Action/Schtick/Proficiency/Leadership

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Command Presence[edit | edit source]

Tier 1
All Leadership abilities now have double range.

Get to Cover[edit | edit source]

Tier 1
Presence: Provide a Free Active Defense to all party members. All party members become Prone.
Progression: Cover bonus (Progression 1), Optional Prone (4), Requires Active Defense (-1), No Presence Required (5), Also allows a Shaken roll (5).

Command Inspiration[edit | edit source]

Tier 2
All under your command within Charisma meters gain +2 AV when resisting Shaken. Advancement: AV (Progression 5), Defense (Progression 10).

Charismatic Leader[edit | edit source]

Tier 3
If you succeed on any Interaction or Deceit roll, all your subordinates also succeed.
Advancement: You may use Leadership as Defense against any Ranged Weapons, Deceit _or_ Interaction (2).

Beacon of Hope[edit | edit source]

Tier 4
Action, Presence: Your Hope is set to [Leadership]/5 points. 1 Hope: Target stops being Shaken. Progression: Target also regains 1 Pool point or 5 Shock points (Progression 25), Also add Charisma to the Hope total (9), Remove the Presence cost.

Ray of Light[edit | edit source]

Tier 5
Action, Presence: Target gains 1 Pool point or 5 Shock points. Advancement: 1 becomes [Charisma] (8), [Charisma] becomes [Charisma+Leadership] (9), Remove the Presence cost (3).