Planet of Adventure/Advantages

From The Workshop
Jump to: navigation, search

Scout[edit | edit source]

You may use all Skills unskilled. All players receive this Advantage for free.

Explorer[edit | edit source]

You graduated from the Scout Academy with honors. You count as having 5 in all Skills.

Administration[edit | edit source]

Agriculture[edit | edit source]

Command[edit | edit source]

Born Leader[edit | edit source]

When you give a direct order (Action), your subordinate gains a Wiggle Die while performing it (Action).

Crystal[edit | edit source]

Crystal Mage[edit | edit source]

You are immune to crystal infection.

Fighting[edit | edit source]

Martial Artist[edit | edit source]

You are trained in many martial styles and techniques. You may twin any Action that includes Fighting. You can choose between Quality(+5) Strikes, Defenses or Speed.

Fine Arts[edit | edit source]

Human Sciences[edit | edit source]

Life Sciences[edit | edit source]

Medicine[edit | edit source]

Field Medic[edit | edit source]

You never take penalties for not having enough medical materials as long as you have other materials to substitute with.

Military Weapons[edit | edit source]

Heavy Weapons Specialist[edit | edit source]

You understand the use and care of all military weapons. Gain Quality(+5) Attack and +3 Area/Automatic Fire dice with military weapons. Your carrying capacity is doubled while carrying military weapons.

Observation[edit | edit source]

Detective[edit | edit source]

You may use Observation to support any other Skill. You may twin any roll containing Observation.

Physical Sciences[edit | edit source]

Prospector[edit | edit source]

You can find natural resources anywhere. You may extract resources from any source.

Renaissance man[edit | edit source]

You may use Physical Sciences as support to any Skill. You may use Physical Sciences as a Hindering Skill.

Physical Training[edit | edit source]

Athlete[edit | edit source]

You may twin any roll containing Athlete. You have Quality(+5) Athletics.

Acrobat[edit | edit source]

You may use Physical Training to support any Attack. +more

Daredevil[edit | edit source]

Gain a Wiggle die on Athletics actions when performing dangerous stunts. Non-dangerous Athletics actions are Routine for you.

Shooting[edit | edit source]

Rifleman[edit | edit source]

Add 3 dice to all automatic fire Shooting Attacks. Add +5 Strike to all single shots.

Pistolero[edit | edit source]

Your one-handed ranged weapons have +5 Strike. You may Attack with two one-handed Shooting weapons as an Action, doing Damage twice.

Sniper[edit | edit source]

You may Aim once each turn as a Free Action if you are already Aiming. You may ignore any negative modifiers to your Shooting Attacks while Aiming.

Social Interaction[edit | edit source]

Superstar[edit | edit source]

You gain a Wiggle die on all Performances. You can learn any instrument or music style in one performance.

Chameleon[edit | edit source]

You gain a Wiggle Die to all Social Interaction with known cultures. You never receive penalties for Social Interaction with unknown cultures.

Stealth[edit | edit source]

In the Shadows[edit | edit source]

As long as you do not move or stay in cover, gain a Wiggle die to Stealth rolls. You may make a Free Stealth roll with a Move.

Friend of Darkness[edit | edit source]

You receive no penalties for light conditions. You gain a Wiggle die to all opposed physical activity in total darkness, unless the opponent also has the means to target in total darkness.

Subterfuge[edit | edit source]

Survival[edit | edit source]

Ranger[edit | edit source]

You gain 1 die to all rolls while in a terrain that requires Survival rolls. All Survival rolls are Routine for you.

Technology[edit | edit source]

Miracleworker[edit | edit source]

Halve all repair times. You may work around any missing parts, turning the repaired item into a Prototype.

MacGyver[edit | edit source]

You never take penalties for not having enough materials as long as you have other materials to substitute with. Any technological artifact made with this ability counts as a Prototype: roll an extra die. If this die comes up equal to the chosen set, the item overloads after use.

Technological Marvel[edit | edit source]

You have a technological device that you may modify to do almost anything, given enough time.

Vehicles[edit | edit source]