Planet of Adventure/System
Terms[edit | edit source]
Set[edit | edit source]
A Set is a chosen set of dice that all show the same number. It is written like this: 1 die with a 6 becomes 16, three 7s becomes 37.
Action Roll[edit | edit source]
Roll Attribute, choose a Set. Add the Skill Value to the total.
Penalties[edit | edit source]
When there is a problem performing an Action, you receive a penalty, a fixed value subtracted from the total.
Gobble Die[edit | edit source]
This effect "gobbles" up one of the dice of a Set.
Multiple Actions[edit | edit source]
For each Set you may perform an Action of choice.
Support[edit | edit source]
For each 10, get +1 to total of the action. When 6 or more support the same action, 1 person needs to make a Coordination roll (Command+Awareness) with a Difficulty of 20+persons involved. At each 5 additional persons beyond that an extra coordination Roll is needed. The coordinator may also perform a multi-action and support the action.
Routine[edit | edit source]
Skill roll scores at least 20.
Quality[edit | edit source]
A specific Quality aids your action. Gain +5 to the total of the action.
Inspired[edit | edit source]
Gain +5 to a specific action. Can be combined with Quality.
Combat[edit | edit source]
Reflexes provide Initiative. Ties are broken by the Skill Result.
Close Combat Diffculty[edit | edit source]
Opposed rolls or 10+[Attribute]+[Skill]. Agility+Fighting vs Fighting. Awareness+Shooting or Military Weapons vs Shooting or Military Weapons.
Ranged Difficulty[edit | edit source]
20.
Hit Location[edit | edit source]
LOCATION | HEIGHT |
HEAD | 10 |
TORSO | 7-9 |
RIGHT ARM | 5-6 |
LEFT ARM | 3-4 |
RIGHT LEG | 2 |
LEFT LEG | 1 |
Damage[edit | edit source]
Weapons do Kill and Shock Damage (same amount). Some weapons do more Kill (K) and some do more Stun (S).
Wounds[edit | edit source]
Damage more than Toughness x 5/10/15 cause Wounds, which cause -1 penalty and Bleeding. Body Wounds and you're Dying.
Bleeding[edit | edit source]
Roll Fitness at start of round Difficulty 20+5 per extra Bleeding Wound. Fail causes a -1 penalty and roll for Death.
Death and Dying[edit | edit source]
Death roll is equal to Fitness Difficulty 20. Roll each turn if Dying.
Armor[edit | edit source]
Lowtech armor between AR 1, Hardness 1 (Cloth Armor) and AR 30, H2 (Plate Armor). Scout Vest has AR15 H1 (AR30, H2 and Bulky when powered).