Action!/Class/General

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General Classes[edit | edit source]

General Classes do not cost points, but are inherently balanced (and if you believe that, I have some land in Florida to sell you). You may acquire several Classes. The inherent bonuses of the Classes are not cumulative with other Classes', the penalties are.

  • You may only add a -1 modifier to an Attribute with a value of 1 or higher.
  • You may only add -1 SkillMax to a Skill with a value of 10 or higher.

The Professional[edit | edit source]

Choose one Skill. +1 SkillMax and a free +d10 for all rolls and Defenses with that Skill.
This character has Luck set 0 and may not raise it, and may only receive 1 additional die to that Skill.

The Expert[edit | edit source]

Choose two:

  • +1 SkillMax to one Skill.
  • +1 modifier to one Attribute.

Choose one:

  • -1 modifier to Body Attributes
  • -1 modifier to Mind Attributes
  • -1 modifier to Spirit Attributes

The Grunt[edit | edit source]

+1 modifier to all Body Attributes. -1 modifier to all Mind or Spirit Attributes. This may be taken twice.

The Intellectual[edit | edit source]

+1 modifier to all Mind Attributes. -1 modifier to all Body or Soul Attributes. This may be taken twice.

The Sophisticated[edit | edit source]

+1 modifier to all Spirit Attributes. -1 modifier to all Body or Mind Attributes. This may be taken twice.

The Mystic[edit | edit source]

+1 modifier to Soul Attributes. -1 modifier to all Body, Mind or Spirit Attributes. This may be taken twice.

The Free Agent[edit | edit source]

Choose item two times:

  • +1 SkillMax to 3 Skills
  • +1 modifier to 3 Attributes

or

  • +1 modifier to 3 Attributes
  • +1 modifier to 3 Attributes

Choose item two times:

  • -1 SkillMax to 4 Skills
  • -1 modifier to 4 Attributes

or

  • -1 modifier to 4 Attributes
  • -1 modifier to 4 Attributes

Specific Classes[edit | edit source]

These classes are combinations of point buys, SkillMax alterations and Attribute modifications, most often for specific campaigns.

Cyberpunk![edit | edit source]

Fantasy[edit | edit source]

Cleric[edit | edit source]

Healing 30
Action: Sorcery+Power/0. Heal SP.
Action, Power: Divine+Power/0. Heal SP, 1/5 Wounds. Bandages all Wounds.
Action, 10 sequences: Divine+Power/0, Heal SP, 1/5 Wounds. Bandages all Wounds.
Action, Power: Divine+Power/Disease Diff to heal disease.

Divine 13
Specialist (Occult):Divine
Power 10

Dwarf[edit | edit source]

+3 Toughness
Focus:+5 Damage, +5 Armor with Weapons and Armor 1 Sequence.
+3 Focus
-2 Move

Elf[edit | edit source]

+3 Move
+3 Agility
Sorcery 13
Blast
Any Fu or Sorcery schtick
-1 Toughness
Focus: +5 Damage with Weapons and Blast 1 Sequence.

Rogue[edit | edit source]

Focus, Attack: +4 Damage, -1/5 EV impairment 1 sequence.
3 x +1 Skill AV modifier.
3 x +5 Skill EV modifier.

Warrior[edit | edit source]

Passive:Damage +2 with Weapons.
Passive:Armor +2 with Armor.
+2 Focus.
+2 Toughness.

Wizard[edit | edit source]

Wizard 13.
Occult specialist (Wizard).
Action specialist (Dodge).
Blast.
1 other Sorcery schtick.
Power 10.

Secret War![edit | edit source]

Space Opera![edit | edit source]

Each of theses careers contain 1 or 2 Background Flaws. The Flaws presented are the most common. You may buy these packages for 160 points if the GM allows.

Activist[edit | edit source]

These are the people who believe in their purpose, their ideals, and do something about them.

  • Cash 4 (40)
  • Contact (10)
  • +1 Attribute Evolutionary modifier (20)
  • +1 AV Skill Evolutionary modifier (20)
  • +5 EV Skill Evolutionary modifier (40)
  • Henchman (30p)
  • Organization (Gang) (40)
  • Any flaw

Companion[edit | edit source]

Courtisans, entertainers and people that spread happiness. With training and experience.

  • Cash 6
  • Contact
  • Interaction/Perform 10
  • Interaction/Social 10
  • +1 AV Training Interaction modifier
  • +1 Training Empathy modifier
  • +5 EV Training Interaction modifier
  • Talented and Natural (Interaction)
  • [any] Good Looks 5 (+5 EV Social)
  • any Flaw

Corp[edit | edit source]

The big businesspeople. Money and refinement. And if you believe that, here's some land ready for exploitation.

  • Cash 6
  • +1 AV Interaction/Social Training modifier
  • Academics/Business 10
  • Action/Sports 10
  • Art/any 10
  • Interaction/Performance 10
  • Tactics/Deceit 10
  • Tech/Use 10
  • +5 EV Interaction Training modifier
  • Contact
  • +1 Attribute Evolutionary modifier
  • Debt or Enemy or Vice or Wanted

Criminal[edit | edit source]

  • Security/Crime 10

Pick 9:

  • +1 Evolutionary modifier to any Attribute
  • -1 Evolutionary modifier to any Attribute (Attribute 1+)

or

  • any schtick (20 points)

or

  • 2 Evolutionary Attribute points

or

  • +5 EV [any] Skill [any type] modifier (different each time)

or (2 Picks)

  • +1 AV [any] Skill [any type] modifier (different each time)

3 of:

  • Debt or Enemy or Vice or Wanted

Devout[edit | edit source]

One of the Mystics that follow the teachings of the Emperor.

  • 4 Mystic Powers (Creature, Esotech, Kung Fu or Sorcery)
  • Focus 8 or Power 8
  • Occult/Sorcery 10 or Occult/Creature 10 or Occult/Mystic 10
  • Code of Honour or Obligation or Wanted

Evolutionary[edit | edit source]

The illegal. The secret revolutionary. The next step in human evolution.

  • +1 Evolutionary modifier to 5 Attributes (may be same)
  • -1 Evolutionary modifier to 5 Attributes (Attribute 1+, may be same)
  • 4 Evolutionary Powers (Attribute, Creature or Super)
  • Wanted and Secret or Obligation and Social Stigma

or

  • +1 Evolutionary modifier to 4 Attributes (may be same)
  • +1 AV [any Proficiency] Evolutionary modifier or 2 Evolutionary Powers (Attribute, Creature or Super)
  • +1 AV Evolutionary modifier to [any] Proficiency
  • Secret or Social Stigma

Navy[edit | edit source]

The nobility. The upper class. The Hand of the Navy.

  • Cash 6
  • Action/Martial Arts 10
  • Deceit/Tactics 10
  • Guns/Gunnery 10
  • Interaction/Leadership 10
  • Pursuit/Captain 10
  • Tech/Use 10
  • Tech/Juryrig 10
  • Training Pursuit Schtick
  • Title (Ensign) (10 points)
  • Code of Honor or Wanted

Noble[edit | edit source]

The nobility. The Ex-Navy. The Bureaucrat.

  • Cash 10
  • Action/Martial Arts 10
  • Guns/Guns 10
  • Interaction/Leadership 10
  • Academics/[any] 10
  • Arts/[any] 10
  • Interaction/Perform 10
  • Pursuit/Ride 10
  • Tech/Use 10
  • +5 EV [any] Training modifier
  • +5 EV Social Evolutionary Good Looks
  • Noble (0 points)
  • Code of Honor or Obligation or Wanted or Debt

Pilot[edit | edit source]

Flyga. Köra. Åka.

