Action!/Equipment/Melee Weapons/Old

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  • Light: +0 Damage, 3 Free points.
  • Medium: +5 Damage, 1 Free point
  • Heavy: +10 Damage, 2-handed or Heavy.
  • Good Quality: Add 1 point.
  • Inferior Quality: Add 1p Flaw.
1 2 3 4 5 6 8 10
+3 +5 +7 +8 +9 +10 +11 +12


Weapon Tags Damage
Unarmed Light +0, Unarmed, Small Grapple, Knockdown, Stunned
Small stone Light +0, Unarmed, Thrown, Small Damage, Stunned
Stone Medium +5, Unarmed, Impact Damage
Small club Light +5, Small, Impact Damage, Stunned
Shield bash Light +0, Off-hand Damage, Stunned
Dagger Light +0, Small Damage, Bleed
Nun-chaku Light +5, Small, Impact, Defensive Damage, Stunned
Fighting Glove Light +0, Small, Off-Hand Damage, Stunned
Club Medium +8, Impact Damage, Stunned
Smallsword Light +0, Small Damage, Bleed
Machete Light +5, Impact, Off-hand Damage, Bleed
Main gauche, Sai, Jitte Light +0, Defensive, Off-hand Damage
Staff Light +5, 2-handed, Defensive Damage, Knockdown
Halfspear Medium +5+5AP, Piercing 1 Damage
Rapier Medium +5, Fragile Damage, Bleed
Big stone Large +10, 2-handed, Unarmed Damage, Stunned
Shortsword Medium +5 Damage
Cutlass, Hatchet Medium +8, Impact Damage
Spear Medium +5/+8, Defensive, 2-Handed* Damage
Large club Large +11, 2-Handed, Impact Damage
Heavy Rapier Medium +5, Fragile Damage, Disarm
Sword Medium +5 Damage
Axe, Sabre Medium +8, Impact Damage (0)
Polearm Large +11, Str 8 required, 2-Handed, Heavy 1, Defensive, Impact* Damage
Really big sword Large +10, 2-Handed Damage (0)
Really big axe Large +11, Str 8 required, 2-handed, Heavy 1, Impact Damage
Long spear Large +10, -3 per Attack, 2-Handed, Defensive, Slow Damage
Monofilament sword Medium +5+AP10, Piercing 3, Fragile, Tech 1 Damage
Vibrosword Medium +8+AP8, Impact, Piercing 2, Tech 1 Damage
Chainsword Medium +8+5Outcome, Impact, Devastating, Tech 9 Damage, Disarm
Powersword Medium+8+AP12+5Outcome, Impact, Piercing 5, Devastating, Tech 20 Damage, Sunder
Plasmasword, Lightsaber Medium+5(+5 Burn)+Ignore Armor+5Outcome, Piercing All, Devastating, Unblockable, Dual Damage (Burn), Tech 46 Damage, Disarm, Sunder, Burn
Death glove Light +0, Unblockable, Ignore Armor, Tech 18 Damage
Singularity Sword Medium +8, Unblockable, Ignore Armor, 2-handed, Tech 19 Damage

Weapon provide 2 tag points for free.

  • 2-handed (0): Awkward, increases Damage by 1.
  • Awkward (-1): Weapon is difficult to use in close quarters.
  • Counter (Hit) 5
  • Counter (Attack) 8
  • Counter (Defensive) 11
  • Devastating (8): Increase Outcome by 5.
  • Dual Damage (10): Does Damage twice (Type in parenthesis is other Damage type).
  • Fragile: Weapon breaks on doubles.
  • Heavy X (-X): Strength Requirement increased by 2X (from 6), Damage+X.
  • Impact (0): Increase Damage by 1 level, miss causes Shot Loss.
  • Ignores Armor (10): Ignore all Armor
  • Knockback (2): +5 Knockback.
  • Knockdown on Hit (4)
  • Knockdown on Roll (1)
  • Knockdown on Shockpoints (2)
  • Knockdown on Wound (1)
  • Small (0): You may hide weapon, but weapon has no Passive Defense versus Long and Heavy.
  • Defensive (1): An Action/Agility or Strength vs Action/Agility or Strength is required to be able to attack person with weapon.
  • Off-hand (1): May be used in off-hand at no penalty
  • Piercing X (X): Ignore X points of Armor. (All costs 10)
  • Slow (-1): Weapon causes 2 points of multi-action penalty.
  • Thrown (1): May be thrown Str x 5 meters, -2 per Str meters.
  • Unarmed (-1): Weapon has no Passive Defense versus Martial Arts Weapons.
  • Unblockable (10): Lowers Defense by 5.

(as Fu powers).