Ranged Weapon Damage +0, 1 Free point.
As of now, only Steam Age weapons are done.
- Good Quality: Add 1 point.
- Inferior Quality: Add 1p Flaw.
- Precise: -5 Damage, +1 AV. (Rifle, Revolver)
- Imprecise: -1 AV, 1 Free point. (Musket, Pistol)
- Bashing Damage: Ignore first Wound. (Pellet Shotgun, Blunderbuss)
- Short Range: (Perception+Damage) /2 meters. Cost -1
- Medium Range: (Perception+Damage) x2 meters. Cost +0
- Long Range: (Perception+Damage) x (Perception+Damage) meters. Cost +1
All these weapons have Short(x1) -0, Medium(x2) -2 and Long(x4) Range -4.
Magazine: 1(0)/3(-1 lvl Damage)/10(-2 lvls Damage)/30(-3 lvls Damage)/Infinite(-4 lvls Damage) in magazine.
- 2-handed (-1): Weapon must be used in two hands.
- Awkward (-1): Weapon is difficult to use in close quarters.
- Fragile: Weapon breaks on doubles, or when used in close combat.
- Heavy X (-X): Strength Requirement increased by 2X (from 6), Damage+X.
- Reload (X): Weapon takes X Sequences to reload.
- Single Shot (1): Weapon may only be used to fire at one enemy per Attack Action.
- Slow (-1): Weapon causes 2 points of multi-action penalty.
- Counter (Hit) 5
- Counter (Attack) 8
- Counter (Defensive) 11
- Damage (2): Increase Damage by 1 level.
- Devastating (2): Increase Outcome by 5.
- Dual Damage (10): Does Damage twice (Type in parenthesis is other Damage type).
- Ignores Armor (10): Ignore all Armor
- Knockback (2): +5 Knockback.
- Knockdown on Hit (4)
- Knockdown on Roll (1)
- Knockdown on Shockpoints (2)
- Knockdown on Wound (1)
- Machine(5): (For each 5 Outcome gain an extra Hit, gain normal Damage).
- Piercing X (2X): Ignore X lvls of Armor. (All costs 10)
- Repeating(1): (For each 5 Outcome gain +1 Damage and an extra Hit).
- Small (-1 lvl of Magazine): You may hide weapon.
- Unblockable (10): Lowers Defense by 5.
(as Fu powers, except for Damage type which costs double).
Ancient
|
Str+0 |
Thrown Stone |
Thrown, Bashing Damage
|
Per+0 |
Wood Arrow |
Thrown
|
Per+5 |
Sling |
Single Shot, Short Range.
|
Per+0 |
Short Bow |
|
Per+10 |
Staff Sling, Spear Thrower |
2-handed, Strength 6
|
Str+5 |
Bow
|
Middle Ages
|
Per+5 |
Small Crossbow
|
Str+6 |
Steel Bow / Longbow
|
Per+6 |
Crossbow
|
Renaissance
|
Per+4 |
Black-powder pistol
|
Per+6 |
Arquebus
|
Per+20 |
Cannon?
|
Age of Reason
|
Per+6 |
Musket
|
Per+6 |
Blunderbuss
|
Per+7 |
Long Rifle
|
Steam Age
|
Let's begin here as it is the campaign-specific table...
|
Per+0 |
Light Revolver |
Ammo 6, Short Range, Reload 1
|
Per+5 |
Revolver |
Ammo 6, Short Range, Reload 2
|
Per+8 |
Heavy Revolver |
Ammo 6, Short Range, Heavy 1 (Str 6), Reload 2
|
Per+5 |
Light Shotgun |
Ammo 2, Spread, 2-handed
|
Per+5 |
Light Rifle |
Ammo 1, Accurate (+1 AV), 2-handed, Long Range, Single Shot
|
Per+8 |
Shotgun |
Ammo 2, Spread, 2-handed, Heavy 1
|
Per+8 |
Rifle |
Ammo 6, 2-handed, Heavy 2 (Str 8), Reload 1, Long Range, Single Shot
|
Per+5 |
Repeater Rifle |
Ammo 6, 2-handed, Heavy 1 (Str 6), Reload 2, Long Range
|
Per+13 (-5) |
Hunting Rifle |
Ammo 1, 2-handed (+1), Heavy 3 (Str 10) (+3), Reload 1 (+1), Long Range (-1), Single Shot (+1)
|
Heavy Weapons
|
Per+8 |
Gatling Gun |
Automatic Fire 5 (1 Attack/Margin), 2-handed, Heavy 4 (Str 12), Reload 3, Long Range
|
Esoteric Weapons
|
Per+5 |
Ray Gun |
Infinite Ammo, Prototype (Fail on double), Fragile, Short Range
|
Per+10 |
Energy Rifle |
Infinite Ammo, Prototype (Fail on double), Fragile, Heavy 2 (Str 8 required)
|
World Wars
|
Per+0 |
Light Pistol |
Ammo 9, Short Range
|
Per+5 |
Pistol |
Ammo 9, Short Range, Jam
|
Per+8 |
Revolver |
Ammo 6, Reload 1, Short Range
|
Per+5 |
Submachine Gun |
Ammo 20, Autofire, Inaccurate (-2 AV), Heavy 1 (Str 6)
|
Per+8 |
Carbine |
Ammo 10, 2-handed, Long Range, Heavy 1 (Str 6)
|
Per+10 |
Rifle |
Ammo 10, 2-handed, Long Range, Heavy 2 (Str 8)
|
Per+10 |
Machine Gun |
Ammo 30 (Infinite w/ Belt (causes Jam)), Autofire 1/4, 2-handed (Tripod), Long Range, Heavy 4 (Str 12), Reload 2
|
Heavy Weapons
|
Per+20 |
Heavy Machine Gun |
Ammo 30, 650 meters, Mounted
|
Per+13 |
Anti-Tank Rifle |
Ammo 1, 2-handed, Heavy 4 (Str 12), AP 4 (Pierce 12), Single Shot, Long Range, Slow, Setup 1
|
Per+25 |
Anti-Tank Grenade Launcher |
Ammo 1, Slow, -5 AV vs Personnel
|
Per+30 |
Bazooka |
Ammo 1, Slow, Reload 1, Heavy 1, -5 AV vs Personnel
|
Contemporary
|
Per+6 |
Heavy Pistol
|
Per+8 |
Heavy Submachine Gun
|
Near Now Future
|
Per+8 |
Superheavy Pistol
|
Per+10 |
CyberGun
|
Science Fiction
|
Per+6 |
Laser Pistol
|
Per+7 |
PPG
|
Per+12 |
PPG Rifle
|
Per+10HE |
MicRoc Rifle
|
Per+20HEAP |
Plasma Rifle
|
Per+11 |
Laser Rifle
|
Per+5 |
Pistol
|
Per+7 |
Heavy Pistol
|
Per+9 |
Superheavy Pistol
|
Space Opera
|
Per+5* |
Phaser Stun
|
Per+5 |
Phaser
|
Per+7 |
Phaser Wide Beam
|
Per+9 |
Phaser Maximum
|
Per+10 |
Phaser Rifle
|
Per+7 |
Disruptor
|
Per+12 |
Disruptor Rifle
|
Artillery
|
Ancient
|
Catapult |
+30
|
Ballista |
+20
|
Middle Ages
|
Trebuchet |
+40
|
Renaissance
|
Bronze Cannon |
+20-+40
|
Age of Reason
|
/Old