Action!/Schtick/Immortal/Divine

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Divine[edit | edit source]

Weird. Typical things that religions and other ideologies want. Some religions use Focus instead of Power.
Christian Non-Catholic: Prayer, Divine Guidance, Holy, Congregation, Soul Searching

Prayer[edit | edit source]

The Lord's Prayer[edit | edit source]

Level 1
Type: Action
Duration: Continuous
Activation Cost: -
Cost: 1 shock point/Sequence
You and your congregation gain [Divine+Power]/10 bonus to all Willpower Defenses.

Grace[edit | edit source]

Level 2
Type: Action
Duration: Instant
Activation Cost: About 30 seconds, 1 Power point
Cost: 1 shock point
Your food and anyone who says Grace with you's food is cleansed of any poison or sickness. This does not change the taste or quality of it, nor does it create any nutrition.

Priestly Blessing[edit | edit source]

Level 3
Type: Action
Duration: [Power+Divine] minutes
Activation Cost: About 1 minute, 1 Power point
Cost: 10 shock points
You and your congregation gain Resistance 5.

Credo[edit | edit source]

Level 4
Type: Action
Duration: [Power+Divine] minutes
Activation Cost: About 1 minute, 1 Power point
Cost: 10 shock points
You and your congregation regain 1 shock point/Sequence. Also, Priestly Blessing is extended 1 minute. This is cumulative with all other forms of Shock point gain.

The Litany[edit | edit source]

Level 5
Type: Action
Duration: [Power+Divine]/2 hours
Activation Cost: About 10 minutes, 1 Power point
Cost: 20 shock points
You and your congregation gain [Divine+Power]/5 AV to one Skill, chosen by the priest. After The Litany ends, you and your congregation must perform good deeds for 1 week. For every day that passes and you or someone in your congregation does not perform good deeds, that person does not regain any Pool points, receives a cumulative -1 penalty to Power or Focus, chosen by the GM, and do not receive bonuses from Divine Talents. If you do not perform the full week's worth of good deeds, you cannot use any Divine Paths, and must start again.

Divine Guidance[edit | edit source]

Word of God[edit | edit source]

Level 1
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You utter a short prayer, holding your bible, then open it at a page and line chosen by God, that is helpful in your current situation.

Sign from God[edit | edit source]

Level 2
Type: Action
Duration: Special
Activation Cost: Short prayer, 1 Power Point
Cost: 1 shock point
After asking for a sign from god pertaining a specific matter, you will receive a sign in the near future. This sign is normally something mundane that you will notice.

Will of God[edit | edit source]

Level 3
Type: Action
Duration: [Divine+Power]/2 Sequences
Activation Cost: Short prayer, 1 Power point
Cost: 1 shock point
You can detect which of all people within line-of-sight that walk with God and do God's will.

Prophecy[edit | edit source]

Level 4
Type: Action
Duration: Instant
Activation Cost: Short prayer, 1 Power point
Cost: -
You may try to activate Prophecy before sleep or meditation with a short prayer. This costs 1 Power point. You amy then receive a short vision or message from God during sleep or meditation. Prophecy may self-activate at any given time, without a Power point cost (GM's choice).

Divine Intervention[edit | edit source]

Level 5
Type: Action
Duration: Special
Activation Cost: Short prayer, all remaining Power points
Cost: All remaining Shock points
You ask God for help. He may answer.

Holy[edit | edit source]

Bless Water[edit | edit source]

Level 1
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You may bless a container of water, creating holy water.

Communion[edit | edit source]

Level 2
Type: Action
Duration: Instant
Activation Cost: The Communion rite, 1 Power point
Cost: 1 shock point/person
You administer communion to your congregation, blessing them in the process. They regain 3 shock points.

Faith[edit | edit source]

Level 3
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point
As long as you recite [Psalm 23], you automatically succeed on all Willpower Defenses of any kind and are immune to mental influence.

Holy Word[edit | edit source]

Level 4
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point
You recite the Holy Word of God to an agent of the Adversary. They are Stunned, losing any Actions.

Sanctum Sanctorum[edit | edit source]

Level 5
Type: Action
Duration: [Divine+Power] days
Activation Cost: Preparation, 5 Power points
Cost: 10 shock points
You walk around a well-defined area for at least half an hour, typically a building, sanctifying it with holy paraphernalia (like holy water). This will alert all who enter that a sanctuary is in effect, hindering violence. Any person who violates the sanctum is Stunned, and loses a Wound per infraction. Someone purposely killing in the sanctuary, immediately dies (and cannot be healed). No Immortal who has died by violating the Sanctum Sanctorum has ever returned. You can only have one Sanctum active at a time.

Congregation[edit | edit source]

Sacrament[edit | edit source]

Level 1
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You anoint a willing target to make it part of your congregation. The target need not necessarily belong to your religion, before or after.

Watching the Flock[edit | edit source]

Level 2
Type: Passive
Duration: -
Activation Cost: -
Cost: 1 shock point
When something is wrong with your congregation you receive a feeling that something is wrong, and a general sense of what's happened.

Guiding the Flock[edit | edit source]

Level 3
Type: Free Action
Duration: Special
Activation Cost: 1 Power point
Cost: 1 shock point
You are Inspired(Gain an extra die) on the next Action versus your congregation. This only works on Interaction, Medicine, Observation,

Protecting the Flock[edit | edit source]

Level 4
Type: Free Action
Duration: [Divine+Power] minutes
Activation Cost: 1 Power point
Cost: 5 shock points
You are Inspired(Gain an extra die) while Defending your congregation. Your congregation may use your Dodge or Willpower to defend themselves as long as you are among or in front of them. Protecting the Flock may only be used in defense of the congregation. You or your congregation may not initiate the hostilities.

Last Rites[edit | edit source]

Level 5
Type: Action
Duration: Special
Activation Cost: 3 Power points
Cost: 10 shock points
You perform the last rites for someone, and ask God to execute their last will, something they have left undone. When the target dies, God may answer your prayers.

Soul Searching[edit | edit source]

If you ever reveal information garnered through Soul Searching without the target's consent or, normally, demise, you lose all access to the Divine Talent.

Baring the Soul[edit | edit source]

Level 1
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
This allows you to see into someone's soul, after a short (about 10-15 minutes) conversation with a willing and trusting target.

Confession[edit | edit source]

Level 2
Type: Action
Duration: Instant
Activation Cost: Special, 1 Power point
Cost: 1 shock point
After a confession, the target gains Divine+Power/10 AV while righting any wrongs the target has committed.

Revelation[edit | edit source]

Level 3
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: -
After a conversation of no less than 1 hour, the target gains the ability to pay xp to remove a mental Flaw and/or raise Empathy by 1, if the target performs deeds that counteract the flaw(s) in question.

Absolution[edit | edit source]

Level 4
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 10 shock points from you and the target
All the target's sins are revealed to you and the target, including how to right them or make amends if necessary. To right them or make amends will cleanse your soul and is a necessary step for Transcendence.

Transcendence[edit | edit source]

Level 5
Type: Action
Duration: Instant
Activation Cost: All Power points from you and the target
Cost: All shockpoints from you and the target
You lose consciousness. The target transcends to a higher state, where it becomes the one it was supposed to be. The target wakes after a time of rest, a new person (The target character may respec its character). The must have gone through an Absolution to be eligible for Transcendence.