Action!/Class/Advanced/People of Blaidd Drwg

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Kingdom of Blaidd Drwg[edit | edit source]

Schtick types: Choose one: Combat Power, Prayer or Power Word.
Herders with a Wolf fixation. Wise men and Berserkers.

Basic[edit | edit source]

  • Modifier: +1 Survival/Cool Temperate (2)
  • Modifier: +1 Archery/Archery, Action/Martial Arts or Occult/Prayer (2)
  • Modifier: +1 Strength (1)
  • Modifier: +1 Toughness (1)
  • Modifier: +1 Perception (1)
  • Modifier: +1 Wound Threshold (1)
  • Flaw: May not buy Tech (-1)
  • Flaw: May not buy Academics (-1)
  • Optional Perk: Family (Gang) (1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Schtick: Berserker or Shaman (2)
  • Optional Unique: 4p Ancestral Twohanded Weapon (Signature Weapon) or 4p Sorcery Schtick (2)

Heroic[edit | edit source]

  • Modifier: +1 any Attribute (1)
  • Modifier: +1 Wound Treshold (1)
  • Perk: Henchman (Timberwolf) (2)
  • Schtick: Berserker or Shaman (2)
  • Optional Modifier: +1 Pursuit/Ride (2)
  • Optional Perk: Natural and Talented (1)
  • Optional Perk: Family (Gang) -> Clan (1)
  • Optional Unique: 4p Ancestral Twohanded Weapon (Signature Weapon)(2)
  • Optional Modifier: +1 Observation/Recon (2)
  • Optional Modifier: +1 Occult/Power Words (2)
  • Optional Schtick: any 4p Combat Power, Prayer or Power Word (2)

Epic[edit | edit source]

  • Modifier: +1 Strength (1)
  • Modifier: +1 Toughness (1)
  • Modifier: +1 Perception (1)
  • Modifier: +1 Wound Threshold (1)
  • Optional Unique: 4p Ancestral Twohanded Weapon (Signature Weapon)(2)
  • Optional Schtick: any 4p Unique (2)
  • Optional Transformation: Timberwolf (+11 Attribute points) (2)
  • Optional Modifier: +1 Creature Powers (2)
  • Optional Creature: Poison and Disease Resistance (Creature Power+Power) (1)
  • Optional Creature: Weapon Regeneration (1)

Weapon Regeneration[edit | edit source]

Regenerate Melee Weapon Damage, 1W/10 rounds, 10 shockpoints each Sequence, not vs Magic (1)

  • Optional Perk: Clan -> House (1)
  • Optional Perk: Henchman (3)
  • Multiple Optional Unique: 4p Ancestral Twohanded Weapon (Signature Weapon), any 4p Combat Power, 4p Prayer or 4p Power Word (2)
  • Multiple Optional Modifier: +1 Archery/Archery, Action/Martial Arts or Occult/Prayer (2)
  • Multiple Optional Modifier: +1 Wound Threshold, 10 Shock points or +1 Strength, +1 Toughness (2)