Feats (Zoroaster)

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This article is imported from the Zoroaster wiki. See the import log for details.

OA Ancestral Feats and FRCS Regional feats are used except Iaijutsu master, Magical Artisan, Power Attack - Shadowlands, Power Attack - Iaijutsu, Resist Taint, Soul of Honor and Ethran

All SRD 3.5 feats are included except where noted.

No Item Creation feats are available.

Void Use[edit | edit source]

This feat now provides access to 2 points of Adeva, Asura or Deva.

Depths of the Void[edit | edit source]

This feat now provides access to 3 points of Adeva, Asura or Deva.

Arcane Preparation[edit | edit source]

This feat is stricken.

Chink in the Armor[edit | edit source]

You are an expert at slipping a weapon between armor plates or into seams.

Prerequisites: Combat Expertise.

Benefit: If you sneak attack an opponent, he may not count half his armor bonus (rounded down). Only bonuses from actual armor and shields (including natural armor) are halved, not those from enhancement bonuses to armor or magic items that provide an armor bonus.

Chosen by the Ancestors (Kiho)[edit | edit source]

Prerequisite: Wu Jen level 1+.

As per the Chosen by the Kami feat. Replace all instances of "shugenja" with "Wu Jen".

Circle Kick (General)[edit | edit source]

Sword & Fist, p. 5

You get one attack per opponent against all opponents within 5 feet.

Delay Spell[edit | edit source]

A delayed spell uses up a spell slot one slot higher than the spell's actual level.

Dirty Fighting[edit | edit source]

Sword & Fist p. 6

This feat may be used a number of times per day equal to 2+Constitution modifier, and does not require a full attack action. Use of it has to be declared in advance.

Divine Cleansing[edit | edit source]

The bonus is changed to your Charisma modifier.

Divine Might[edit | edit source]

The bonus type is sacred.

Divine Resistance[edit | edit source]

The bonus is changed to 5+Charisma modifier.

Divine Shield[edit | edit source]

The bonus type is changed to a sacred bonus.

Divine Vengeance[edit | edit source]

The bonus to damage is equal to 1d6+1d6 per 3 turning levels.

Dragon's Toughness[edit | edit source]

This feat is stricken.

Dwarf's Toughness[edit | edit source]

This feat is stricken.

Dual Strike (General)[edit | edit source]

Sword & Fist p. 6

If only you have this feat, your ally's flank bonus is +4. Yours is +2.

Empower Turning[edit | edit source]

The bonus is 1d6+1d6 per 3 turning levels.

Expert Tactician[edit | edit source]

As the feat in Song & Silence, p. XX.

Extra Music[edit | edit source]

You may use bardic music 3+1 per 3 levels of Bard extra times per day.

Extra Slot[edit | edit source]

This feat is stricken.

Extra Spell(s)[edit | edit source]

You learn a number of additional spells equal to your Charisma modifier.

Extra Stunning Attacks (General)[edit | edit source]

Sword & Fist, p. 6

You gain 3+1 per 3 levels of Monk extra stunning attacks per day.

Extra Wild Shape[edit | edit source]

You gain the use of your Wild Shape ability extra times per day equal to your Wisdom modifier, and an extra elemental Wildshape.

Feign Weakness (General)[edit | edit source]

This feat is stricken. This is now a standard Bluff maneuver.

Giant's Toughness[edit | edit source]

This feat is stricken.

Great Stamina[edit | edit source]

You gain +1/level to your hitpoint total.

Knock-down (General)[edit | edit source]

As the Sword & Fist feat, p. 7.

Magical Training[edit | edit source]

You may choose three 0-level spells.

Mind over Body[edit | edit source]

You gain +3 hitpoints every time you gain a metamagic feat.

Off-Hand Parry (General)[edit | edit source]

Sword & Fist, p. 7

Only one of the weapons must be a weapon of a size category smaller than you.

Power Attack[edit | edit source]

SRD 3.5

As per SRD 3.5, except the Special is removed.

Power Lunge[edit | edit source]

Sword & Fist, p.7

Power Lunge does +d12 on a successful attack roll, not double Strength modifier.

Reactive Counterspell[edit | edit source]

Prerequisites: Improved Counterspell.

You must give up an attack of opportunity, but the counterspell does not take the place of your regular action.

Remain Conscious[edit | edit source]

As the feat in OA.

Spellcasting Prodigy[edit | edit source]

May be taken at any level, not just 1st.

