Mortals (Exalted)

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This article is imported from the Exalted wiki. See the import log for details.

Normal mortals now have maxima equal to Attribute 3 and Ability 3. Any higher than that requires the character to become a heroic mortal.

Normal mortals are too tough when looking at the standard statistics. This is a take on that:

Type Attributes Skills
Citizen 2 Craft 1, Socialize 1, Linguistics 1, Bureaucracy 1, raise one skill to 2
Farmer 2 Craft 1, Socialize 1, Athletics 1, Endurance 1, Craft (Farming) 2
Militia 2 Craft 1, Socialize 1, Athletics 2, Endurance 1, Resistance 1, Melee 1
Soldier 2 Socialize 1, Athletics 2, Battle 1, Endurance 2, Resistance 2, Melee 2, Throw 1, Dodge 1
Veteran 2, Phys 3 Socialize 1, Archery 1, Athletics 2, Battle 2, Endurance 2, Resistance 2, Melee 2 (Swords+1), Throw 2, Dodge 1, Awareness 1, Linguistics 1, Martial Arts 1
Elite 2, Phys 3, Wits 3, Martial Arts 2 Socialize 1, Archery 2, Athletics 2, Battle 3, Endurance 3, Resistance 3, Melee 2(Swords+2), Dodge 2, Throw 3, Awareness 2, Stealth 1, Linguistics 2, Ride 1
Personal Guard 2, Phys 3, Cha 3, Wits 3, Martial Arts 3 Socialize 2, Archery 3, Athletics 3, Battle 3, Endurance 3, Resistance 3, Melee 3(Swords+3), Throw 3, Dodge 3, Awareness 3, Stealth 1, Linguistics 2, Ride 2