Dark Empires/Base

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Building the Better Base[edit | edit source]

Bases are built by points or Resources. Normally a 2 Resources are worth about 1 point.

Base Facilities[edit | edit source]

Living Facilities[edit | edit source]

You may up to triple the available living space by lowering the standard of the Quarters one step.

Luxury Quarters[edit | edit source]

Tier 1
Enough living space for 1 person. Luxury living standards,

Living Quarters[edit | edit source]

Tier 1
Enough living space for 5 persons. Decent living standards.

Rough Quarters[edit | edit source]

Tier 1
Enough living space for 20 persons. Frontier living standards.

Well[edit | edit source]

Tier 1
A normal well, that produces water according to the surroundings.

Technical Facilities[edit | edit source]

Repair Facility[edit | edit source]

Tier 1
Allows the repair of up to 25 Size 5 items (Suits of armor), 5 Size 6 items (Power Armor) or 1 Size 7 item (Mecha). Horses are Size 6.

Engineering Facility[edit | edit source]

Tier 5
Allows the building of up to 25 Size 5 items (Suits of armor), 5 Size 6 items (Power Armor) or 1 Size 7 item (Mecha).

Laboratory[edit | edit source]

Tier 2
Allows the research or maintenance of 1 Marvel Mecha Schtick, or 5 other Marvel Schticks.

Economic Facilities[edit | edit source]

Production Facility[edit | edit source]

Tier 5
Can produce items worth 1 Resource Schtick or 1/2 a point.

Economic Facility[edit | edit source]

Tier 1-5
With the input of Resource Schticks, can double up to [Tier] Resource Schticks per month.

Educational Facilities[edit | edit source]

Academy[edit | edit source]

TIer 1
A teacher can teach up to 5 persons a Schtick.

Cultural Facilities[edit | edit source]

Landmark[edit | edit source]

Culture+

Government Facilities[edit | edit source]

Military Facilities[edit | edit source]

Base Flaws[edit | edit source]