Star Tribes!/Mechanics/Mecha
All Mecha are transformation capable with the following possibilities:
Inherent Schticks[edit | edit source]
- Transformation (3 forms, 1 Action transform time)
- Soul Focus (allows the use of Focus, Power, Luck and any Fu, Sorcery or Animal Schticks in the Mechanical).
- 1 Unique Mecha Schtick
Unique Mecha Schticks[edit | edit source]
May mount 1 per Max past 11. Max 2 of the same. Cost is 1 Mecha Schtick
Assault[edit | edit source]
Double Assault is Blitz
- +5 Structure
- +5 Perception
- -5 Maneuver
Command[edit | edit source]
Double Command is Special Operations.
- +2 Mecha Action
- +5 Presence
Only one Suit per Family may use this Unique Mecha Schtick.
Defensive[edit | edit source]
Double Defensive is Base Defense
- +5 Structure
- +5 ECM
- -5 Move
EW[edit | edit source]
Double EW becomes EW Specialist
- +10 ECM
- -5 Strength
Raider[edit | edit source]
Double Raider is Cavalry.
- +5 Move
- +5 Maneuver
- -5 Structure
Skirmisher[edit | edit source]
Double Skirmisher is Knight.
- +5 Strength
- +5 Structure
- -5 Perception
Support[edit | edit source]
Double Support is Siege.
- +10 Weapon Carry Strength
- +5 Perception
- -5 Move
Transformation[edit | edit source]
All Mecha Suits are transformation capable with the following forms: Beast Form, Humanoid Form, Defender Form.
Beast Form (Duelist Form, Animal Form)[edit | edit source]
Cheetah[edit | edit source]
2x Move
Ox[edit | edit source]
Carry Strength, Structure
Mule[edit | edit source]
Carry Strength x 2
Rhino[edit | edit source]
Structure, Move
Bat[edit | edit source]
Flight, Perception
Lion[edit | edit source]
Strength, Maneuver
Bear[edit | edit source]
Structure, Strength
Beast Form Perks[edit | edit source]
- Better Move
- Better Close Combat Damage or Strength
- Extra Structure
- Unique movement modes
- Better crew protection
- Better Maneuver
Beast Form Flaws[edit | edit source]
- No fine manipulation
- Impaired Ground Move
- Negative Targeting Modifier
Humanoid Form (Battler Form, Striker Form)[edit | edit source]
- No perks
- No flaws
Defender Form (Flyer Form, Avian Form)[edit | edit source]
- Reduced Ground Move
Defender Form Perks[edit | edit source]
- Better Flight Move
- Positive Targeting Modifier
- Long Range Anti-Air Weaponry
Defender Form Flaws[edit | edit source]
- No Hover, Stall Speed
- Reduced Maneuver
- Reduced Structure
Mecha Suits[edit | edit source]
Strength | 4 |
Maneuver | -6 |
Structure | 4 |
Movement | 4 |
Mecha Actions | 0 |
Perception | 10 |
ECM | 0 |
Presence | 0 |
Luck | 0 |
Focus | 0 |
Power | 0 |
Mecha Size.
Add 14 points to Attributes. No Attribute may exceed 20 or Family Tech/Build.
Add 10 Mecha Schticks.
Inherent Schticks[edit | edit source]
Multi-Environment: Atmosphere, High-Pressure, Space.
Orbital Drop: Can be dropped from orbit.
Striker Suit Harness: Space for 8 Striker Suits.
Striker Suits[edit | edit source]
Strength | 4 |
Maneuver | -6 |
Structure | 4 |
Movement | 10 |
Mecha Actions | 0 |
Perception | 5 |
ECM | 0 |
Presence | 0 |
Luck | 0 |
Focus | 0 |
Power | 0 |
Striker Size.
Add 19 points to Attributes. No Attribute may exceed 20 or Family Tech/Build.
Add 10 Striker Schticks.
Inherent Schticks[edit | edit source]
Multi-Environment: Atmosphere, High-Pressure, Space.
Orbital Drop: Can be dropped from orbit.
Defenders[edit | edit source]
Strength | 1 |
Maneuver | 0 |
Structure | 1 |
Movement | 10 |
Mecha Actions | 0 |
Perception | 5 |
ECM | 0 |
Presence | 0 |
Luck | 0 |
Focus | 0 |
Power | 0 |
Mecha Size. Flight Form only, no transformation.
Add 14 points to Attributes. No Attribute may exceed 20 or Family Tech/Build.
Add 10 Defender Schticks.
Inherent Schticks[edit | edit source]
Interface Operations: Can land and take off from planets.
Transports[edit | edit source]
Strength | 10 |
Maneuver | -10 |
Structure | 10 |
Movement | 20 |
Mecha Actions | 0 |
Perception | 4 |
ECM | 0 |
Presence | 0 |
Luck | 0 |
Focus | 0 |
Power | 0 |
Destroyer Size. Flight Form only, no transformation.
No Attribute may exceed 20 or Family Tech/Build.
Add 10 Transport Schticks.
Inherent Schticks[edit | edit source]
Mecha Bay: Space for 1 Mecha Suit.
Striker Bays: Space for up to 8 Striker Suits.
Crew Quarters: Space for 16 personnel.
Defender Exterior Docking Points: Space for up to 4 Defenders.
Interface Operations: Can land and take off from planets.
Battle Stars[edit | edit source]
Strength | 8 |
Maneuver | -4 |
Structure | 8 |
Movement | 8 |
Mecha Actions | 0 |
Perception | 8 |
ECM | 2 |
Presence | 0 |
Luck | 0 |
Focus | 0 |
Power | 0 |
Starship Size. Flight Form only, no transformation.
No Attribute may exceed 20 or Clan Tech/Build.
Add 10 Starship Schticks.
Inherent Schticks[edit | edit source]
Mecha Bay: Space for 4 Mecha Suits.
Striker Bays: Space for up to 32 Striker Suits.
Crew Quarters: Space for 64 personnel.
Transport Docking Points: Space for up to 4 Transports
Defender Bays: Space for up to 4 Defenders.
FTL Drive: Interstellar travel at Move 1.