Action!/Schtick/Cyber/Rewrite
Forms[edit | edit source]
- Cyber packages/classes/mod kits?
What is cyber good for and not so good at?[edit | edit source]
Cyber has its own progression: 1/2, 1, 2, 4, 8... (apply this modifier to all schtick costsc, already done below).
- Cyber can provide most any Schtick from the Attribute and Proficiency Trees, without the need for Tiering.
- Cyber can also provide Gun schticks at normal cost.
- Cyber should really give good [statistics] fast, then cost a lot to upgrade.
- Cybered skills (AV)
10: 1 point. 11: 2 points 12: 3 points. 13: 5 points. 14: 7 points. 15: 10 points. 16: 15 points.
- Skill bonus (AV)
+5: 2 points, +8: 8, +10: 18, +1: 4.
- Good attributes (Attribute)
+5 modifier: 1 point. +8 modifier: 3 points. +10 modifier: 7 points. +1 modifier: 8 points.
- Medium damage
Gun mount: 0 points. Internal longarm mount: 1 point.
+8 melee damage: 1 point. +11 melee damage: 3 points. +12 melee damage: 5 points. +13 melee damage: 7 points. +1 Damage/+4 points
- Very good (fnutt)nanoware (Many small bonuses are cheap).
Example: +1 modifier to all attributes should cost about 12 points. Normal cost would be 36 points. Another +1, though, would be about 36 points. Package deals, package deals.
Russian[edit | edit source]
Heavy Duty[edit | edit source]
Remove the lowest level, add a level on top.
Easy to Repair, Easy to Modify[edit | edit source]
Can be tweaked to gain side effects and bonuses. Half repair time.
Obvious[edit | edit source]
Mass-produced[edit | edit source]
Half cost.
Nihon[edit | edit source]
Advanced[edit | edit source]
All effects are enhanced one step.
Slick[edit | edit source]
Pricy[edit | edit source]
Double cost.
Not Available[edit | edit source]
Often only available through a Cyber Researcher or corporation.
European[edit | edit source]
Slick[edit | edit source]
Bioware[edit | edit source]
As nanoware, only 1 category better. (increase all bonuses one step)
Expensive[edit | edit source]
x1,5 Cost.
African[edit | edit source]
Bioware Only[edit | edit source]
As nanoware, only 1 category better. (increase all bonuses one step)
Obvious[edit | edit source]
Noticeable.
Homegrown[edit | edit source]
Half Cost.
Side Effects[edit | edit source]
All schticks have a side effect that cannot be removed. The side effect costs 1/2 the normal cost of the schtick. Common Side effects are Extra Food (1-10), Extra Water (1-10) and Sun dependency (2-20).
American[edit | edit source]
Mass Produced[edit | edit source]
Half Cost.
Unreliable[edit | edit source]
Fail on Doubles. Botch on Double-1.