Action!/Interaction/Effects

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This page should contain all existing Interactions.

  • Minor Successes cause one effect.
  • Major Successes remove 1d pool points, and cause one Effect.
  • Victories remove 2d pool points, and cause two Effects.
  • Total Victories remove 4d pool points, and cause three Effects.
Cost EV Modifier Pool point Cost Pool point range Cost / AV AV range
20 +5 20 x Worth 1-5 20 1-5
40 +8 30 x Worth 6-8 30 6-8
60 +10 50 x Worth 9-10 50 9-10
+20 +1 +100 x Worth +1 +100 +1

Passive Defense is worth x1/2 AV. Active Defense is worth x1/2 AV, Proficiency x1/2 AV, Attribute x1/2 AV /Skill x1 AV /Damage x1 EV /Secondary Attribute x1/2 AV /

Pool point[edit | edit source]

All pool points may be used to gain a positive die after succeeding.

Wound[edit | edit source]

Toughness+Strength / 2, 20, Worth 5
Long-time wound capacity. If this reaches 0, you're Dying.

Shock[edit | edit source]

Toughness+Focus / 2, 0, Worth 1
Capacity for sudden trauma. If this reaches 0, you're Out.

Focus[edit | edit source]

Focus, 20, Worth 4
Willpower and Lifeforce. If this reaches 0, you're Out on your next Hit.

Luck[edit | edit source]

Luck, 0, Worth 5
Luck and connection to the world. If this reaches 0, you're shit out of luck.

Power[edit | edit source]

Power, 20, Worth 5
Ability to channel otherworldly energies. If this reaches 0, you cannot use Magic.

Shot[edit | edit source]

Dex+Wits+Luck / 3, 0, Worth 3
Initiative and position. This regulates turn order. If this reaches 0 you act last in all Sequences, and further Shot loss causes you to lose your next Action.

Presence[edit | edit source]

Cha+Man+Emp / 3, 40, Worth 4
Presence and composure. If this reaches 0, you are no longer relevant in any Social context.

Mind[edit | edit source]

Int+Wits+Per / 3, 20, Worth 4
If this reaches 0, you can't think clearly, and your instincts take over.

Any pool point[edit | edit source]

100 points (Cost Worth 10).

Examples of Effects[edit | edit source]

May not perform Action X[edit | edit source]

Move, Skill, Rest, Aim, Attack, Defense
20 points next Action, 40 save.

Weapon Locked (May not Attack with Weapon)
40 save.

Weapon Disarm (Lose use of Weapon)
80 points.

Weapon Destroyed
160 points.

Physical, Mental, Social, Magic
40 points next Action, 80 save

May not spend Pool point X[edit | edit source]

Wound, Focus, Luck, Power, Shock, Shot, Presence. (20 points next Action, 40 points save)

No Point loss[edit | edit source]

The Result does not cause any point loss. (-50)

Stymie[edit | edit source]

-d10 AV next Action. (40 points)

Impair[edit | edit source]

-d10 AV all Actions. Save to end. (80 points)

Staggered[edit | edit source]

-5 AV next Action. (50 points)

Hindered[edit | edit source]

-5 AV all Actions. Save to end. (100 points)

Stun[edit | edit source]

-d10 EV next Action. (20 points)

Daze[edit | edit source]

-d10 EV all Actions. Save to end. (40 points)

Obstruct[edit | edit source]

-5 EV all Actions. (30 points)

Thwart[edit | edit source]

-5 EV all Actions. Save to end. (60 points)

Freeze[edit | edit source]

Lose next Action (including Defense). (80 points)

Paralyze[edit | edit source]

May not perform any Actions except save. Save to end. (160 points)

Attribute penalty[edit | edit source]

-2 Attr, If 0, Out of Action. (20 points next Action, 40 points until save)

Skill penalty[edit | edit source]

-2 AV (-20 points next Action, 40 points until save)

Down[edit | edit source]

Must use next Action to get up or fight from Prone. (20 points)

Out[edit | edit source]

May only Defend. Save to recover. (40 points)

Singe, Bleed[edit | edit source]

Cause same damage next Sequence. (50 points)

Burn, Hemorraghe[edit | edit source]

Cause same damage every Sequence. Save to end. (100 points)

Enrage[edit | edit source]

Must Attack next Action. (20 points)

Frenzy[edit | edit source]

Must Attack next Action. Save to end. (40 points)

Blush[edit | edit source]

May not perform Social Action as next Action. (20 points)

Embarass[edit | edit source]

May not perform Social Actions. Save to end. (40 points)

Afflicted[edit | edit source]

Penalty Skill-10 next Action. (50)

Tormented[edit | edit source]

Penalty Skill-10, save to end. (100)

Unaware[edit | edit source]

No Vision next Action. (40 points)

Blind[edit | edit source]

No Vision. Save to end. (80 points)

Double Attack[edit | edit source]

May make 2 Attacks per Attack Action. (160 points)

Holy[edit | edit source]

Double EV against Unholy and Undead. (20)

Unholy[edit | edit source]

Double EV against Holy. (20)

Necrotic[edit | edit source]

Double EV against Living. (20)

Ignore First Down[edit | edit source]

Ignore next Down inflicted on you. (20)

Ignore First Out[edit | edit source]

Ignore next Out inflicted on you. (40)