Action!/Schtick/Proficiency/Athletics

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Athletics[edit | edit source]

Endurance[edit | edit source]

Tier 1
You regain 1 extra Shock point per Sequence when you rest.
Advancement: Gain an extra Shock point when resting (Progression 5).

Run like the Wind[edit | edit source]

Tier 1
Move Action: Full Move.
Advancement: Add Full Move Action: Triple Move (1), Increase Full Move to Triple Move (3), adds a Free Active Defense to both Actions (8).

Jumping Jack[edit | edit source]

Tier 2
You may Jump Move meters instead of performing a normal Move. Advancement: Jump range Move x 2 m (2).

Tuck and Roll[edit | edit source]

Tier 2
You may make Free Move before or after you perform another Action.
Advancement: Action must be Attack (-2), Action must be Successful (-2), You may instead perform a Free Athletics Action (4), You may do both (8)

Ice Climber[edit | edit source]

Tier 2
Succesful Athletics Action: You may perform a Free non-Athletics Attack at -5 AV
Advancement: Action may be any Attack (-2), Athletics Action need not be Successful (2), You may instead perform a Free Athletics Action (4), You may do both (8), Remove AV penalty (Progression 10, up to 0)

Running Man[edit | edit source]

Tier 3
Full Move: Gain +1 Move. This resets when you stop. After this Action, roll Athletics+Toughness / Difficulty 8+2*Move adds.
Advancement: Lower Difficulty of Athletics+Toughness roll (Progression 1) , Ignore roll 1-5 Sequences (6/Sequence).

Monkey Leap[edit | edit source]

Tier 3
Move Action: You may Jump Move meters in any direction instead of taking a Move.
Advancement: Move (Progression 20), Remove the Move Action (6), Only once per Sequence (-2).

Tumble[edit | edit source]

Tier 4
Full Move: Free Action with Athletics Skill.
Advancement: Only any specific non-Action! Action (4), Only any Action(8), Only Move (12), Free Action (16), Gain Defense (Progression 5).

Daredevil[edit | edit source]

Tier 4
You gain +5 AV on hazardous Athletics Actions.You may choose to make any Action hazardous.
Advancement: AV (Progression 20), EV (Progression 2), Regain a Shot on Successful Athletics Action (4), Use Luck, Athletics Action: Regain a Luck on a successful Athletics Action (10).

Olympian[edit | edit source]

Tier 5
Gain 15 Health. Gain +11 EV to feats of endurance.
Advancement: Change 10 to [Athletics]+1 (0), Health (Progression 5/5SP), EV to endurance feats (Progression 1/2), expand EV to all Athletics (pay EV cost again)

Übermensch[edit | edit source]

Tier 5
+1 to Body, +1 WT, +5 Health.
Advancement: +1 Body, +1 WT, +5 Health (Progression 25).