Sense Poison

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Sense Poison[edit | edit source]

Discipline use (Adept Powers): Beastmaster.
The Sense Poison talent detects poisons in food, drink, and even the air. An Adept must be able to sniff the target substance to use the Sense Poison talent.
Strain 1: Adept Powers+Perception/Poison Difficulty. A successful result means the Adept detects poison on the target substance, object, or character. The range at which the character can detect the poison equals the character's Sense Poison Rank x 10 yards. If the target carries the poison in a tightly sealed container such as a vial, or if the poison comprises a natural part of an animal, such as venom in a spider, increase the Difficulty Number to sense the poison by +10.