Action!/Schtick/Proficiency/Disguise
Disguise[edit | edit source]
Quick Change[edit | edit source]
Tier 1
Presence: Disguise attempt takes 1 Sequence.
Advancement: Remove Presence cost (4), gain a time bonus to Disguise per category of time you use (See Value Table)
Invisible Person[edit | edit source]
Tier 1
You may pose as an unnamed member of any group. You do not look any different.
Advancement: You may pose as anyone you can study for a minute (1).
Method Actor[edit | edit source]
Tier 2
Presence: May use Disguise as any Proficiency one roll.
Advancement: Regain Presence if successful (4)
Flimflam[edit | edit source]
Tier 2
Regain a Presence each time you succeed at a Disguise roll.
Advancement: Regain more Presence (3/Presence, Progression 15)
Hammerspace[edit | edit source]
Tier 3
Action: Hide one object on your person. May only be found when you are explicitly searched, with a Security+Perception/Disguise+Wits. You may only hide one object on your person.
Advancement: +EV to Resistance of search (Progression 1/2), +Defense (Progression 1), Number of Objects (Progression 20).
Master of Disguise[edit | edit source]
Tier 3
You no longer receive penalties for disguising without materials. It only takes 10 Actions to Disguise yourself.
Advancement: 5 Actions, multiple targets.
One with everything[edit | edit source]
Tier 4
You may Disguise as any object as long as you remain immobile.
Advancement: May perform Move Actions (4).
Many-faced Scoundrel[edit | edit source]
Tier 4
You may prepare a single Disguise in advance, that you may change into with 1 Action.
Advancement: More disguises, Changing is Move/Free.
Doppelganger[edit | edit source]
Tier 5
Disguise Action, 1 Presence, 1 Mind: You become a perfect copy of target.
Pay 1 Presence and Mind per item that doesn't match:
- Race/Species
- Height (90-110%)
- Mass (50-150%)
- Clothing
Disguise 5[edit | edit source]
Tier 5
You may impersonate anyone you have ever seen, perfectly.
Pay 1 Presence per time anyone would normally see through the disguise.
Advancement: Gain a Presence each time the disguise fools a Named person, or a group of Unnamed persons.