Militia (Zoroaster)

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This article is imported from the Zoroaster wiki. See the import log for details.

Poorly equipped militia whose main virtue is that they are cheap bodies to put into the grinder.

Human warrior/1; CR 0; Medium humanoid; HD 1d8+5; hp 9; Init +1, Spd 30 ft.; AC 13, touch 11, flat-footed 12; Base atk +1; Grp +3; Atk +3 melee (1d6+2, club) or +2 ranged (1d6+2, club); Full atk +3 melee (1d6+2, club) or +3 ranged (1d6+2, club); SQ none; AL LN; SC Fort +4, Ref +1, Will -1; Str 14, Dex 12, Con 14, Int 8, Wis 8, Cha 8.

Skills and Feats: Climb +3, Spot +1; Toughness.

Possessions: Clubs (2), padded armor, light wooden shield, 18 sp.