  • +1 AV Pursuit [Cyber, Evolutionary or Training] modifier
  • +1 AV any Pursuit Proficiency [Cyber, Evolutionary or Training] modifier
  • +5 EV [Cyber, Evolutionary or Training] modifier Pursuit
  • Vehicle +extra Schticks(5 Tech schticks) or 5 Training Pursuit Schticks
  • Obligation or Debt or Wanted

Proletariat[edit | edit source]

The worker class. The cloned ones. Duh.

  • +4 Strength Evolutionary modifier
  • +4 Toughness Evolutionary modifier
  • Evolutionary Death Resistance
  • -2 Mind or Spirit Attributes Evolutionary modifier
  • Unusual looks (Large)
  • Social Stigma
  • Any Flaw

Relic Hunter[edit | edit source]

  • Academics/[any] 10
  • Action/Stunt 10
  • Action/Martial Arts 10 or Guns/Guns 10
  • Tech/[any] 10
  • Pursuit/[any] 10
  • Artifact (20p)
  • Use Artifacts
  • +1 Luck Training modifier
  • Security/Intrusion 10
  • Contact Network (40p) or Buddy (20p) and Sidekick (20p)
  • Any flaw

Rural[edit | edit source]

  • 160 extra Attribute or Skill points (interchangeable). May only be used to buy Attributes or Skills.
  • Option: any Flaw and 10 more points to the pool.

Ship Owner[edit | edit source]

  • Access to Frigate+extra Schticks(5 Tech Schticks).
  • +1 AV [any] Skill [any type] modifier
  • Pursuit/Captain 10
  • any 1 schtick
  • Code of Honor or Obligation or Debt or Wanted

Soldier[edit | edit source]

  • +1 AV Guns [Training or Cyber] modifier
  • +1 AV Action [Training or Cyber] modifier
  • Battle Experience (+1 Shot)
  • Combat Cool (+1 Initiative)
  • 3 Gun [Training or Cyber] Schticks
  • Mental Affliction or Wanted or Enemy

Tribesman[edit | edit source]

The rock people. The natives. Brothers and sisters of the secret ways.

  • Soul 5
  • 1 Mystic Power (Creature, Fu or Sorcery)
  • Debt or Wanted or Code of Honor or Obligation

Universitarian[edit | edit source]

  • 10 Skill adds
  • +1 AV [any] Skill Cybernetic, Evolutionary or Training modifier
  • +3 EV [any] Skill Cybernetic, Evolutionary or Training modifier
  • Academics/[any] 10
  • 2 Extra Academics Proficiencies
  • Any flaw

Earthdawn![edit | edit source]

  • Troll:

+6 Str, +5 Tou, -3 Mov, -1 Per, +1 Focus, Heat Sight, Armor 1

  • Orc:

+2 Luck, +5 Str, +2 Tou, -1 Man, -1 Emp, +2 Focus, +1 Mov, Lowlight

  • Human:

+5 Luck, 3 Versatility Schticks (or 60p combined)

  • T'skrang:

+2 Agi, +2 Tou, +2 Cha, Tail +5 EV Stunt, +2 Man, +2 Emp

  • Windling:

Astral Sensitive, +6 Luck, -4 Str, -3 Tou, +2 Wits, +2 Emp, +3 Cha, +2 Agi, Flight (Mov+2)

  • Dwarf:

Heat Sight, +3 Str, +3 Tou, +3 Focus, -1 Man, -2 Mov, +3 Emp (100)

  • Elf:

+3 Agi, -2 Tou, +2 Wits, +2 Per, +2 Focus, +2 Emp, +1 Cha, Lowlight (100)

  • Obsidiman:

-2 Agi, +10 Str, +6 Tou, -2 Man, -2 Wits, -2 Luck, -6 Mov, Armor 5, Hibernation (100)

  • Blood Elf:

+3 Agi, +2 Per, +2 Focus, -1 Emp, +3 Cha, Lowlight (100)

Shadowrun![edit | edit source]

The ability modifiers below are added last, after all other modifiers, and can thus raise an attribute to superhuman levels.

Metarace Ability modifiers Point cost
Elf +2 Agility +2 Charisma, -2 Tou, +2 Wits, +2 Per, Soul 2,
Low-Light, Prejudice
80p
Dwarf +3 Strength, +3 Toughness, +2 Focus, -2 Move, -2 Agility,
+1 Empathy, Thermo, Soul 2, Prejudice
80p
Orc +5 Strength, +5 Toughness, -1 Charisma, -2 Manipulation,
-1 Intelligence, -2 Move, +1 Focus, Low-Light, Soul 2, Prejudice
80p
Troll +6 Strength, +7 Toughness, -2 Charisma, -2 Manipulation,
-1 Perception, -2 Intelligence, -2 Move, Thermo, Armor 1, Soul 2, Prejudice
80p
Earthdawn survivor Troll +6 Strength, +7 Toughness, -1 Perception, -2 Intelligence,
-1 Luck, -3 Move, Thermo, Armor 1, Soul 2, Prejudice
100p

D&D mod[edit | edit source]

Shockpoints are now called Hitpoints.
SkillMax is called level.
You may buy 10 points of Hitpoints per level.
Characters gain Soul 5.
Occult powers are now Alchemy/Arcane Magic/Divine Magic/Inherent Powers/Use Magic Device.
New Perk: 20 points:Able to buy a prohibited Proficiency or a prohibited Sorcery Schtick.
New Schtick: Dodge: 20 points. +2 Defense.

Barbarian[edit | edit source]

  • Hitpoints 1/1.
  • May not buy Occult or Academics.
  • Action, Guns SkillMax+1.
  • May not use Heavy Armor.

Bard[edit | edit source]

  • Hitpoints 1/3.
  • May not buy Divine Magic.
  • Bardic Music.
  • Interaction SkillMax+1.
  • May only use one Martial Weapon.
  • May not use Heavy Armor.
  • May cast spells in Light Armor.

Cleric[edit | edit source]

  • Hitpoints 1/2.
  • May not buy Arcane Magic.
  • Divine Magic SkillMax+1.
  • May cast spells in Armor.
  • May not use Martial Weapons.
  • Healing.

Druid[edit | edit source]

  • Hitpoints 1/2.
  • May not buy Arcane Magic.
  • Divine Magic SkillMax+1.
  • May cast spells in Armor.
  • Shapeshift Creature Power.
  • May only buy Nature-based Sorcery Schticks.
  • May only use Padded, Leather and Hide Armor.
  • May not use metal weapons.
  • Animal Companion:20p.

Fighter[edit | edit source]

  • Hitpoints 2/3.
  • May not buy Occult powers.
  • Action, Guns SkillMax+1.
  • May buy Signature Weapon.

Monk[edit | edit source]

  • Hitpoints 1/2.
  • May not buy Occult powers except Inherent Powers.
  • (May not use Armor.)
  • (Gains Focus/2 Defense. May buy +1 Defense per level for 10 points.)
  • (May attack two times per Attack Action.)
  • (May buy +1 Unarmed damage per level at a cost of 10 points.)
  • (May buy +2 Move per level for 10 points.)

...or use Fu Schticks.

Paladin[edit | edit source]

  • Hitpoints 2/3.
  • May not buy Occult powers except Divine Magic.
  • May only buy the Enhancement and Healing Schticks.
  • Martial Arts, Throwing, Guns, Ride SkillMax+1.
  • Healing Power: [Inherent Power]+Power/0.Heal EV shockpoints and EV/5 Wound.

