Action!/Class/Advanced/Archer
From The Workshop
Crossbow Archer /Archer[edit | edit source]
Choose Archery or Crossbow. Schtick types: Combat Power.
Flaws[edit | edit source]
- Code of Conduct (Military Conduct Code)
- Any Physical (War wound)
- Illiterate (Cannot read)
- Obligation (Military Unit, Place, Leader)
- Superstition (Load your own arrows)
- Vice (Anything to keep the nightmares away)
Basic[edit | edit source]
- Modifier: +1 Ranged Weapons/Archery (2)
- Modifier: +1 Action/Dodge (2)
- Modifier: +2 Perception (2)
- Optional Flaw: Must choose one at 2p (-1)
- Optional Flaw: Must choose one at 4p (-1)
- Optional Modifier: +2 Agility (2)
- Optional Modifier: +1 Action/Martial Arts (2)
- Optional Combat: Any 4p Combat Powers (2)
- Optional Combat: Any 4
Heroic[edit | edit source]
- Modifier: +1 Ranged Weapons/Archery (2)
- Modifier: +1 Action/Dodge (2)
- Modifier: Veteran and Elite or any with those prerequisites (2)
- Optional Flaw: Must choose one at 4p (-1)
- Optional Flaw: Must choose one at 8p (-1)
- Optional Modifier: +1 Action/Martial Arts (2)
- Optional Modifier: +2 Focus (2)
- Optional Combat: Any 4p Combat Powers (2)
- Optional Combat: Any 4p Combat Powers (2)
- Optional Combat: Any 4p Combat Powers (2)
- Optional Combat: Any 4p Combat Powers (2)
Epic[edit | edit source]
- Modifier: +1 Ranged Weapons/Archery (2)
- Perk: Talented and Natural or any with those prerequisites (1)
- Perk: Superiority: Ranged Weapons/Archery (2)
- Optional Flaw: Must choose one at 4p (-1)
- Optional Flaw: Must choose one at 8p (-1)
- Optional Modifier: +1 Pursuit/Ride (2)
- Optional Modifier: +2 Focus (2)
- Optional Modifier: +2 Perception (2)
- Optional Modifier: +2 Agility (2)
- Optional Modifier: +2 Wits (2)
- Optional Modifier: +2 Luck (2)
- Multiple Optional Flaw: Must choose one at each 6p (-1)
- Multiple Optional Combat: Any 4p Combat Powers (2)
- Multiple Optional Modifier: +1 to Ranged Weapons/any, Deceit/Tactics, Interaction/Leadership (2)
- Multiple Optional Modifier: +1 Wound Threshold, 10 Shock points (2)