Dark Empires/Base
Building the Better Base[edit | edit source]
Bases are built by points or Resources. Normally a 2 Resources are worth about 1 point.
Base Facilities[edit | edit source]
Living Facilities[edit | edit source]
You may up to triple the available living space by lowering the standard of the Quarters one step.
Luxury Quarters[edit | edit source]
Tier 1
Enough living space for 1 person. Luxury living standards,
Living Quarters[edit | edit source]
Tier 1
Enough living space for 5 persons. Decent living standards.
Rough Quarters[edit | edit source]
Tier 1
Enough living space for 20 persons. Frontier living standards.
Well[edit | edit source]
Tier 1
A normal well, that produces water according to the surroundings.
Technical Facilities[edit | edit source]
Repair Facility[edit | edit source]
Tier 1
Allows the repair of up to 25 Size 5 items (Suits of armor), 5 Size 6 items (Power Armor) or 1 Size 7 item (Mecha). Horses are Size 6.
Engineering Facility[edit | edit source]
Tier 5
Allows the building of up to 25 Size 5 items (Suits of armor), 5 Size 6 items (Power Armor) or 1 Size 7 item (Mecha).
Laboratory[edit | edit source]
Tier 2
Allows the research or maintenance of 1 Marvel Mecha Schtick, or 5 other Marvel Schticks.
Economic Facilities[edit | edit source]
Production Facility[edit | edit source]
Tier 5
Can produce items worth 1 Resource Schtick or 1/2 a point.
Economic Facility[edit | edit source]
Tier 1-5
With the input of Resource Schticks, can double up to [Tier] Resource Schticks per month.
Educational Facilities[edit | edit source]
Academy[edit | edit source]
TIer 1
A teacher can teach up to 5 persons a Schtick.
Cultural Facilities[edit | edit source]
Landmark[edit | edit source]
Culture+