Wizard Wars/Rules/Combat Maneuvers

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Combat Value[edit | edit source]

BAB+Dexterity or Strength.

Aid Another[edit | edit source]

Combat Value/5 i bonus (avrundat nedåt, minst 1).

Bull Rush[edit | edit source]

Defender rolls Combat Value vs Diff 10+Attacker's Combat Value. Miss (Always with Improved Bull Rush) pushes 5 feet, per extra +2 pushes +5 feet.

Charge[edit | edit source]

Combat Value/5 i bonus (avrundat nedåt, minst 1).

Disarm[edit | edit source]

Defender rolls Combat Value vs Diff 10+Combat Value. Om Def lyckas, måste Anf slå samma slag. Imp. Disarm fungerar som vanligt.

Feint[edit | edit source]

Defender rolls BAB+Charisma vs BAB+Wisdom, success = flatfoot.

Grapple[edit | edit source]

Mounted Combat[edit | edit source]

Overrun[edit | edit source]

Sunder[edit | edit source]

Throw Splash Weapon[edit | edit source]

Trip[edit | edit source]

Turn Or Rebuke Undead[edit | edit source]

Two-Weapon Fighting[edit | edit source]

Double Weapons[edit | edit source]

Thrown Weapons[edit | edit source]

Shield Bash Attacks[edit | edit source]