Planet of Adventure/Advantages
Scout[edit | edit source]
You may use all Skills unskilled. All players receive this Advantage for free.
Explorer[edit | edit source]
You graduated from the Scout Academy with honors. You count as having 5 in all Skills.
Administration[edit | edit source]
Agriculture[edit | edit source]
Command[edit | edit source]
Born Leader[edit | edit source]
When you give a direct order (Action), your subordinate gains a Wiggle Die while performing it (Action).
Crystal[edit | edit source]
Crystal Mage[edit | edit source]
You are immune to crystal infection.
Fighting[edit | edit source]
Martial Artist[edit | edit source]
You are trained in many martial styles and techniques. You may twin any Action that includes Fighting. You can choose between Quality(+5) Strikes, Defenses or Speed.
Fine Arts[edit | edit source]
Human Sciences[edit | edit source]
Life Sciences[edit | edit source]
Medicine[edit | edit source]
Field Medic[edit | edit source]
You never take penalties for not having enough medical materials as long as you have other materials to substitute with.
Military Weapons[edit | edit source]
Heavy Weapons Specialist[edit | edit source]
You understand the use and care of all military weapons. Gain Quality(+5) Attack and +3 Area/Automatic Fire dice with military weapons. Your carrying capacity is doubled while carrying military weapons.
Observation[edit | edit source]
Detective[edit | edit source]
You may use Observation to support any other Skill. You may twin any roll containing Observation.
Physical Sciences[edit | edit source]
Prospector[edit | edit source]
You can find natural resources anywhere. You may extract resources from any source.
Renaissance man[edit | edit source]
You may use Physical Sciences as support to any Skill. You may use Physical Sciences as a Hindering Skill.
Physical Training[edit | edit source]
Athlete[edit | edit source]
You may twin any roll containing Athlete. You have Quality(+5) Athletics.
Acrobat[edit | edit source]
You may use Physical Training to support any Attack. +more
Daredevil[edit | edit source]
Gain a Wiggle die on Athletics actions when performing dangerous stunts. Non-dangerous Athletics actions are Routine for you.
Shooting[edit | edit source]
Rifleman[edit | edit source]
Add 3 dice to all automatic fire Shooting Attacks. Add +5 Strike to all single shots.
Pistolero[edit | edit source]
Your one-handed ranged weapons have +5 Strike. You may Attack with two one-handed Shooting weapons as an Action, doing Damage twice.
Sniper[edit | edit source]
You may Aim once each turn as a Free Action if you are already Aiming. You may ignore any negative modifiers to your Shooting Attacks while Aiming.
Social Interaction[edit | edit source]
Superstar[edit | edit source]
You gain a Wiggle die on all Performances. You can learn any instrument or music style in one performance.
Chameleon[edit | edit source]
You gain a Wiggle Die to all Social Interaction with known cultures. You never receive penalties for Social Interaction with unknown cultures.
Stealth[edit | edit source]
In the Shadows[edit | edit source]
As long as you do not move or stay in cover, gain a Wiggle die to Stealth rolls. You may make a Free Stealth roll with a Move.
Friend of Darkness[edit | edit source]
You receive no penalties for light conditions. You gain a Wiggle die to all opposed physical activity in total darkness, unless the opponent also has the means to target in total darkness.
Subterfuge[edit | edit source]
Survival[edit | edit source]
Ranger[edit | edit source]
You gain 1 die to all rolls while in a terrain that requires Survival rolls. All Survival rolls are Routine for you.
Technology[edit | edit source]
Miracleworker[edit | edit source]
Halve all repair times. You may work around any missing parts, turning the repaired item into a Prototype.
MacGyver[edit | edit source]
You never take penalties for not having enough materials as long as you have other materials to substitute with. Any technological artifact made with this ability counts as a Prototype: roll an extra die. If this die comes up equal to the chosen set, the item overloads after use.
Technological Marvel[edit | edit source]
You have a technological device that you may modify to do almost anything, given enough time.