Ranger[edit | edit source]

Rogue[edit | edit source]

Sorcerer[edit | edit source]

Wizard[edit | edit source]

Advanced Classes[edit | edit source]

Basic class may be taken at start (Normally 10).
Heroic may normally be taken at 14.
Epic may normally be taken at 17.
You may only acquire optional features after all mandatory features are acquired.
While advanced classes are in effect all schtick purchases within the class cost half as much, purchases that exist in the class schtick-list are at normal cost and non-class purchases are at double cost. EDIT: Basic ska ha 8 optional, Heroic 14 och Epic 14. Alla klasser har inte det.

Missing Classes[edit | edit source]

Sailor
<The Island Peoples>(Indonesia, Malaysia, Oceania)
<Land of The Rising Sun>
<Zoroastrian Empire>
<Zoroastrian Empire:Middle North> (Summoning Kung Fu Monks people)
<Zoroastrian Empire:West> (Persian/Arabian)
<Zoroastrian Empire:Middle(India)
<Zoroastrian Empire:East> (China)
<Northern Forestpeople >(North of the Undead Empire)
<Northern Hunters>(Inuit Empire, Ice Magic, Dragons Rest)
Inquisitor (The Young Kingdoms)

General Fantasy! Classes[edit | edit source]

Air[edit | edit source]

Schtick list: Creature, Wits, Luck and .
Supernatural Elemental aspect.

Basic[edit | edit source]

  • Flaw: -2 Toughness (-2)
  • Modifier: +1 Stunt (2)
  • Modifier: +2 Agility (2)
  • Modifier: +2 Wits (2)
  • Modifier: +2 Luck (2)
  • Optional Flaw: at 2 and 4 points.
  • Optional Modifier: +8 EV Wits (2)
  • Optional Creature or Sorcery: Flight 2p, Dematerialization 2p or 4p Sorcery:Air (2)
  • Optional Creature: Flight 2p (1)
  • Optional Creature: Dematerialization 2p (1)
  • Optional Creature/Sorcery: 4p Boost Schticks (2)

Heroic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: Blast:Wind ( (2)
  • Modifier: Initiative +2 (2)
  • Optional Flaw: at 4 and 8 points.
  • Optional Flaw: -2 Focus
  • Optional Modifier: +1 Action/any (2)
  • Optional Modifier: +2 Arts/any (2)
  • Optional Modifier: +2 Power (2)
  • Optional Modifier: +2 Wits (2)
  • Optional Modifier: +2 Luck (2)
  • Optional Modifier: +2 Agility (2)
  • Optional Modifier: +2 Move (2)
  • Optional Creature: 4p Boost Schticks (2)

Epic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: 4p Holy (2)
  • Modifier: +2 Wits (2)
  • Optional Flaw: at 4 and 8 points.
  • Optional Schtick: 4p Attribute: Wits (2)
  • Optional Modifier: +2 Manipulation (2)
  • Optional Modifier: +1 Deceit/any (2)
  • Optional Modifier: +2 Move (2)
  • Optional Sorcery: 4p Air (2)
  • Optional Creature: Damage Immunity: Armed Martial Arts (1)
  • Optional Creature: Damage Immunity: Blast (1)
  • Optional Creature: Damage Immunity: Ranged Weapons (1)
  • Optional Creature: 4p Insubstantial (2)
  • Optional Creature: Immortal (1)
  • Multiple Optional Creature or Sorcery: 4p Boost Schticks (2)
  • Multiple Optional Modifier: +2 Wits, Agility, Manipulation, Luck, Move or Power (2)
  • Multiple Optional Modifier: +1 Occult/Creature or Deceit/any (2)

Crossbow Archer /Archer[edit | edit source]

Choose Archery or Crossbow. Schtick types: Combat Power.

Flaws[edit | edit source]

Basic[edit | edit source]

  • Modifier: +1 Ranged Weapons/Archery (2)
  • Modifier: +1 Action/Dodge (2)
  • Modifier: +2 Perception (2)
  • Optional Flaw: Must choose one at 2p (-1)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Modifier: +2 Agility (2)
  • Optional Modifier: +1 Action/Martial Arts (2)
  • Optional Combat: Any 4p Combat Powers (2)
  • Optional Combat: Any 4

Heroic[edit | edit source]

  • Modifier: +1 Ranged Weapons/Archery (2)
  • Modifier: +1 Action/Dodge (2)
  • Modifier: Veteran and Elite or any with those prerequisites (2)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Modifier: +1 Action/Martial Arts (2)
  • Optional Modifier: +2 Focus (2)
  • Optional Combat: Any 4p Combat Powers (2)
  • Optional Combat: Any 4p Combat Powers (2)
  • Optional Combat: Any 4p Combat Powers (2)
  • Optional Combat: Any 4p Combat Powers (2)

Epic[edit | edit source]

  • Modifier: +1 Ranged Weapons/Archery (2)
  • Perk: Talented and Natural or any with those prerequisites (1)
  • Perk: Superiority: Ranged Weapons/Archery (2)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Modifier: +1 Pursuit/Ride (2)
  • Optional Modifier: +2 Focus (2)
  • Optional Modifier: +2 Perception (2)
  • Optional Modifier: +2 Agility (2)
  • Optional Modifier: +2 Wits (2)
  • Optional Modifier: +2 Luck (2)
  • Multiple Optional Flaw: Must choose one at each 6p (-1)
  • Multiple Optional Combat: Any 4p Combat Powers (2)
  • Multiple Optional Modifier: +1 to Ranged Weapons/any, Deceit/Tactics, Interaction/Leadership (2)
  • Multiple Optional Modifier: +1 Wound Threshold, 10 Shock points (2)

Crafter[edit | edit source]

Schtick types: Arts, Craft, Interaction/Social, Occult Skill, Item, Magic Item/Artifact, Marvel Artifact.

Basic[edit | edit source]

  • Modifier: +1 Interaction/Social (2)
  • Modifier: +1 Arts (all) (2)
  • Modifier: +1 Craft/Build (2)
  • Optional Resources: Resources +2 (2)
  • Optional Modifier: +1 Craft/Repair (2)
  • Optional Modifier: +1 all Mind (2)
  • Optional Item: any 4p Artifact Schtick (2)
  • Optional Perk: Guild Membership (0)

Heroic[edit | edit source]

  • Modifier: +1 Arts (all) (2)
  • Modifier: +1 Craft/Build (2)
  • Schtick: 4p Magic Item (2)
  • Optional Schtick: 4p Artifact Schtick (2)
  • Optional Schtick: 4p Artifact Schtick (2)
  • Optional Modifier: +1 Occult/Artifact (2)
  • Optional Modifier: +1 all Mind (2)
  • Optional Perk: Guild Master (1)
  • Optional Perk: Workshop (1)
  • Optional Perk: Apprentices (1)
  • Optional Perk: Guards (1)
  • Optional Perk: Resources +2 (2)

Epic[edit | edit source]

  • Modifier: +1 Arts (all) (2)
  • Modifier: +1 Craft/Build (2)
  • Schtick: 4p Artifact Schtick (2)
  • Optional Perk: Royal Master of [the Craft] (2)
  • Optional Perk: Magic Workshop (2)
  • Optional Modifier: +1 all Mind (2)
  • Optional Perk: Created or Summoned Servants (2)
  • Optional Perk: Created or Summoned Bodyguards (2)
  • Optional Perk: Resources 4 (2)
  • Optional Modifier: +1 Craft/any (2)
  • Multiple Optional Schtick: Any 4p Artifact Schtick, Magic Item or Perk:Contact/Unnamed/Support (2)
  • Multiple Optional Modifier: +1 to Craft/any, Occult/Artifact or Arts (all) (2)
  • Multiple Optional Perk: 4p Favor (2)

Creature[edit | edit source]

Schtick types: Creature Powers.

