Action!/Schtick/Immortal/Telekinesis
Telekinesis Talent[edit | edit source]
Controlling kinetic energy with the power of the mind.
The Path of the Kinetic Throw[edit | edit source]
Grab[edit | edit source]
Level 1
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point/kg
1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.
Throw[edit | edit source]
Level 2
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point/kg
1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.
Hurl[edit | edit source]
Level 3
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point/10kg
1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage add], and the range is equal to the [Strength not used to lift the object] m.
Barrage[edit | edit source]
Level 4
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 Power point, 1 shock point/kg
1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].
Mastery[edit | edit source]
Level 5
Type: Stance
Duration: 1 Sequence
Activation Cost: Power
Cost: Special
Any Action: You may make a Free Kinetic Throw Action.
The Path of Kinetic Manipulation[edit | edit source]
This power cannot pass through solid matter.
Poke[edit | edit source]
Level 1
Type: Action
Duration: Concentration
Activation Cost: 1 shock point
Cost: 1 shock point/Sequence
You create a finger made of force with a range of [Power] meters that can create enough force to flip a page, or press a doorbell. Max move speed is [Power] meters / Sequence. This power cannot pass through solid matter. If created inside solid matters, it will dissipate immediately (costs are still paid).
Telekinetic Hand[edit | edit source]
Level 2
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
You gain a hand made of force with a range of [Power] meters, and a Strength of 5. Max move speed is [Power] meters / Sequence. This power cannot pass through solid matter. If created inside solid matters, it will dissipate immediately (costs are still paid).
Telekinetic Tool[edit | edit source]
Level 3
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
You gain a tool made of force with a range of [Power] meters, that allows you to make Skill rolls with +[Power] EV. Max move speed is [Power] meters / Sequence. This power cannot pass through solid matter. If created inside solid matters, it will dissipate immediately (costs are still paid).
Ghost Touch[edit | edit source]
Level 4
Type: Enhancement
Duration: None
Activation Cost: -
Cost: -
This is a permanent enhancement to previous Telekinetic Manipulation powers. The previous powers can now be used to pass through solid matter.
Mastery[edit | edit source]
Level 5
Type: Action
Duration: Concentration
Activation Cost: 1 additional Power point
Cost: -
This is a permanent enhancement to previous Telekinetic Manipulation powers. You may use up to [Power] instances of Poke, Telekinetic Hand or Telekinetic Tool to divide the time it takes to perform a task by [Power], by paying one extra Power point.
The Path of Kinetic Movement[edit | edit source]
Lift[edit | edit source]
Level 1
Type: Action
Duration: Concentration
Activation Cost: -
Cost: 1 shock point/Sequence
You can lift things with Strength equal to [Power]. You must touch the object lifted, and cannot lift yourself with this power.
Carry[edit | edit source]
Level 2
Type: Action
Duration: [Power] x 10 min
Activation Cost: 1 Power point
Cost: -
Your carrying capacity is now based on your [Power] instead of the target's [Strength].
Levitate[edit | edit source]
Level 3
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
You can now move things around with Strength Max. Carry equal to [Power]. Range is [Power] meters, and the maximum Speed of the object is equal to [Power/2] meters/Sequence.
Heavy lifting[edit | edit source]
Level 4
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 5 shock points/Sequence
You can now move things around with Strength Max. Carry equal to [Power + 5]. Range is [Power] meters, and the maximum Speed of the object is equal to 1 meter/Sequence.
Mastery[edit | edit source]
Level 5
Type: Enhancement
Duration: -
Activation Cost: 1 additional Power point
Cost: -
This is a permanent enhancement to previous Telekinetic Movement powers. You may use up to [Power] instances of Lift, Carry and Levitate, by paying one extra Power point. You may also target other people with Carry.
The Path of Kinetic Destruction[edit | edit source]
Telekinetic Claw[edit | edit source]
Level 1
Type: Action
Duration: Concentration
Activation Cost: -
Cost: 1 shock point/Sequence
You gain a claw made of force that can only hold or release with a range of [Power] meters, and a Strength of [Power]. The claw cannot move after it has been created.
Break[edit | edit source]
Level 2
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
You can break an item with Strength [Power] within [Power] meters.
Crush[edit | edit source]
Level 3
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point
You can destroy an item with Strength [Power+5] within [Power] meters.
Sunder[edit | edit source]
Level 4
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 5 shock points
You can tear apart an item with Strength [Power+5], Devastating 1, within [Power] meters.
Mold Matter[edit | edit source]
Level 5
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 5 shock points/Sequence
You can mold matter with your hands, feet or any other appendage (choose one). This does not affect living beings.
The Forcefield Path[edit | edit source]
Block[edit | edit source]
Level 1
Type: Defense
Duration: 1 Shot
Activation Cost: -
Cost: 1 shock point
You create a temporary Telekinetic Forcefield, that lasts 1 Shot and allows for an Active Defense (+5 Defense) with Telekinesis versus any Attack that can be Dodged. You can only use this on yourself.
Shield[edit | edit source]
Level 2
Type: Defense
Duration: 1 Sequence
Activation Cost: 1 Power point
Cost: 1 shock point
You create a Telekinetic Forcefield, that lasts 1 Sequence and allows for Passive Defense with Telekinesis versus any Attack that can be Dodged. You can only use this on yourself.
Armor[edit | edit source]
Level 3
Type: Action
Duration: [Power] Sequences
Activation Cost: 1 Power Point
Cost: 1 shock point/Soak
Use an Action to create a forcefield that stops damage (+1 Soak per shock point spent).
Phalanx[edit | edit source]
Level 4
Type: Enhancement
Duration: -
Activation Cost: 1 Power Point or special
Cost: -
This is a permanent enhancement to previous Forcefield powers. You may use Shield and Armor on [Power] targets (paying one extra Power Point, all Activation Costs and one Cost). This also permanently enhances Block so it can be used to defend other targets (no extra Activation Cost).
Shield Wall[edit | edit source]
Level 5
Type: Action
Duration: [Power] Sequences
Activation Cost: 1 Power Point
Cost: 1 shock point + 1 shock point
Use an Action to create a semi-transparent Wall of Force, like glass or plastic, that stops all Damage. It has Soak equal to your [Telekinesis+Power] and 2 Wounds.