World of Darkness

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WoD.png
This is a page for fixes to the World of Darkness.

General[edit | edit source]

No Morality/Humanity/Wisdom etc.

Combat System[edit | edit source]

Attack rolls do not receive any normal bonuses for equipment. Training, balanced weapons and laser sights might add 0-5 dice.

Damage is calculated by multiplying hit successes with the Damage rating of the weapon. As an Action, you may Dodge the incoming attack with the following roll:

Firearms: Dexterity+Firearms. Your dodge ends with you prone or behind cover. You may move a standing jump from your position to find cover.
Firearms in melee range: Dexterity+Brawl or Weaponry
Weaponry: Dexterity+Weaponry
Brawl: Dexterity+Brawl or Weaponry
Example:
Standard beat cop Dex 2+Skill 2 shoots his .38 special (Damage 2) and hits for the normal success (although the average is 1.6). This causes (1 (success) x (Damage) 2=) 2 dice of Damage. This may cause anything from nothing to a serious wound (4 health levels).

A sniper with some training (3+3 dice) and a Rifle (Damage 5) with a scope shoots a target. He normally aims for an additional 3 dice(=9). This causes an average of 15 ((3.6 rounded down)3 successes times Damage 5) dice of damage, enough to kill most people and severely cripple the rest (6 health levels standard).

Mage[edit | edit source]

Characters[edit | edit source]