Planet of Adventure/System

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Terms[edit | edit source]

Set[edit | edit source]

A Set is a chosen set of dice that all show the same number. It is written like this: 1 die with a 6 becomes 16, three 7s becomes 37.

Action Roll[edit | edit source]

Roll Attribute, choose a Set. Add the Skill Value to the total.

Penalties[edit | edit source]

When there is a problem performing an Action, you receive a penalty, a fixed value subtracted from the total.

Gobble Die[edit | edit source]

This effect "gobbles" up one of the dice of a Set.

Multiple Actions[edit | edit source]

For each Set you may perform an Action of choice.

Support[edit | edit source]

For each 10, get +1 to total of the action. When 6 or more support the same action, 1 person needs to make a Coordination roll (Command+Awareness) with a Difficulty of 20+persons involved. At each 5 additional persons beyond that an extra coordination Roll is needed. The coordinator may also perform a multi-action and support the action.

Routine[edit | edit source]

Skill roll scores at least 20.

Quality[edit | edit source]

A specific Quality aids your action. Gain +5 to the total of the action.

Inspired[edit | edit source]

Gain +5 to a specific action. Can be combined with Quality.

Combat[edit | edit source]

Reflexes provide Initiative. Ties are broken by the Skill Result.

Close Combat Diffculty[edit | edit source]

Opposed rolls or 10+[Attribute]+[Skill]. Agility+Fighting vs Fighting. Awareness+Shooting or Military Weapons vs Shooting or Military Weapons.

Ranged Difficulty[edit | edit source]

20.

Hit Location[edit | edit source]

LOCATION HEIGHT
HEAD 10
TORSO 7-9
RIGHT ARM 5-6
LEFT ARM 3-4
RIGHT LEG 2
LEFT LEG 1

Damage[edit | edit source]

Weapons do Kill and Shock Damage (same amount). Some weapons do more Kill (K) and some do more Stun (S).

Wounds[edit | edit source]

Damage more than Toughness x 5/10/15 cause Wounds, which cause -1 penalty and Bleeding. Body Wounds and you're Dying.

Bleeding[edit | edit source]

Roll Fitness at start of round Difficulty 20+5 per extra Bleeding Wound. Fail causes a -1 penalty and roll for Death.

Death and Dying[edit | edit source]

Death roll is equal to Fitness Difficulty 20. Roll each turn if Dying.

Armor[edit | edit source]

Lowtech armor between AR 1, Hardness 1 (Cloth Armor) and AR 30, H2 (Plate Armor). Scout Vest has AR15 H1 (AR30, H2 and Bulky when powered).