Ability Definitions (Exalted)
Common uses for all Abilities[edit | edit source]
Maintain Ability Equipment
Know (about) Ability performers
Know (about) Ability equipment
Judge Ability performers
Judge Ability equipment and price
Archery[edit | edit source]
Fire a bow and arrow
Fire Firewand
Fire Crossbow
Athletics[edit | edit source]
Climbing
Run
Jump
Lift
Body Coordination
Balance
Fall
Agility
Sports
Awareness[edit | edit source]
Hearing
Sight
Touch
Smell & Taste
Other Senses
Ambush
Track
Perceive Details
Counters Stealth
Battle[edit | edit source]
Lead army in battle
Plan and perform strategy
Plan and perform tactics
Plan and perform siege
Plan and perform logistics
Plan and perform army maneuvers
Brawl[edit | edit source]
Attack unarmed
Defend unarmed
Perform Clinch
Attack with Brawling weapons
Defend with Brawling weapons
Attack with improvised weapons
Defend with improvised weapons
Bureaucracy[edit | edit source]
Large-scale Politics
Bureaucracy
Government
Business
Economics
Haggling
Appraise
Bribes
Current Law
This ability is not used for social interaction
Craft[edit | edit source]
See THIS page
Dodge[edit | edit source]
Evade dodgable attacks and environmental hazards.
Integrity[edit | edit source]
Resist social and mental influence.
Investigation[edit | edit source]
Interview
Clue analysis
Research
Deduction
Concealing evidence search
Not disturbing evidence
Larceny[edit | edit source]
Underworld
Crime
Sleight of hand
Pickpocket
Lockpicking
Fencing
Black markeetering
Con artistry
Forgery
Scoping a Mark
Gambling
Cheating
Disguise
Fast-Talk
Linguistics[edit | edit source]
Speak language
Read/Write language (req. Lore 1)
Communicate without language
Understanding grammar
Lore[edit | edit source]
Geography
Humaniora
Magitech
Science
Technology (including Magitech)
Lore is only theoretical.
Medicine[edit | edit source]
Diagnose
Treat
Rehabilitate
Anatomy
Epidemiology (req. Medicine 2)
Apothecary
Surgery
Trauma care
Melee[edit | edit source]
Attack with melee weapons
Defend with melee weapons
Fighting with a shield
Occult[edit | edit source]
Magic Knowledge
Knowledge of and dealing with supernatural beings
(Raksha, Spirits, Yozis, Malfeans, Ghosts, Exalted)
Magic Culture
Perform Magic
Sense Magic
Superstitions
Cults
Rituals
Spells
Attune to Demesne or Manse
Geomancy
see Players Guide for more examples
Performance[edit | edit source]
Rally troops
Artistic Expression
Acting
Dancing
Impersonation
Public Speaking
Composing
Singing
Play instrument (specific)
Presence[edit | edit source]
Intimidation
Persuasion
Brainwashing
Long-term Leadership
Seduction
Resistance[edit | edit source]
Pain
Disease
Drugs
Interrogation
Poison
Holding breath
Resist environmental damage
Endure fatigue
Endure long-time exposure to severe conditions
Wear armor comfortably
Survive disease
Ride[edit | edit source]
Ride riding animals
Care for riding animals
Breaking riding animals
Training riding animals
Judge riding animals
Sail[edit | edit source]
Handling ships and boats
Maintain ships and boats
Water Navigation
Shipboard movement
Predict weather
Socialize[edit | edit source]
Empathy
Social Maneuvering
Political Maneuvering
Blackmail
Sense motive
Discern Truth
Making friends
Poisoning the waters
Stealth[edit | edit source]
Avoid notice
Evade detection
Move quietly
Shadowing
Urban camouflage
Survival[edit | edit source]
Flora and Fauna Knowledge
Survive in wilderness
Forage for food and water
Build fires
Hunting
Land Navigation
Tracking and Evasion
Fishing
Find shelter
Set traps
Tame and train wild animals
Predict weather
Thrown[edit | edit source]
Attack with thrown weapons
Attack with improved thrown weapons