Flaws[edit | edit source]

  • Social Stigma (The Beast is coming! Run!)
  • Distinctive Features (Blue, with 2 giant pincers? That's what it looked like? - I think it was a she.)
  • Creature Flaw (What do you fear? What can damage you? How do you work?)

Basic[edit | edit source]

  • Creature Flaw: Any (-1)
  • Modifier: +1 any Attribute (1)
  • Schtick: any 4p Creature (2)
  • Schtick: any 4p Creature (2)
  • Schtick: any 4p Creature (2)
  • Optional Creature Flaw: Any (-1)
  • Optional Creature Flaw: Any (-1)
  • 1 Flaw after 2 and 4 optional points bought
  • Optional Schtick: any 4p Creature (2)
  • Optional Schtick: any 4p Creature (2)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any other Attribute (1)

You may not enhance an Attribute with more than [StatMax] points.

  • Optional Modifier: -2 any Attribute and +3 any other Attribute (1)
  • Optional Modifier: -2 any Attribute and +3 any other Attribute (1)
  • Optional Modifier: -2 any Attribute and +3 any other Attribute (1)
  • Optional Modifier: -2 any Attribute and +3 any other Attribute (1)

Heroic[edit | edit source]

  • Schtick: any 4p Creature (2)
  • Modifier: +1 Occult/Creature (2)
  • Modifier: +1 any Attribute (1)
  • Modifier: +1 any other Attribute (1)
  • Optional Flaw: Any at 4p (-1)
  • Optional Flaw: Any at 8p (-1)
  • Optional Creature: 4p Booster Schticks (2)
  • Optional Creature: 4p Booster Schticks (2)
  • Optional Creature: 4p Booster Schticks (2)
  • Optional Schtick: any 4p Creature (2)
  • Optional Schtick: any 4p Creature (2)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Attribute (1)

Epic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Modifier: +1 any Attribute (1)
  • Modifier: +1 any other Attribute (1)
  • Creature: 4p Booster Schticks (2)
  • Optional Unique: Big Bruiser and +1 Toughness or Blood Frenzy and +1 Strength (2)
  • Optional Schtick: any 4p Sorcery or Creature (2)
  • Optional Schtick: any 4p Sorcery or Creature (2)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Attribute (1)
  • Multiple Optional Schtick: 4p Booster Schticks (2)
  • Multiple Optional Modifier: +1 Occult/any (2)
  • Multiple Optional Schtick: any 4p Creature (2)

Duellist[edit | edit source]

Schtick types: Combat Powers, Skill.

Flaws[edit | edit source]

  • Arrogant
  • Enemy
  • Specific Style (-2 with other Fighting Style)
  • Wanted/Watched/Hunted
  • Obligation
  • Debts
  • Vice

Basic[edit | edit source]

  • Modifier: +1 Action/Martial Arts or Ranged Weapons/any (2)
  • Modifier: +1 Deceit/Bluff (2)
  • Modifier: +1 Agility (1)
  • Modifier: +1 Charisma (1)
  • Optional Flaw: required at 2 and 4 points (-1/-1)
  • Optional Schtick: any Skill (Deceit) or any Duellist Style prereq. (2)
  • Optional Flaw: at 2 and 4 (-1/-1)
  • Optional Modifier: +1 Toughness (1)
  • Optional Modifier: +1 Wits (1)
  • Optional Modifier: +10 Health (1)
  • Optional Modifier: +1 Wound Treshold, +2 Health (1)
  • Optional Combat: Any 4p Combat Power or Skill Schtick (2)

Heroic[edit | edit source]

  • Modifier: +1 Action/Martial Arts or Ranged Weapons/Guns (2)
  • Modifier: +1 Interaction/Social (2)
  • Modifier: +1 Manipulation (1)
  • Modifier: +1 Strength (1)
  • Optional Flaw: required at 4 and 8 points (-1/-1)
  • Optional Schtick: any Skill (Deceit) or any Duellist Style prereq. (2)
  • Optional Modifier: +1 Action/Stunt (2)
  • Optional Modifier: +1 Deceit/Trick (2)
  • Optional Modifier: +1 Interaction/any (2)
  • Optional Modifier: +1 Wound Treshold, +2 Health (1)
  • Optional Modifier: +10 Health (1)
  • Optional Modifier: +2 Initiative (1)
  • Optional Modifier: +1 Perception (1)
  • Optional Combat: Any 4p Combat Power or Skill Schtick (2)

Epic[edit | edit source]

  • Modifier: +1 Action/Martial Arts or +1 Ranged Weapons/Guns (2)
  • Schtick: Any 4p Combat Power or Skill Schtick (2)
  • Modifier: +1 Luck (2)
  • Modifier: +1 Focus (2)
  • Optional Flaw: required at 4 and 8 points (-1/-1)
  • Optional Perk: any 4p Contact (2)
  • Optional Modifier: +2 Wound Threshold, +5 Health (2)
  • Optional Modifier: +20 Health (2)
  • Optional Modifier: +2 Initiative (2)
  • Optional Modifier: +1 Power (1)
  • Optional Modifier: +1 Empathy (1)
  • Optional Perk: any 2p Rank or Status (1)
  • Optional Perk: add 6 to Resources (3)
  • Optional Flaw: required at each 6 points (-1)
  • Multiple Optional Combat: Any 4p Combat Power or Skill Schtick (2)
  • Multiple Optional Modifier: +2 to any Attribute (1)
  • Multiple Optional Modifier: +1 Action/any, Deceit/any, Ranged Weapons/Guns or Interaction/any (2)

Action!/Class/Advanced/Earth Action!/Class/Advanced/Undead

Explorer[edit | edit source]

Schtick types: Skill, Attribute.

Basic[edit | edit source]

  • Modifier: +1 Perception (1)
  • Modifier: +1 Empathy (1)
  • Modifier: +1 Observation/any or +1 Action!/any or +1 Interaction/Social (2)
  • Schtick: any 4p Skill or Attribute Schtick (2)
  • Optional Modifier: +1 Observation/any or +1 Action!/any or +1 Survival/any (2)
  • Optional Schtick: any 4p Skill or Attribute Schtick (2)
  • Optional Modifier: +1 any Body attribute (1)
  • Optional Modifier: +1 any Soul attribute (1)
  • Optional Modifier: +1 any Mind attribute (1)
  • Optional Modifier: +1 any Society attribute (1)

Heroic[edit | edit source]

  • Modifier: +1 Charisma (1)
  • Modifier: +1 Luck (1)
  • Modifier: +1 Observation/any or +1 Action!/any or Interaction/Social (2)
  • Modifier: +1 Observation/any or +1 Action!/any or Interaction/Social (2)
  • Optional Schtick: 4p Skill or Attribute or Unique Schtick (2)
  • Optional Schtick: 4p Skill or Attribute or Unique Schtick (2)
  • Optional Schtick: 4p Skill or Attibute or Magic Item Schtick (2)
  • Optional Perk: Title: Explorer or Gentleman(2)
  • Optional Perk:any 4p Perk (2)
  • Optional Perk: Henchman (20p) (2)

