Boxing (Action!)
Boxing weapons include fists, elbows and head.
Jab[edit | edit source]
Requires Agility 7
Starter Attack. (1)
Attack: +2 Damage. (0)
Attack, 1 SP: +2 Damage, Move 1.
(1)
Passive: Regain 2 Shockpoints if you only made Jabs this Sequence. (5-1)
One-Two Combination[edit | edit source]
Requires Agility 7
Jab, Hit: You may perform a Cross or Uppercut.
Uppercut[edit | edit source]
Requires Strength 8
Attack Counter, 5 SP: Damage +8. (8-5+2)
Attack, 1 SP: Damage +8. Finisher. (2-1+1)
Hook[edit | edit source]
Requires Strength 7
Attack Counter, 3 SP: Damage +5. (8-3+1)
Attack: Damage +5. (1)
Cross[edit | edit source]
Strength 7
Attack, 1 SP: Damage +5, Knockdown on SP. Finisher. (1+1+1)
Attack, 1 SP: Damage+2, x2 EV. Finisher. (3)
Conditioning[edit | edit source]
Requires Strength 7
Requires Toughness 7
"The forehead is the hardest bone in the body." - Gladiator(1992)
Passive: Add your Strength to your Toughness against Martial Arts Attacks. (4+4-1)
Passive: You have Strength extra Shockpoints. (4+3+1)
3SP: Ignore Knockdown. (1-3)
Sway[edit | edit source]
Requires Agility 7
"When the rumba rhythm starts to play." - Rosemary Clooney
Active Defense: Your Martial Arts Active Defense is 3 higher than normal.
5 SP: Active Defense.
Boxer's Arsenal[edit | edit source]
Requires Wits 8
Passive: Your fists and other body parts do +Wits Damage.
Boxing Stance[edit | edit source]
"Float like a butterfly, sting like a bee" -Muhammad Ali aka Cassius Clay
Requires 3 other Boxing Schticks.
Requires Focus 8
Stance, Focus: Provides the following effect.
Passive: You may Passively Defend any Attack with Martial Arts.
(8)
Attack: You may make a Starter and another Boxing Attack, in that order.
(8-1)
Active Defense, 2 SP: Regain Shot. (2+6-2)
Rope-A-Dope[edit | edit source]
Agility 7
Active Defense: Add Soak equal to your Agility against this Attack. (3+3)
Follow-up[edit | edit source]
Agility 7
Attack, Cause Wound: You may perform a Boxing Attack. (8-2+2(After Hit))
Footwork[edit | edit source]
Agility 7, Toughness 7.
Free: Active Defense once per Sequence. (8)
Active Defense: Move. (2)
Active Defense: Free Interaction. (2)
Action: Active Defense +3 until next Action. (3-2)
(7+4+1-5+6)
Overhead Blow[edit | edit source]
Strength 8, Agility 8
Attack: Damage +5. Causes 1 Shot loss per Wound Threshold SP. Causes 1 Impairment EV sequences. Finisher. (1+1+8+1+1)
Clinch[edit | edit source]
Focus 6
Boxing Attack, Hit: Abort the Attack and gain Focus temporary SP. They disappear at the end of the fight. (2+5-1)
Liver Punch[edit | edit source]
Strength 8
Attack, 1SP: Damage +5, -1/5 EV Impairment for EV Sequence. (1+8-1)
Not Classical Boxing[edit | edit source]
Bolo Punch[edit | edit source]
Rotating Semi-uppercut.
Hammer Blow[edit | edit source]
Downstrike.
Rabbit Punch[edit | edit source]
Dangerous blow at back of head.