Action!/Schtick/Immortal/Healing

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Healing Talent[edit | edit source]

To heal, cure and enhance.

Mend Wounds[edit | edit source]

Spark of Life[edit | edit source]

Level 1
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
Stop all bleeding, bandage all wounds and stabilize a dying character by touching a target.

Transfer Wounds[edit | edit source]

Level 2
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: -
You heal a target of any amount of Wounds, Shock points and status effects. The same amount of Wounds and Shock point Damage are inflicted on you, plus any status effects by touching a target.

Heal Shock[edit | edit source]

Level 3
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point
Heal [Healing] Shock points by touching a target.

Heal Wounds[edit | edit source]

Level 4
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point
Heal [Healing+Power]/5 Wounds by touching a target.

Heal Area[edit | edit source]

Level 5
Type: Stance
Duration: 1 Sequence
Activation Cost: 1 Power point
Cost: 5 shock points
Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.

Regenerate[edit | edit source]

Rejuvenation[edit | edit source]

Level 1
Type: Passive
Duration: Concentration
Activation Cost: -
Cost: -
You regain 2 shock points/Sequence. You can only use this on yourself.

Double Healing[edit | edit source]

Level 2
Type: Action
Duration: Special
Activation Cost: 1 Power point
Cost: -
Target receives double healing from the next Healing effect she receives.

Regain Wounds[edit | edit source]

Level 3
Type: Action
Duration: 24 hours
Activation Cost: 1 Power point
Cost: -
Target regains 1 Wound / hour at rest.

Regain Shock[edit | edit source]

Level 4
Type: Action
Duration: [Power] minutes
Activation Cost: 1 Power point
Cost: -
Patient regains 1 shock point / Sequence.

Regain Pool[edit | edit source]

Level 5
Type: Enhancement
Duration: 24 hours
Activation Cost: 1 Power point
Cost: 10 shock points
Double the number of pool points the patient regains, triple your own gain.

Psychiatry[edit | edit source]

Resolve Crisis[edit | edit source]

Level 1
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You can calm a patient having an episode.

Psychiatric Evaluation[edit | edit source]

Level 2
Type: Action
Duration: Special
Activation Cost: 1 Power point
Cost: -
This allows the Healer to correctly diagnose any mental problem of the target, after a short (about 10-15 minutes) conversation with the target.

Psychic Counseling[edit | edit source]

Level 3
Type: Action
Duration: Special
Activation Cost: 1 Power point
Cost: -
After a counselling session of no less than 1 hour, the target gains the ability to pay 1 xp to remove a mental Flaw and/or raise Empathy by 1.

Regain Sanity[edit | edit source]

Level 4
Type: Action
Duration: 24 hours
Activation Cost: 1 Power point
Cost: -
Temporarily suppress a mental Flaw after a very short (about 5 minutes) conversation with the target.

Travel to the Center of the Mind[edit | edit source]

Level 5
Type: Special
Duration: Special
Activation Cost: 1 Power point
Cost: Special
You create a spiritual journey into the mind of the target. You may bring up to [Power]/2 companions along on the journey. This journey allows the forceful removal of a mental Flaw by resolving it. On this journey, the Healer can use the Healing Skill for any Skill rolls. Everyone involved becomes inert during the journey.

Heal Illness[edit | edit source]

Immunize[edit | edit source]

Level 1
Type: Action
Duration: 24 hours
Activation Cost: 1 Power point
Cost: -
Touched patient becomes immune to all diseases. All patients' diseases and poisons are halted, and do not progress, during this time period. The patient does not spread any diseases during this time.

Diagnose Sickness[edit | edit source]

Level 2
Type: Action
Duration: Instant
Activation Cost: 10 minutes
Cost: 1 shock point
Diagnose any treated patient for illnesses, poisons and status effects.

Permanent Immunization[edit | edit source]

Level 3
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 10 shock points
Permanently immunize a patient to a disease. The patient gains a 0-point Perk that reads: "Immunity to [chosen disease]".

Remove Sickness[edit | edit source]

Level 4
Type: Action
Duration: Instant
Activation Cost: 1 Power point, 10 minutes
Cost: 10 shock points
Treated Patient is cured of any illness, poison or status effect and starts healing the effects of these normally.

Curing Presence[edit | edit source]

Level 5
Type: Stance
Duration: 1 Sequence
Activation Cost: 2 Power point, 10 minutes
Cost: 10 shock points
You tend to all patients within [Power] meters. Cure all illnesses and poisons in the chosen patients.

Prowess[edit | edit source]

Status[edit | edit source]

Level 1
Type: Free Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You sense the patients status: Max. and current Wound points, Impairment, and max. and current Shock points.

Increase Health[edit | edit source]

Level 2
Type: Free Action
Duration: [Power] Sequences
Activation Cost: 1 Power point
Cost: 1 Shock point
Touched Patient increases her Health by [Healing].

Ignore Impairment[edit | edit source]

Level 3
Type: Free Action
Duration: [Power] Sequences
Activation Cost: 1 Power point-
Cost: 1 Shock point
Touched Patient ignores [Healing] points of impairment.

Create Wounds[edit | edit source]

Level 4
Type: Free Action
Duration: [Power] Sequences
Activation Cost: 1 Power point
Cost: 1 shock point
Touched Patient receives [Healing+Power] / 5 extra Wounds that are used first.

Increase Wound Threshold[edit | edit source]

Level 5
Type: Free Action
Duration: [Power] Sequences
Activation Cost: 1 Power point
Cost: 3 shock points/Wound Threshold gain
Target Patient gains a maximum of [Healing+Power]/5 points of Wound Treshold.