Epic[edit | edit source]

  • Modifier: +1 any Attribute (1)
  • Modifier: +1 any other Attribute (1)
  • Modifier: +1 Observation/any or +1 Action!/any or Interaction/Social (2)
  • Schtick: any 4p Schtick (2)
  • Optional Schtick: any 4p Schtick (2)
  • Optional Schtick: any 4p Schtick (2)
  • Optional Schtick: any 4p Schtick (2)
  • Optional Perk: Rank: Lieutenant (2)
  • Optional Modifier: Resources +2 (2)
  • Optional Perk: Title: Royal Explorer (2)
  • Mulitple Optional Modifier: +1 Observation/any or +1 Action!/any or Interaction/Social (2)
  • Multiple Optional Attribute: +1 to two different Attributes (2)
  • Multiple Optional Perk: any 4p Perk (2)

Farmer[edit | edit source]

Schtick list: Attribute, Skill

Basic[edit | edit source]

  • Modifier: +2 Profession/Farmer (2)
  • Modifier: +1 all Body Attributes (3)
  • Schtick: Any 4p Body Attribute (2)
  • Flaw: Illiterate (-1)
  • Optional Flaw: -1 Manipulation (-1)
  • Optional Flaw: -1 Intelligence (-1)
  • Optional Modifier: +1 Empathy (1)
  • Optional Modifier: +1 Body Attributes (3)
  • Optional Schtick: Any 4p Body Attribute or Empathy (2)
  • Optional Schtick: Any 4p Body Attribute or Empathy (2)

Heroic[edit | edit source]

  • Modifier: +2 any Body Attribute (2)
  • Schtick: Any 4p Attribute or Action, Deceit, Interaction, Observation, Pursuit/Ride, Profession/Farmer (2)
  • Modifier: +1 any Action, Deceit, Interaction, Observation, Pursuit/Ride, Profession/Farmer (2)
  • Optional Modifier: +2 Charisma (2)
  • Optional Modifier: +2 Wits (2)
  • Optional Modifier: +1 Empathy (1)
  • Optional Modifier: +1 Body Attributes (3)
  • Optional Schtick: Any 4p Attribute or Action, Deceit, Interaction, Observation, Pursuit/Ride, Profession/Farmer (2)
  • Optional Perk: Title(Gentleman) (2)

Epic[edit | edit source]

  • Modifier: +1 Any Body, Empathy, Charisma or Wits (2)
  • Schtick: Any Attribute or Skill (2)
  • Modifier: +1 any Action, Deceit, Interaction, Observation, Pursuit/Ride, Profession/Farmer (2)
  • Optional Schtick: Any 4p Combat Power (2)
  • Optional Schtick: Any 4p Occult Schtick (2)
  • Optional Perk: Contact Network (4)
  • Optional Perk: Title(Baron) (4)
  • Multiple Optional Schtick: Any 4p Attribute or Skill (2)
  • Multiple Optional Modifier: +2 any Body, Empathy, Wits, Charisma (2)
  • Modifier: +1 any Action, Deceit, Interaction, Observation, Pursuit/Ride, Profession/Farmer (2)

Farmlands[edit | edit source]

Schtick list: Creature.
Supernatural Nature aspect.

Basic[edit | edit source]

  • Modifier: +2 Profession/Farmer (2)
  • Modifier: +2 Toughness (2)
  • Modifier: +2 Empathy (2)
  • Optional Flaw: -2 Manipulation (-2)
  • Optional Modifier: +8 EV Empathy-based Interaction/Willpower (2)
  • Optional Creature: Regeneration 4p (10 SP, 2W/min) (2)
  • Optional Sorcery: 4p Farmlands (2)
  • Optional Creature: 4p Boost Schticks (2)

Heroic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: 4p Growth ( (2)
  • Modifier: +2 Empathy (2)
  • Optional Modifier: +1 Interaction/any (2)
  • Optional Modifier: +2 Power (2)
  • Optional Modifier: +2 Strength (2)
  • Optional Modifier: +2 Charisma (2)
  • Optional Modifier: +2 Wits (2)
  • Optional Modifier: +2 Profession/any (2)
  • Optional Creature: 4p Boost Schticks (2)

Epic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: 4p Holy (2)
  • Modifier: +2 Empathy (2)
  • Optional Schtick: 4p Attribute: Empathy (2)
  • Optional Modifier: +2 Profession/any (2)
  • Optional Modifier: +1 Interaction/any (2)
  • Optional Creature: Holy Bolt (1)
  • Optional Creature: Damage Immunity: Armed Martial Arts (1)
  • Optional Creature: Damage Immunity: Blast (1)
  • Optional Creature: Damage Immunity: Ranged Weapons (1)
  • Optional Creature: Influence (1)
  • Optional Creature: Inevitable Comeback (1)
  • Multiple Optional Creature or Sorcery: 4p Boost Schticks (2)
  • Multiple Optional Modifier: +2 Strength, Toughness, Empathy, Wits, Charisma or Power (2)
  • Multiple Optional Modifier: +1 Occult/Creature or Interaction/any (2)

Action!/Class/Advanced/Fire

Forest[edit | edit source]

Schtick list: Creature.

Basic[edit | edit source]

  • Modifier: +2 Survival/Forest (2)
  • Modifier: +2 Toughness (2)
  • Modifier: +2 Strength (2)
  • Optional Flaw: -2 Agility (-20)
  • Optional Modifier: +8 EV Strength-based Action/Stunt (2)
  • Optional Creature: 4p Adaptation: Forest (2)
  • Optional Sorcery: 4p Forest (2)
  • Optional Creature or Sorcery: 4p Boost Schticks (2)

Heroic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: 4p Regeneration (10 SP, 2W/min) (2)
  • Modifier: +2 Toughness (2)
  • Optional Flaw: -2 Agility (-2)
  • Optional Creature: 4p Call: Create Sapling (2)
  • Optional Creature: 4p Growth (2)
  • Optional Creature: +2 Power (2)
  • Optional Modifier: +2 Empathy (2)
  • Optional Modifier: +2 Strength (2)
  • Optional Modifier: +2 Survival/Forest (2)
  • Optional Creature or Sorcery: 4p Boost Schticks (20)

Epic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: 4p Elemental: Forest (2)
  • Modifier: +2 Toughness (2)
  • Optional Flaw: -2 Agility (-2)
  • Optional Schtick: 4p Attribute: Toughness (2)
  • Optional Modifier: +2 Survival/Forest (2)
  • Optional Modifier: +1 Observation/Notice (2)
  • Optional Creature: 4p Call: Forest Creatures (2)
  • Optional Creature: Damage Immunity: Armed Martial Arts (1)
  • Optional Creature: Damage Immunity: Blast (1)
  • Optional Creature: Damage Immunity: Ranged Weapons (1)
  • Optional Creature: Sense Chi (1)
  • Optional Schtick: Any 4p Sorcery or Creature Power (2)
  • Multiple Optional Creature or Sorcery: 4p Boost Schticks (2)
  • Multiple Optional Modifier: +2 Strength, Toughness, Empathy or Power (2)
  • Multiple Optional Modifier: +1 Occult/Creature (2)

Hunter[edit | edit source]

Schtick list: Skill.

