City Watch (Zoroaster)

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This article is imported from the Zoroaster wiki. See the import log for details.

Native to the city, these guards understand the way city people think and can speak their langauge. They also look exceedingly good on parade.

Human fighter/1; CR 1; Medium humanoid; HD 1d10+3; hp 9; Init +0, Spd 30 ft.; AC 16, touch 10, flat-footed 16; Base atk +1; Grp +3; Atk +3 melee (1d8+2/x2, trident), or +3 melee (1d6+2 stun, sap), or +1 ranged (1d8+2/x3, trident); Full atk +3 melee (1d8+2/x2, trident), or +3 melee (1d6+2 stun, sap), or +1 ranged (1d8+2/x3, trident; SQ none; AL LN; SC Fort +1, Ref +0, Will +0; Str 14, Dex 10, Con 10, Int 14, Wis 10, Cha 14.

Skills and Feats: Diplomacy +4, Gather Information +8, Intimidation +4, Sense Motive +2, Spot +2; Cosmopolitan (Gather Information), Toughness.

Possessions: Trident, sap, chain shirt, heavy wooden shield, fancy uniform, manacles, lantern, oil pint (2).