Spirited Charge[edit | edit source]

When charging with a one-handed weapon, you may wheel 180 degrees after performing your attack. You do not gain the extra damage multiple with a lance.

Strength of the Charger[edit | edit source]

You gain +1/level to your hitpoint total.

Toughness[edit | edit source]

This feat is modified. The HP gain is 1 hp/level.

Twin Spell[edit | edit source]

Uses a spell slot three levels higher than normal.

Improved Critical[edit | edit source]

Stacks with other crit-range enhancement.

Whirlwind Attack[edit | edit source]

Remove the "extra attacks"-restriction.

Modified Ancestral Feats[edit | edit source]

Born Duelist[edit | edit source]

Change "Mirumoto Niten Master" to "Imperial Champion".

Fearsome and Fearless[edit | edit source]

Change "Akodo Champion" to "Deva General".

"Kami's Intuition"! is now named "Ancestor's Intuition".[edit | edit source]

"Oni's Bane" is now named "Asura's Bane".[edit | edit source]

Spellcaster Support: Replace "shugenja" with "wu jen".[edit | edit source]

"Strength of the Crab" is now called "Strength of the House" and "Crab character" is replaced by "character from your House".[edit | edit source]

"Warrior Shugenja" is now named " Warrior Mage".[edit | edit source]

New Feats[edit | edit source]

Dextrous Dodge (General, Fighter)[edit | edit source]

Prerequisites: Dex 13.

Benefit: You count as having +2 Dexterity when calculating AC in no or light armor. This feat counts as Dodge for prerequisites. A fighter may select this feat as a bonus feat.

Dedicated (General)[edit | edit source]

You can cast extra spells.

Prerequisite: Spellcaster 1st+.

You gain bonus spells as if your relevant ability score was 2 points higher. You may take this feat multiple times.

Greater Counterspell (Metamagic)[edit | edit source]

You have learned to counterspell often.

Prerequisites: Reactive Counterspell, Combat Reflexes.

Benefit: As per Reactive Counterspell, but you may counterspell once per attack of opportunity you give up.

Greater Summoning (Metamagic)[edit | edit source]

Your summoned creatures are greatly improved.

Prerequisites: Spellcaster 4th+, Augment Summoning.

Benefit: Creatures you summon are greatly enhanced. They have the maximum HP for their Hit Dice.

Improved Monkey Grip (General)[edit | edit source]

Prerequisites: Base Attack bonus +6, Monkey Grip with the chosen weapon, Str 15+.

As Monkey Grip, except you suffer no penalties.

Improved Two-Weapon Defense (General, Fighter)[edit | edit source]

Prerequisites: Two-Weapon Fighting, Two-Weapon Defense, Dex 15+, Base Attack Bonus +4, proficiency with weapons.

You gain +2 AC when wielding two weapons and carrying no or light armor.

Improved Zen Archery (General)[edit | edit source]

Prerequisites: Base attack bonus +6, Wis 15+, Zen archery.

As Zen Archery, but at any range.

Metamagic Specialist (Metamagic)[edit | edit source]

Prerequisites: Cast spells as a bard or sorcerer.

Benefit: You may cast spells with Metamagic as a standard action, instead of casting it as a full-round action.

Power Critical[edit | edit source]

Prerequisites: Improved Critical with weapon, base attack bonus +12, proficiency with weapon, Power Attack.

Benefit: When you attack with your chosen weapon, raise the critical damage multiplier by 1.

Unusual background[edit | edit source]

You may ignore one requirement of one prestige class.

Title feats[edit | edit source]

Master of Ceremonies (Title)[edit | edit source]

Prerequisites: Deva 5, Knowledge: Religion 5 ranks

The Master of Ceremonies may perform the following rites: Communion, Sharing, Burial

High Priest (Title)[edit | edit source]

Prerequisites: Master of Ceremonies, Deva 10, Knowledge: Religion 10 ranks

The High Priest may perform the following rites: Branding, Blessing, Ancestral Rites, Purification

Right Hand of Zoroaster (Title)[edit | edit source]

Prerequisites: High Priest, Deva 15, Asura 0, Knowledge: Religion 15 ranks

The Right Hand of Zoroaster may perform the following rites:

Deva Emperor, The Hand

Left Hand of Zoroaster (Title)[edit | edit source]

Prerequisites: Master of Ceremonies, Deva 15, Asura 0, Knowledge: Religion 15 ranks

The Left Hand of Zoroaster may perform the following rites: Burning, Finding, The Hand