Basic[edit | edit source]

  • Modifier: +1 Toughness (1)
  • Modifier: +1 Perception (1)
  • Modifier: +1 Survival/any (2)
  • Modifier: +1 Action/Athletics (2)
  • Optional Modifier: +1 Agility (1)
  • Optional Modifier: +1 Move (1)
  • Optional Modifier: +1 Ranged Weapons/any (2)
  • Optional Modifier: +1 Security/Sneak (2)

Heroic[edit | edit source]

  • Modifier: +1 Agility (1)
  • Modifier: +1 Move (1)
  • Modifier: +1 Survival/any (2)
  • Modifier: +1 Ranged Weapons/any (2)
  • Optional Perk: 20p Companion (2)
  • Optional Schtick: +1 Wound Threshold and +12 Shock Points (2)
  • Optional Modifier: +1 Toughness (1)
  • Optional Modifier: +1 Perception (1)
  • Optional Modifier: +1 Action/Stunt (2)
  • Optional Modifier: +1 Security/Sneak (2)
  • Optional Modifier: +1 Observation/Recon (2)

Epic[edit | edit source]

  • Schtick: 4p Unique or Attribute (2)
  • Perk: Veteran+Elite, Assault or Defensive (1)
  • Perk: Veteran+Elite, Assault or Defensive (1)
  • Modifier: +1 Observation/Notice (2)
  • Optional Perk: House (40p) (4)
  • Optional Schtick: +1 Wound Threshold and +13 Shock Points (2)
  • Optional Perk: Veteran+Elite, Assault, Defensive (1)
  • Optional Perk: Superior (3)
  • Optional Schtick: any 4p Attribute or Schtick (2)
  • Multiple Optional Modifier: +1 Action/any, Ranged Weapons/any, Observation/any, Security/Sneak, Survival (2)
  • Multiple Optional Modifier: +1 Perception, Toughness, Agility or Move (1)
  • Multiple Optional Modifier: +1 Wound Threshold and +12 Shock Points (2)

Action!/Class/Advanced/Ice

Knight[edit | edit source]

Schtick list: Combat Power.

Basic[edit | edit source]

  • Schtick: Weapons Training (1)
  • Schtick: Shield Training (1)
  • Schtick: Armor Training (1)
  • Schtick: Mounted Training (1)
  • Modifier: +1 Pursuit/Ride or Action/Martial Arts (2)
  • Optional Modifier: +1 Pursuit/Ride or Action/Martial Arts (2)
  • Optional Schtick: Command! (1)
  • Optional Schtick: Charge! (1)
  • Optional Modifier: +5 Shock points, +2 Wound Threshold (2)

Heroic[edit | edit source]

  • Schtick: Defense Training (1)
  • Schtick: Knightly Style (1)
  • Schtick: Any 4p Schtick (2)
  • Modifier: +1 Pursuit/Ride or Action/Martial Arts (2)
  • Optional Modifier: +1 Pursuit/Ride or Action/Martial Arts(2)
  • Optional Modifier: +20 Health (2)
  • Optional Modifier: +2 Wound Threshold, +5 Health (2)
  • Optional Modifier: +1 Interaction/Leadership (2)
  • Optional Modifier: +1 Deceit/Tactics (2)
  • Optional Combat: Any 4p Combat Power (2)

Epic[edit | edit source]

  • Modifier: +1 Action/Martial Arts (2)
  • Modifier: +1 any Skill (2)
  • Schtick: any 4p Schtick (2)
  • Optional Modifier: +2 any Body Attribute (2)
  • Optional Modifier: +2 any Mind Attribute (2)
  • Optional Modifier: +2 any Spirit Attribute (2)
  • Optional Modifier: +2 any Soul Attribute (2)
  • Optional Modifier: +2 any Attribute (2)
  • Optional Modifier: +2 any Attribute (2)
  • Multiple Optional Schtick: Any 4p Combat Power or Perk (2)
  • Multiple Optional Modifier: +1 to any Skill (2)
  • Multiple Optional Modifier: +1 Wound Threshold, 12 Shock points (2)

Lakes and Rivers[edit | edit source]

Schtick list: Creature.

Basic[edit | edit source]

  • Creature Power: Amphibiotic:Water (1)
  • Creature Power: Adaptation: Lakes & Rivers (1)
  • Modifier: +2 Toughness (2)
  • Modifier: +2 Agility (2)
  • Optional Flaw: Good/Bad Looks (-2)
  • Optional Modifier: +5 EV Action/Athletics (1)
  • Optional Creature: 4p Adaptation: Lakes & Rivers (2)
  • Optional Sorcery: 4p Lakes & Rivers (2)
  • Optional Creature: 4p Boost Schticks (2)

Heroic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: Regeneration (10 SP, 2 W) (2)
  • Modifier: +2 Strength (2)
  • Optional Creature: 4p Tentacle(Water) (2)
  • Optional Modifier: +2 Power (2)
  • Optional Modifier: +2 Manipulation (2)
  • Optional Modifier: +2 Wits (2)
  • Optional Modifier: +2 Profession/any (2)
  • Optional Creature: 4p Boost Schticks (2)

Epic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: Elemental: Lakes and Rivers (2)
  • Modifier: +2 Agility (2)
  • Optional Schtick: Attribute: Agility (2)
  • Optional Modifier: +1 Action/Athletics (2)
  • Optional Modifier: +1 Medicine/Healing (2)
  • Optional Creature: 4p Call: Lakes and Rivers (2)
  • Optional Creature: 4p Transformation: Lake & River Elemental (2)
  • Optional Creature: Sense Chi (1)
  • Optional Schtick: Any 2p Creature Power (1)
  • Optional Schtick: Any 2p Creature Power (1)
  • Optional Schtick: Any 2p Creature Power (1)
  • Multiple Optional Creature: 4p Boost Schticks (2)
  • Multiple Optional Modifier: +2 Strength, Toughness, Agility, Manipulation, Wits or Power (2)
  • Multiple Optional Modifier: +1 Occult/Creature (2)

Man-At-Arms[edit | edit source]

Schtick list: Combat Power, Skill, Attribute.

Basic[edit | edit source]

  • Modifier: +1 Action/Martial Arts (2)
  • Modifier: +1 Wound Treshold, +2 Health (1)
  • Modifier: +1 Interaction/Leadership (2)
  • Modifier: +1 Charisma (1)
  • Optional Flaw: -2 Maximum Agility, Toughness and Strength (-3)
  • Optional Perk: 2p Combat Coolness (1)
  • Optional Perk: 2p Battle Experience (1)
  • Optional Perk: Battlehardened 2, +20 Health (2)
  • Optional Modifier: +1 Deceit/Tactics (2)
  • Optional Modifier: +1 any Skill (not cumulative with itself) (2)
  • Optional Schtick: Any 4p Combat Power (2)

Heroic[edit | edit source]

  • Modifier: +1 Action/Martial Arts (2)
  • Modifier: +1 Wound Treshold, +2 Health (1)
  • Modifier: +1 Interaction/Leadership (2)
  • Modifier: +1 Charisma (1)
  • Optional Modifier: 4p Battle Experience (2)
  • Optional Modifier: +30 Health (3)
  • Optional Modifier: 2p Combat Coolness (1)
  • Optional Modifier: +1 Deceit/Tactics (2)
  • Optional Modifier: +1 any Skill (not cumulative with itself) (2)
  • Optional Combat: Any 4p Combat Power (2)

Epic[edit | edit source]

  • Modifier: +1 Action/Martial Arts (2)
  • Schtick: any 4p Schtick (2)
  • Optional Modifier: +1 any Skill (not cumulative with itself) (2)
  • Optional Modifier: +2 any Body Attribute (2)
  • Optional Modifier: +2 any Mind Attribute (2)
  • Optional Modifier: +2 any Spirit Attribute (2)
  • Optional Modifier: +2 any Soul Attribute (2)
  • Optional Perk: Captain (2)
  • Optional Perk: Resources 4 (2)
  • Multiple Optional Combat: Any 4p Combat Power (2)
  • Multiple Optional Modifier: +1 any Skill (not cumulative with itself) (2)
  • Multiple Optional Modifier: +1 Wound Threshold and +22 Shock points or 2p Battle Experience and 2p Combat Coolness (2)

Merchant[edit | edit source]

Schtick list: Skill, Perk.

