement: AV (Progression 10), EV (Progression 1).
Gifted General[edit | edit source]
A great general.
Skill: Tactics +1. You may use Mind points to gain positive dice and rerolls on Tactics rolls.
Advancement: AV (Progression 10), EV (Progression 1).
Great Crafter[edit | edit source]
A great crafter and engineer.
Skill: +5 EV to Tech.
Advancement: AV (Progression 20), EV (Progression 2).
Great Leader[edit | edit source]
A great healer, diplomat and warrior.
Skill: +3 EV to Physician, +3 EV to Social, +3 EV to Leadership, +3 EV to Martial Arts.
Advancement: EV in all Proficiencies (Progression 4), AV in all Proficiencies (Progression 40)
Great Tenacity[edit | edit source]
Died defending his house and family after a great battle.
Secondary Attribute: +5 Shock points.
Advancement: Shock points (Progression 10/5 SP), Wound Threshold (Progression 10)
Ancestral Items[edit | edit source]
Ancestral Item are heirlooms, often with long and impressive histories, that mature and increase in power as the noble wielding them does. Each Ancestral Item may be invested in with a maximum of (Skill Level-10) points. Points gained from this are doubled.