Longbowmen (Zoroaster)
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Longbowmen need to be strong to carry their kit. Concentrating on offense and volume of fire. A good balance of cost versus effect.
Human fighter/1; CR 1; Medium humanoid; HD 1d10+4; hp 10; Init +4, Spd 20 ft.; AC 15, touch 13, flat-footed 12; Base atk +1; Grp +2; Atk +2 melee (1d8+1/x3, spear) or + 5 ranged (1d8/x3, longbow); Full atk +2 melee (1d8+1/x3, spear) or + 5 ranged (1d8/x3, longbow); SQ none; AL LN; SC Fort +6, Ref +4, Will -1; Str 12, Dex 18, Con 18, Int 8, Wis 8, Cha 8.
Skills and Feats: Heal +1, Spot +1; Rapid Shot, Point-Blank Shot.
Possessions: longbow, spear, arrows (100), leather armor, water flask (1 pint), backpack, rations, trail (1 day), fine uniform; cost 95 gp. 5 sp; Weight 43 lb