Basic[edit | edit source]

  • Modifier: +1 Interaction/Social (2)
  • Modifier: +1 Deceit/Bluff (2)
  • Modifier: +1 Observation/Bureaucracy (2)
  • Optional Resources: Resources 2 (1)
  • Optional Modifier: +1 Profession/Merchant (1)
  • Optional Modifier: +1 Charisma (1)
  • Optional Modifier: +1 Manipulation (1)
  • Optional Modifier: +1 Empathy (1)
  • Optional Perk: Guild Membership (1)

Heroic[edit | edit source]

  • Modifier: +1 Deceit/Bluff (2)
  • Modifier: +1 Interaction/Social (2)
  • Resources: Resources 2 (1)
  • Modifier: +1 Luck (1)
  • Optional Modifier: +1 Profession/Merchant (1)
  • Optional Modifier: +1 Observation/Bureaucracy (2)
  • Optional Modifier: +1 Security/Crime (2)
  • Optional Perk: Resources 2 (1)
  • Optional Perk: Guild Master (1)
  • Optional Title: 2p Noble (1)
  • Optional Perk: 2p Mansion (1)
  • Optional Perk: 2p Guards (1)
  • Optional Item: 4p Item (2)

Epic[edit | edit source]

  • Modifier: +1 Deceit/Bluff (2)
  • Modifier: +1 Interaction/Social (2)
  • Modifier: +1 Observation/Bureaucracy (2)
  • Optional Perk: 2p Royal Merchant (1)
  • Optional Perk: 2p Title: Noble (+1)
  • Optional Perk: 2p Gang: Explorers (1)
  • Optional Perk: any 2p Material (1)
  • Optional Perk: Resources 2 (1)
  • Optional Modifier: +1 Interaction/Social (2)
  • Optional Perk: 2p Merchant House (1)
  • Multiple Optional Schtick: 4p Perk:Contact, Perk:Ally, Perk:Gang (2)
  • Multiple Optional Modifier: +1 to Social/any, Deceit/any or Observation/any (2)
  • Multiple Optional Perk: 4p Favor (2)

Mountain[edit | edit source]

Schtick list: Creature.

Flaws[edit | edit source]

  • -2 Agility (-1)
  • -2 Manipulation (-1)
  • -2 Wits (-1)
  • Slow (-2 Initiative) (-1)
  • Ponderous (-2 Shot Count) (-3)
  • Naturist: Regain -1 point per day if not resting in Natural surroundings (-1)
  • Weakness: Gain 1 point of impairment per day when not resting in contact with large amounts of stone. (-5)

Basic[edit | edit source]

  • Modifier: +2 Survival/Mountain (1)
  • Modifier: +1 Empathy (1)
  • Modifier: +2 Toughness (2)
  • Modifier: +2 Strength (2)
  • Flaw required at 2 and 4 Optional points (-1/-1)
  • Optional Modifier: +8 EV Strength-based rolls (1)
  • Optional Creature or Sorcery: 4p Adaptation:Mountain or Mountain (2)
  • Optional Creature: 2p Growth: +2 Strength, +2 Toughness, -1 Agility. 12.5% Mass Increase. (1)
  • Optional Creature or Sorcery: 4p Boost Schticks (2)

Heroic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: 4p Armor (2)
  • Modifier: +2 Toughness (2)
  • Flaw required at 4 and 8 Optional points (-1/-1)
  • Optional Modifier: +2 Power (2)
  • Optional Modifier: +1 Toughness (1)
  • Optional Modifier: +2 Empathy (2)
  • Optional Modifier: +2 Strength (2)
  • Optional Modifier: +2 Survival/Mountain (1)
  • Optional Creature or Sorcery: 4p Boost Schticks (2)
  • Optional Creature: 2p Horde: Clan (Mountain Elementals) (1)
  • Optional Creature: 2p Growth: +2 Strength, +2 Toughness, -1 Agility. 12.5% Mass Increase. (1)

Epic[edit | edit source]

  • Modifier: +1 Occult/Creature (2)
  • Creature: Elemental: Mountain (2)
  • Optional Creature: Horde: 2p Clan or upgrade to 4p House (Mountain Elementals) (1)
  • Optional Modifier: +1 Survival/Mountain (1)
  • Flaw required at 4 and 8 Optional points (-1/-1)
  • Optional Schtick: 4p Attribute: Toughness (2)
  • Optional Modifier: +2 Survival/Mountain (1)
  • Optional Creature: 4p Elemental Attack: Mountain (2)
  • Optional Creature: Damage Immunity: Stones and Lava (1)
  • Optional Creature: 1p Burrowing (1)
  • Optional Creature: 2p Growth: +2 Strength, +2 Toughness, -1 Agility. 12.5% Mass Increase. (1)
  • Optional Creature: Abysmal Spines (Stone Weapons or Fists) +10 Damage (2)
  • Optional Schtick: Any 4p Sorcery or Creature Power (2)
  • Multiple Optional Creature or Sorcery: 4p Boost Schticks (2)
  • Multiple Optional Modifier: +2 Strength, Toughness, Empathy or Power (2)
  • Multiple Optional Modifier: +1 Occult/Creature (2)

Noble[edit | edit source]

Schtick list: Combat Power, Skill. Pursuit, Sorcery, Creature Power or Attribute.

Flaws[edit | edit source]


Basic[edit | edit source]

  • Modifier: +1 any Proficiency (2)
  • Modifier: +2 any Attribute (2)
  • Schtick: any 4p Combat Power, Pursuit Schtick, Sorcery Schtick, Creature Power or Attribute Schtick (2)
  • Perk: Title:Noble (0)
  • Optional Flaw: Must choose one at 2p (-1)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Perk: Resources 4 (2)
  • Optional Schtick: any 4p Combat Power, Pursuit Schtick, Sorcery Schtick, Creature Power or Attribute Schtick (2)
  • Optional Modifier: +2 any Attribute or +1 any Proficiency (2)
  • Optional Item: 4p Item (2)

Heroic[edit | edit source]

  • Modifier: +2 any Attribute or +1 any Proficiency (2)
  • Modifier: +2 any Attribute or +1 any Proficiency (2)
  • Schtick: any 4p Combat Power, Pursuit Schtick, Sorcery Schtick or Creature Power (2)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Schtick: any 4p Combat Power, Pursuit Schtick, Sorcery Schtick or Creature Power (2)
  • Optional Modifier: +1 to Supporting Character Skill Max (2)
  • Optional Modifier: +2 any Attribute or +1 any Proficiency (2)
  • Optional Resources: Resources 4 (2)
  • Optional Item: 4p Item (2)
  • Optional Perk: any 4p Supporting Character (2)
  • Optional Perk: Title:Baron (2)

Epic[edit | edit source]

  • Advanced Class: Any other Epic Advanced Class (3 x 2)
  • Optional Flaw: Must choose one at 2p (-1)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Schtick: Attribute: Charisma: Charismatic Leader (2)
  • Optional Schtick: 4p Attribute (2)
  • Optional Modifier: +1 to Supporting Character Skill Max (2)
  • Optional Resources: Resources 4 (2)
  • Optional Item: Item (2)
  • Optional Perk: Item (2)
  • Optional Perk: Title:Count (2)
  • Optional Flaw: Must choose one at each 6p (-1)
  • Multiple Optional Schtick: Any 4p Combat Power, Pursuit Schtick, Sorcery Schtick or Creature Power (2)
  • Multiple Optional Perk: any Supporting Character (2)
  • Multiple Optional Modifier: +2 any Attribute or +1 any Proficiency (2)

Plains[edit | edit source]

Basic[edit | edit source]

Heroic[edit | edit source]

Epic[edit | edit source]

Priest[edit | edit source]

Schtick list: Prayer.

