Wizard Wars/Rules/Combat Maneuvers
From The Workshop
< Wizard Wars | Rules
Combat Value[edit | edit source]
BAB+Dexterity or Strength.
Aid Another[edit | edit source]
Combat Value/5 i bonus (avrundat nedåt, minst 1).
Bull Rush[edit | edit source]
Defender rolls Combat Value vs Diff 10+Attacker's Combat Value. Miss (Always with Improved Bull Rush) pushes 5 feet, per extra +2 pushes +5 feet.
Charge[edit | edit source]
Combat Value/5 i bonus (avrundat nedåt, minst 1).
Disarm[edit | edit source]
Defender rolls Combat Value vs Diff 10+Combat Value. Om Def lyckas, måste Anf slå samma slag. Imp. Disarm fungerar som vanligt.
Feint[edit | edit source]
Defender rolls BAB+Charisma vs BAB+Wisdom, success = flatfoot.