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Boatman (Earthdawn!)
From The Workshop
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Contents
1
1st Circle
1.1
Avoid Blow (D)
1.2
Karma Ritual
1.3
Captain Adept
1.4
Martial Arts Adept
2
2nd Circle
2.1
Acrobatic Strike
2.2
Durability (1/3)
2.3
Read River (D)
3
3rd Circle
3.1
Cast Net (D)
3.2
Haggle (D)
4
4th Circle
4.1
Agility Adept (Free)
4.2
Mystic Aim
4.3
Thread Weaving (Net Weaving)
4.4
Thread Weaving (Group)
5
5th Circle
5.1
Physical Defense
5.2
Engaging Banter
5.3
Evaluate (D)
6
6th Circle
6.1
Melee Weapon Adept (Free)
6.2
Speak Language
6.3
Lizard Leap
7
7th Circle
7.1
Increase Healing
7.2
First Impression
7.3
Great Leap
8
8th Circle
8.1
Increase Initiative
8.2
Lion Heart
8.3
Wound Balance
1st Circle
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Avoid Blow (D)
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Karma Ritual
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Captain Adept
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Martial Arts Adept
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2nd Circle
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Acrobatic Strike
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Durability (1/3)
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Read River (D)
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3rd Circle
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Cast Net (D)
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Haggle (D)
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4th Circle
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Agility Adept (Free)
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Mystic Aim
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Thread Weaving (Net Weaving)
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Thread Weaving (Group)
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5th Circle
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Physical Defense
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Engaging Banter
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Evaluate (D)
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6th Circle
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Melee Weapon Adept (Free)
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Speak Language
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Lizard Leap
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7th Circle
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Increase Healing
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First Impression
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Great Leap
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8th Circle
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Increase Initiative
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Lion Heart
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Wound Balance
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Categories
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Action!
Earthdawn!
Discipline
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Segmarian
made an edit on 28 October 2012
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