Action!/Schtick/Immortal/Enhancing
Enhancing[edit | edit source]
This Talent may be used with either Power or Focus, chosen when the Talent is first acquired. You may acquire this Talen twice, once for Focus and once for Power.
Adrenal Boost[edit | edit source]
Adrenal Move[edit | edit source]
Level 1
Type: Free Action (Once per Sequence)
Duration: Instant
Activation Cost: -
Cost: 2 shock points
You gain a Free Move.
Adrenal Initiative[edit | edit source]
Level 2
Type: Free Action
Duration: Instant
Activation Cost: -
Cost: 3 shock point
You gain [Enhance]/3 Initiative this Sequence.
Adrenal Jump[edit | edit source]
Level 3
Type: Action
Duration: Instant
Activation Cost: -
Cost: 5 shock point
You get [Enhance] AV bonus to jumping, based on Athletics+Agility. Taking a standing jump halves the result of the jumping Action, but reduces the Action to a Move Action.
Adrenal Strength[edit | edit source]
Level 4
Type: Free Action
Duration: Continuous
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
You gain [Enhance] extra Strength, and Augment Strength 1.
Adrenal Action[edit | edit source]
Level 5
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point
You gain an extra die on any Action Skill roll.
Resistance[edit | edit source]
Active Resistance[edit | edit source]
Level 1
Type: Defensive
Duration: Instant
Activation Cost: -
Cost: 1 shock point
When you perform an Active Defense, and are hit, you may pay 1 shock point to gain [Enhancing]/2 Soak.
Damage Resistance[edit | edit source]
Level 2
Type: Free Action
Duration: [Power] Sequences
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
You gain [Enhance]/2 Wound Threshold.
Pain Resistance[edit | edit source]
Level 3
Type: Free Action
Duration: [Power] Sequences
Activation Cost: 1 Power point
Cost: Spec./Sequence
You ignore Wound penalties. You must pay 1 shock point/Sequence per category you wish to ignore. For categories, see Action!/System/Combat#Percentile_Wound_Penalty.
Energy Resistance[edit | edit source]
Level 4
Type: Free Action
Duration: [Power] Sequences
Activation Cost: 1 Power point
Cost: 1 shock point
You are protected against energy. You receive [Enhancing] points of Soak and Diminish 1 against all energy-based effects.
Immunity[edit | edit source]
Level 5
Type: Stance
Duration: Continuous
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
Immunity to poison, sickness, stun, acid-based effects, and you do not need to breath.
Perception/Wits[edit | edit source]
Observe[edit | edit source]
Level 1
Type: Free Action (Once per Sequence)
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You may make a Free Quick Notice Action (Normally a whole Action).
Darkvision[edit | edit source]
Level 2
Type: Free Action
Duration: Continous
Activation Cost: 1 Power point
Cost: 1 shock point/minute
You can see in near complete darkness. Total darkness still blinds you. As the darkness increases, your color vision diminishes.
Vision Control[edit | edit source]
Level 3
Type: Free Action
Duration: Continuous
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
You may either use your vision as a telescope or as a microscope, with up to [Enhance+Power]x4 magnification for telescopic vision and x40 magnification for microscopic wiewing.
Extra Shots[edit | edit source]
Level 4
Type: Free Action
Duration: Special
Activation Cost: 1 Power point
Cost: 1 shock point/Shot
You may increase your Shot Count temporarily with up to [Enhancing]/2. If you do not spend them
Double Action[edit | edit source]
Level 5
Type: Free Action (Once per Sequence)
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point
As an Action, you may perform two identical Actions with the same target.
Mind[edit | edit source]
Quick Thinking[edit | edit source]
Level 1
Type: Free Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You get a Free Int-based Skill Roll.
Perfect Recollection[edit | edit source]
Level 2
Type: Free Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You can remember one specific fact from earlier experience.
Strong Mind[edit | edit source]
Level 3
Type: Free Action
Duration: [Power] Sequences
Activation Cost: 1 Power point
Cost: 1 shock point
Gain [Enhancement] points of resistance and Diminish 2 from Mind-based (non-social, resisted by Willpower) effects.
Focused Mind[edit | edit source]
Level 4
Type: Stance
Duration: Continuous
Activation Cost: 1 Power point
Cost: 1 shock point/hour
You divide the time required for an Observation or Academics project by [Enhancement].
Enhance Mind[edit | edit source]
Level 5
Type: Free Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point
You are Inspired (gain an extra d10) on an Intelligence- or Focus-based Skill roll.
Interaction[edit | edit source]
Quick Remark[edit | edit source]
Level 1
Type: Free Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You may use a Free Social, Leadership, Intimidation, Bluff or Acting Action.
Social Chameleon[edit | edit source]
Level 2
Type: Free Action
Duration: 1 day
Activation Cost: 1 Power point
Cost: 1 shock point
You may use Interaction without penalties for foreign environments.
Glib[edit | edit source]
Level 3
Type: Free Action
Duration: Instant
Activation Cost: -
Cost: 5 shock points
You may reroll an Interaction (except Willpower), Bluff or Acting roll once.
Conversationalist[edit | edit source]
Level 4
Type: Action
Duration: [Enhancing]/2 hours
Activation Cost: 1 Power point
Cost: 1 shock point
You receive no multi-action penalties for using Interaction (except Willpower), Acting or Bluff.
Mastery[edit | edit source]
Level 5
Type: Free Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point
You are Inspired (gain an extra d10) on an Social, Intimidation, Leadership, Performance, Bluff or Acting Skill roll.