Chamakadara

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Chamakadara is Lord Ramachandra’s master. He is, at the moment, also the Imperial Engineer of Lord Ramachandra's province Hemachandra, although he would be an excellent minion in any area open to his Courtier/Noble classes. Until recently he was Harbor master and will be Caravan Captain until he retires about the same time as our beloved uncle Azizi.

Chamakadara is very ambitious and exceptional in most areas needed to acquire riches. Due to his Intelligence and Wisdom, even if less for his Charisma, he would have been an evident pretender heir of the house if it hadn't been for some unspoken incident in the past, which suddenly and surprisingly made him resign all claims of leadership. What made him take that decision is unknown and obviously a well kept secret. Not even the recent events of the Fall has made him reconsider and when asked he almost instigated a duel. In general Chamakadara is calm and open, but if anyone succeeds in even mentioning anything about the event they are in for a good wigging, and even elders rebuked to this fury. Not that many have a real chance of getting to the subject; after all, he is very competent courtier...

When he couldn't lead the house himself he took on Ramachandra as an apprentice in the arts of courtiership, requesting much, expecting even more and urging him to press for being the heir of the house. Whether that was Ramachandra's own wish or Chamakadara's fosterage, particularly after the Fall, Ramachandra has now fully enveloped the concept, forming it to a duty. Although they often, but not always, agree on what have to be done Chamakadara and Ramachandra frequently argue about how, when, in what order, with whom, etcetera, it should be done. For the most part Chamakadara triumphs but he is secretly more pleased when he doesn’t.

Classes & levels Courtier 7 Noble 4

Excellent skills (10 or more ranks or 20 or more skill) Battle Bluff Craft (alchemy) Diplomacy Gather information Sense motive Knowledges (architecure & engineering, mathematics, research) Professions (sailor, siege engineer)

Other prominent skills (5 or more ranks or 15 or more skill) Intimidate Knowledges (law, local, nobility & royalty, religion) Profession (merchant)