Action!/Equipment/Melee Weapons/Old
From The Workshop
< Action! | Equipment | Melee Weapons
- Light: +0 Damage, 3 Free points.
- Medium: +5 Damage, 1 Free point
- Heavy: +10 Damage, 2-handed or Heavy.
- Good Quality: Add 1 point.
- Inferior Quality: Add 1p Flaw.
1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | |
+3 | +5 | +7 | +8 | +9 | +10 | +11 | +12 |
Weapon | Tags | Damage |
Unarmed | Light +0, Unarmed, Small | Grapple, Knockdown, Stunned |
Small stone | Light +0, Unarmed, Thrown, Small | Damage, Stunned |
Stone | Medium +5, Unarmed, Impact | Damage |
Small club | Light +5, Small, Impact | Damage, Stunned |
Shield bash | Light +0, Off-hand | Damage, Stunned |
Dagger | Light +0, Small | Damage, Bleed |
Nun-chaku | Light +5, Small, Impact, Defensive | Damage, Stunned |
Fighting Glove | Light +0, Small, Off-Hand | Damage, Stunned |
Club | Medium +8, Impact | Damage, Stunned |
Smallsword | Light +0, Small | Damage, Bleed |
Machete | Light +5, Impact, Off-hand | Damage, Bleed |
Main gauche, Sai, Jitte | Light +0, Defensive, Off-hand | Damage |
Staff | Light +5, 2-handed, Defensive | Damage, Knockdown |
Halfspear | Medium +5+5AP, Piercing 1 | Damage |
Rapier | Medium +5, Fragile | Damage, Bleed |
Big stone | Large +10, 2-handed, Unarmed | Damage, Stunned |
Shortsword | Medium +5 | Damage |
Cutlass, Hatchet | Medium +8, Impact | Damage |
Spear | Medium +5/+8, Defensive, 2-Handed* | Damage |
Large club | Large +11, 2-Handed, Impact | Damage |
Heavy Rapier | Medium +5, Fragile | Damage, Disarm |
Sword | Medium +5 | Damage |
Axe, Sabre | Medium +8, Impact | Damage (0) |
Polearm | Large +11, Str 8 required, 2-Handed, Heavy 1, Defensive, Impact* | Damage |
Really big sword | Large +10, 2-Handed | Damage (0) |
Really big axe | Large +11, Str 8 required, 2-handed, Heavy 1, Impact | Damage |
Long spear | Large +10, -3 per Attack, 2-Handed, Defensive, Slow | Damage |
Monofilament sword | Medium +5+AP10, Piercing 3, Fragile, Tech 1 | Damage |
Vibrosword | Medium +8+AP8, Impact, Piercing 2, Tech 1 | Damage |
Chainsword | Medium +8+5Outcome, Impact, Devastating, Tech 9 | Damage, Disarm |
Powersword | Medium+8+AP12+5Outcome, Impact, Piercing 5, Devastating, Tech 20 | Damage, Sunder |
Plasmasword, Lightsaber | Medium+5(+5 Burn)+Ignore Armor+5Outcome, Piercing All, Devastating, Unblockable, Dual Damage (Burn), Tech 46 | Damage, Disarm, Sunder, Burn |
Death glove | Light +0, Unblockable, Ignore Armor, Tech 18 | Damage |
Singularity Sword | Medium +8, Unblockable, Ignore Armor, 2-handed, Tech 19 | Damage |
Weapon provide 2 tag points for free.
- 2-handed (0): Awkward, increases Damage by 1.
- Awkward (-1): Weapon is difficult to use in close quarters.
- Counter (Hit) 5
- Counter (Attack) 8
- Counter (Defensive) 11
- Devastating (8): Increase Outcome by 5.
- Dual Damage (10): Does Damage twice (Type in parenthesis is other Damage type).
- Fragile: Weapon breaks on doubles.
- Heavy X (-X): Strength Requirement increased by 2X (from 6), Damage+X.
- Impact (0): Increase Damage by 1 level, miss causes Shot Loss.
- Ignores Armor (10): Ignore all Armor
- Knockback (2): +5 Knockback.
- Knockdown on Hit (4)
- Knockdown on Roll (1)
- Knockdown on Shockpoints (2)
- Knockdown on Wound (1)
- Small (0): You may hide weapon, but weapon has no Passive Defense versus Long and Heavy.
- Defensive (1): An Action/Agility or Strength vs Action/Agility or Strength is required to be able to attack person with weapon.
- Off-hand (1): May be used in off-hand at no penalty
- Piercing X (X): Ignore X points of Armor. (All costs 10)
- Slow (-1): Weapon causes 2 points of multi-action penalty.
- Thrown (1): May be thrown Str x 5 meters, -2 per Str meters.
- Unarmed (-1): Weapon has no Passive Defense versus Martial Arts Weapons.
- Unblockable (10): Lowers Defense by 5.
(as Fu powers).