Action!/Schtick/Immortal/Farseeing
Farseeing[edit | edit source]
Seeing, Scrying, Omens, Portents.
Farsense[edit | edit source]
Eavesdropping[edit | edit source]
Level 1
Type: Action
Duration: Concentration
Activation Cost: -
Cost: 1 shock point/Sequence
You may ignore 1 barrier as if it wasn't there when eavesdropping.
Memory of Places[edit | edit source]
Level 2
Type: Action
Duration: 1 Sequence
Activation Cost: -
Cost: 5 shock points
When you recall a place you have visited before, you receive a flash as if you were there.
Viewing the Looking Glass[edit | edit source]
Level 3
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point
You watch a reflective surface (mirror, water surface, metal plate), and define a geographical point. You now look out through a reflective surface of the same type you are watching, nearest to the point chosen.
Finding The Needle[edit | edit source]
Level 4
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 5 shock points
You know where an item is located. You may define it however you want (A pink paper stand, Longinus' Spear, or Kalle Peterson from Möghåla), but you may only define the object, not its surroundings or position. You will get a basic understanding of its whereabouts (...in a box, in a cupboard, in apartment B, on Street C, in the city of D, on the continent E).
A Thousand Eyes[edit | edit source]
Level 5
Type: Action
Duration: Full concentration
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
You may look out through the eyes of everyone within [Farseeing+Power] x 100 m, and the ability to process this information instantly. If you want to recall some specific information afterwards, roll [Farseeing+Wits].
Magnify Senses[edit | edit source]
Heightened Senses[edit | edit source]
Level 1
Type: Action
Duration: Concentration
Activation Cost: -
Cost: 1 shock point/Sequence
You gain [Farseeing+Power]/3 EV to Navigate, Notice, and Recon rolls.
Nightvision[edit | edit source]
Level 2
Type: Free Action
Duration: Continous
Activation Cost: 1 Power point
Cost: 1 shock point/minute
You can see in near complete darkness. Total darkness still blinds you. As the darkness increases, your color vision diminishes.
Magnified Vision[edit | edit source]
Level 3
Type: Free Action
Duration: Continuous
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
You may either use your vision as a telescope or as a microscope, with up to [Enhance+Power]x4 magnification for telescopic vision and x40 magnification for microscopic wiewing.
Infravision[edit | edit source]
Level 4
Type: Action
Duration: Continuous
Activation Cost: 1 Power point
Cost: 1 shock point/minute
You can see heat.
Sensory Overdrive[edit | edit source]
Level 5
Type: Action
Duration: Continuous
Activation Cost: 1 Power point
Cost: 5 shock points/Sequence
You gain [Farseeing+Power]/3 AV and [Farseeing+Power] EV to Observation rolls..
Scrying[edit | edit source]
Parlor Tricks[edit | edit source]
Level 1
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
All kinds of guessing games, parlor tricks and other diversions (What is in your pocket? Which card did you choose? Come in! (before knock)). You cannot control what information you receive from the use of this Knack.
Intuition[edit | edit source]
Level 2
Type: Action
Duration: Instant
Activation Cost: -
Cost: 5 shock points
You receive important information in the form of flashes, short visions, or feelings about a course of action, the near future or people you meet. You cannot voluntarily activate this Knack. The more important the information, the more vivid the visions. You have a Free Active Defense against Farseeing Knacks, although it still costs 5 shock points.
Looking Back[edit | edit source]
Level 3
Type: Full concentration
Duration: Special
Activation Cost: 1 Power point
Cost: 1 shock point
You may scry into the past of an object, person or place. You must have paraphernalia suitable for your culture and personal preference to use this Knack. Roll [Farseeing+Power]. If you succeed, you receive information about the past of the target. The more specific you are in your request, the easier it gets. You must have a link of any sort that specifies the target (a name, a picture, a story).
Seeing Forward[edit | edit source]
Level 4
Type: Full concentration
Duration: Special
Activation Cost: 1 Power point
Cost: 1 shock point
You may scry into the future of an object, person or place. You must have paraphernalia suitable for your culture and personal preference to use this Knack. Roll [Farseeing+Power]. If you succeed, you receive visions of what might happen or vague omens about the future of the target. The more specific you are in your request, the easier it gets. You must have a link of any sort that specifies the target (a name, a picture, a story).
Heal Area[edit | edit source]
Level 5
Type: Stance
Duration: 1 Sequence
Activation Cost: 1 Power point
Cost: 5 shock points
Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.
Move Sense[edit | edit source]
Mirror Vision[edit | edit source]
Level 1 Type: Action Duration: Concentration Activation Cost:- Cost: 1 shock point You watch yourself from any angle. You can see nothing but yourself and your person.
Place sense[edit | edit source]
Level 2 Type: Action Duration: Continuous Activation Cost: 1 Power points Cost: 1 shock point/Sequence You may place any and all of your senses (except touch) at an immobile point up to [Farseeing+Power]/2 meters away. In addition to being blind and deaf, you get -5 AV on most Actions. If you move out of range, the Knack fails.
Astral Walk[edit | edit source]
Level 3 Type: Action Duration: Special Activation Cost: 1 Power point Cost: 1 shock point/minute You release your astral body, keeping it tethered to your body by a silvery cord, and float away at Move 1, regardless of direction. Your astral body passes unhindered through any physical barriers. If you run out of shock points, you will lose consciousness and your astral body will return to your physical body. This might take several hours, and the trauma will cause at least 1 Wound.
Astral Flight[edit | edit source]
Level 4 Type: Enhancement Duration: - Activation Cost: +1 Power point Cost:- This allows your astral body to fly at a rate of [Power+Farseeing]*2 kilometers/hour (This equals Move X).
Ghost Touch[edit | edit source]
Level 5 Type: Enhancement Duration: - Activation Cost: +1 Power point Cost:- This allows your astral body to touch and affect things in the physical world. This requires a [Farseeing+Power] with a minimum Difficulty of 10.
Truesight[edit | edit source]
Penetrating Gaze[edit | edit source]
Level 1
Type: Action
Duration: Continuous
Activation Cost: -
Cost: 1 shock point/Sequence
You gain a [Farseeing+Power]/10 AV bonus to Notice and Recon rolls.
Pierce Illusion[edit | edit source]
Level 2
Type: Free Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point
Your gaze now pierces illusions. Roll Farseeing+Power with an extra positive die. If you roll higher than the Difficulty of the Illusion, you see right through it. Apply the roll separately to any illusions you can see.
Detect Lies[edit | edit source]
Level 3
Type: Action
Duration: Continuous
Activation Cost: 1 Power point
Cost: 1 shock point/minute
You now see through any lies. The GM rolls your Farseeing+Power with an extra positive die when applicable (and maybe some more times).
See the True Soul[edit | edit source]
Level 4
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 5 shock points
You observe the Defining and Inherent Talents of an Immortal. You can also observe a Mortal's true talents.
The Allseeing Eye[edit | edit source]
Level 5
Type: Stance
Duration: Continuous
Activation Cost: 3 Power points
Cost: 1 shock point/minute
This Knack pierces all Illusions, sees everything physical that is hidden or obscured, and all Knack use as glowing streams of power in the air.