Action!/Schtick/Cyber/Rewrite 2

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Basic Effects[edit | edit source]

Additive[edit | edit source]

Attributes Progression
Strength 1/2
Toughness 1/2
Agility 1
Intelligence 5
Perception 1/2
Wits 2
Charisma 1
Manipulation 2
Empathy 1
Capacity 5
Focus 1(Will only)
Shot Count 5
Health 1/2
Wound Capacity 5
Wound Threshold 10
Capacity 25
Move 3
Skill (+AV) 10*
Proficiency (+AV) 5*
* and a power cost

Russian[edit | edit source]

Heavy Duty[edit | edit source]

Remove the lowest level, add a level on top.

Easy to Repair, Easy to Modify[edit | edit source]

Can be tweaked to gain side effects and bonuses. Half repair time.

Obvious[edit | edit source]

Mass-produced[edit | edit source]

Half cost.

Nihon[edit | edit source]

Advanced[edit | edit source]

All effects are enhanced one step.

Slick[edit | edit source]

Pricy[edit | edit source]

Double cost.

Not Available[edit | edit source]

Often only available through a Cyber Researcher or corporation.

European[edit | edit source]

Slick[edit | edit source]

Bioware[edit | edit source]

As nanoware, only 1 category better. (increase all bonuses one step)

Expensive[edit | edit source]

x1.5 Cost.

African[edit | edit source]

Bioware Only[edit | edit source]

As nanoware, only 1 category better. (increase all bonuses one step)

Obvious[edit | edit source]

Noticeable.

Homegrown[edit | edit source]

Half Cost.

Side Effects[edit | edit source]

All schticks have a side effect that cannot be removed. The side effect costs 1/2 the normal cost of the schtick. Common Side effects are Extra Food (1-10), Extra Water (1-10) and Sun dependency (2-20).

American[edit | edit source]

Mass Produced[edit | edit source]

Half Cost.

Unreliable[edit | edit source]

Fail on Doubles. Botch on Double-1.