Star Tribes!/Mechanics/Mecha

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All Mecha are transformation capable with the following possibilities:

Inherent Schticks[edit | edit source]

  • Transformation (3 forms, 1 Action transform time)
  • Soul Focus (allows the use of Focus, Power, Luck and any Fu, Sorcery or Animal Schticks in the Mechanical).
  • 1 Unique Mecha Schtick

Unique Mecha Schticks[edit | edit source]

May mount 1 per Max past 11. Max 2 of the same. Cost is 1 Mecha Schtick

Assault[edit | edit source]

Double Assault is Blitz

  • +5 Structure
  • +5 Perception
  • -5 Maneuver

Command[edit | edit source]

Double Command is Special Operations.

  • +2 Mecha Action
  • +5 Presence

Only one Suit per Family may use this Unique Mecha Schtick.

Defensive[edit | edit source]

Double Defensive is Base Defense

  • +5 Structure
  • +5 ECM
  • -5 Move

EW[edit | edit source]

Double EW becomes EW Specialist

  • +10 ECM
  • -5 Strength

Raider[edit | edit source]

Double Raider is Cavalry.

  • +5 Move
  • +5 Maneuver
  • -5 Structure

Skirmisher[edit | edit source]

Double Skirmisher is Knight.

  • +5 Strength
  • +5 Structure
  • -5 Perception

Support[edit | edit source]

Double Support is Siege.

  • +10 Weapon Carry Strength
  • +5 Perception
  • -5 Move

Transformation[edit | edit source]

All Mecha Suits are transformation capable with the following forms: Beast Form, Humanoid Form, Defender Form.

Beast Form (Duelist Form, Animal Form)[edit | edit source]

Cheetah[edit | edit source]

2x Move

Ox[edit | edit source]

Carry Strength, Structure

Mule[edit | edit source]

Carry Strength x 2

Rhino[edit | edit source]

Structure, Move

Bat[edit | edit source]

Flight, Perception

Lion[edit | edit source]

Strength, Maneuver

Bear[edit | edit source]

Structure, Strength

Beast Form Perks[edit | edit source]

  • Better Move
  • Better Close Combat Damage or Strength
  • Extra Structure
  • Unique movement modes
  • Better crew protection
  • Better Maneuver

Beast Form Flaws[edit | edit source]

  • No fine manipulation
  • Impaired Ground Move
  • Negative Targeting Modifier

Humanoid Form (Battler Form, Striker Form)[edit | edit source]

  • No perks
  • No flaws

Defender Form (Flyer Form, Avian Form)[edit | edit source]

  • Reduced Ground Move

Defender Form Perks[edit | edit source]

  • Better Flight Move
  • Positive Targeting Modifier
  • Long Range Anti-Air Weaponry

Defender Form Flaws[edit | edit source]

  • No Hover, Stall Speed
  • Reduced Maneuver
  • Reduced Structure

Mecha Suits[edit | edit source]

Strength 4
Maneuver -6
Structure 4
Movement 4
Mecha Actions 0
Perception 10
ECM 0
Presence 0
Luck 0
Focus 0
Power 0

Mecha Size.
Add 14 points to Attributes. No Attribute may exceed 20 or Family Tech/Build.
Add 10 Mecha Schticks.

Inherent Schticks[edit | edit source]

Multi-Environment: Atmosphere, High-Pressure, Space.
Orbital Drop: Can be dropped from orbit.
Striker Suit Harness: Space for 8 Striker Suits.

Striker Suits[edit | edit source]

Strength 4
Maneuver -6
Structure 4
Movement 10
Mecha Actions 0
Perception 5
ECM 0
Presence 0
Luck 0
Focus 0
Power 0

Striker Size.
Add 19 points to Attributes. No Attribute may exceed 20 or Family Tech/Build.
Add 10 Striker Schticks.

Inherent Schticks[edit | edit source]

Multi-Environment: Atmosphere, High-Pressure, Space.
Orbital Drop: Can be dropped from orbit.

Defenders[edit | edit source]

Strength 1
Maneuver 0
Structure 1
Movement 10
Mecha Actions 0
Perception 5
ECM 0
Presence 0
Luck 0
Focus 0
Power 0

Mecha Size. Flight Form only, no transformation.
Add 14 points to Attributes. No Attribute may exceed 20 or Family Tech/Build.
Add 10 Defender Schticks.

Inherent Schticks[edit | edit source]

Interface Operations: Can land and take off from planets.

Transports[edit | edit source]

Strength 10
Maneuver -10
Structure 10
Movement 20
Mecha Actions 0
Perception 4
ECM 0
Presence 0
Luck 0
Focus 0
Power 0

Destroyer Size. Flight Form only, no transformation.
No Attribute may exceed 20 or Family Tech/Build.
Add 10 Transport Schticks.

Inherent Schticks[edit | edit source]

Mecha Bay: Space for 1 Mecha Suit.
Striker Bays: Space for up to 8 Striker Suits.
Crew Quarters: Space for 16 personnel.
Defender Exterior Docking Points: Space for up to 4 Defenders.
Interface Operations: Can land and take off from planets.

Battle Stars[edit | edit source]

Strength 8
Maneuver -4
Structure 8
Movement 8
Mecha Actions 0
Perception 8
ECM 2
Presence 0
Luck 0
Focus 0
Power 0

Starship Size. Flight Form only, no transformation.
No Attribute may exceed 20 or Clan Tech/Build.
Add 10 Starship Schticks.

Inherent Schticks[edit | edit source]

Mecha Bay: Space for 4 Mecha Suits.
Striker Bays: Space for up to 32 Striker Suits.
Crew Quarters: Space for 64 personnel.
Transport Docking Points: Space for up to 4 Transports
Defender Bays: Space for up to 4 Defenders.
FTL Drive: Interstellar travel at Move 1.