Flaws[edit | edit source]

  • Vow of Truth (-1)
  • Vow of Silence (-2)
  • Vow of Secrecy (-1)
  • Vow of Poverty (-2)
  • Vow of Celibacy (-1)
  • Vow of Cleanliness (-1)
  • Holy Vow of Cleanliness (-2): Your powers do not work when dirty.
  • Vow of Humility (-1)
  • Holy Vow of Humility (-2) Your powers stop working for a day when not being humble.
  • Vow of Pacifism (-3)

Basic[edit | edit source]

  • Modifier: +1 any Main Skill of Divinity (2)
  • Modifier: +1 any Main statistic of Divinity (1)
  • Modifier: +1 any Main statistic of Divinity (1)
  • Prayer: Any 4p Main Prayer of Divinity(2)
  • Perk: Ordained Priest (0)
  • Optional Flaw: Church Obligation (-1)
  • Optional Flaw: Proscribed Behaviour (May be a Vow) (-1)
  • Optional Flaw: At 2 optional points.
  • Optional Flaw: At 4 optional points.
  • Optional Modifier: +1 Occult/Prayer (2)
  • Optional Modifier: +1 Academics/any (2)
  • Optional Modifier: +1 any Mind Attribute (1)
  • Optional Modifier: +1 any Mind Attribute (1)
  • Optional Modifier: +1 any Spirit Attribute (1)
  • Optional Modifier: +1 any Spirit Attribute (1)

Heroic[edit | edit source]

  • Modifier: +1 any Main Skill of Divinity (2)
  • Modifier: +1 any Main statistic of Divinity (1)
  • Modifier: +1 any Main statistic of Divinity (1)
  • Prayer: Any 4p Prayer not Forbidden by Divinity (2)
  • Optional Flaw: At 4 optional points.
  • Optional Flaw: At 8 optional points.
  • Optional Perk: Anointed Priest (2)
  • Optional Modifier: +1 Academics/any (2)
  • Optional Modifier: +1 Occult/Prayer (2)
  • Optional Modifier: +1 any Mind Attribute (1)
  • Optional Modifier: +1 any Mind Attribute (1)
  • Optional Modifier: +1 any Spirit Attribute (1)
  • Optional Modifier: +1 any Spirit Attribute (1)
  • Optional Modifier: +2 Power (2)
  • Optional Modifier: +2 Power (2)

Epic[edit | edit source]

  • Modifier: +1 any Main Skill of Divinity (2)
  • Modifier: +2 Power (2)
  • Schtick: Any 4p Prayer of Divinity (2)
  • Optional Flaw: At 4 optional points.
  • Optional Flaw: At 8 optional points.
  • Optional Perk: Anointed Priest -> High Priest (2)
  • Optional Perk: Supporting Character: Clan or 4p Minions: Congregation (2)
  • Optional Creature: Holy, Unholy or Undead (2)
  • Optional Modifier: +1 Interaction/Performance (2)
  • Optional Modifier: +1 Academics/any (2)
  • Optional Modifier: +1 Occult/Prayer (2)
  • Multiple Optional Prayer: any 4p Prayer not Forbidden by Divinity (2)
  • Multiple Optional Modifier: +1 Mind or Spirit Attribute, or Power (2)
  • Multiple Optional Modifier: +1 Medicine/Physician, +1 Academics/any, Interaction/Performance or Occult/Prayer (2)

Rogue[edit | edit source]

Schtick list: Skill.

Basic[edit | edit source]

  • Modifier: +2 Manipulation (20)
  • Modifier: +2 Charisma (20)
  • Modifier: +1 Interaction/Social (20)
  • Optional Perk: 4 Extra Proficiencies (Performance, Willpower, Disguise, Trick)(20)
  • Optional Modifier: +1 Deceit/Bluff (20)
  • Optional Modifier: +1 Security/Sneak (20)

Heroic[edit | edit source]

  • Modifier: +2 Empathy (10)
  • Modifier: +2 Agility (20)
  • Modifier: +1 Interaction/Social (20)
  • Modifier: +1 Deceit/Bluff (20)
  • Modifier: +1 Security/Sneak (20)
  • Optional Modifier: +2 any Attribute (20)
  • Optional Perk: 4 extra Proficiencies (Intimidation, Leadership, Acting, Tactics)(20)
  • Optional Schtick: any Skill, Attribute or Unique Schtick (Manipulation:Silver Tongue)(20)
  • Optional Schtick: any Skill, Attribute or Unique Schtick (Manipulation:Ox and Feces)(20)

Epic[edit | edit source]

  • Perk: Natural, Talented, Aptitude and Expertise to a Proficiency (Interaction/Social)(20)
  • Perk: Natural, Talented, Aptitude and Expertise to a Proficiency (Deceit/Bluff)(20)
  • Perk: Superiority to a Proficiency (Interaction/Social)(20)
  • Optional Perk: Natural, Talented, Aptitude and Expertise to a Proficiency (Security/Sneak)(20)
  • Optional Modifier: 4 extra Proficiencies (Intrusion, Crime, Forgery, Pickpocket)(20)
  • Optional Perk: Superiority to a Proficiency (Deceit/Bluff)(20)
  • Optional Perk: Supremacy to a Proficiency (Interaction/Social)(20)
  • Optional Schtick: any Attribute or Unique Schtick (Brilliant: Interaction/Social)(20)
  • Optional Schtick: any Attribute or Unique Schtick (Reflexive Action: Interaction/Social)(20)
  • Multiple Optional Modifier: +1 Charisma, Manipulation or Empathy (10)
  • Multiple Optional Modifier: +1 any Interaction, any Deceit or any Security (20)
  • Multiple Optional Schtick: any Skill, Attribute or Unique Schtick (20)

Saint, Devil or Exstant[edit | edit source]

Schtick list: Chosen Schtick type.

Flaws[edit | edit source]

  • Wandering
  • Dark fate
  • Proficiency use requires tool
  • Failing health
  • Any

Basic[edit | edit source]

Choose a Proficiency.
Choose an Attribute.
Choose a Schtick type.

  • Modifier: +2 to Chosen Proficiency (4)
  • Modifier: +2 to Chosen Attribute (2)
  • Perk: Veteran, Elite and Specialist (Skill of Chosen Proficiency and Proficiency) and +2 to Skill of Chosen Proficiency and +1 to Chosen Proficiency (4)
  • Perk: Prodigy, Effort and Aptitude (Skill of Chosen Proficiency) (2)
  • Flaw: Hero, Villain or Outcast (-1)
  • Flaw: Destitute (-1)
  • Optional Flaw: Flaw at 2 and 4p optional points chosen.
  • Optional Modifier: +2 to Chosen Attribute (2)
  • Optional Schtick: any 4p Chosen Schtick type (2)
  • Optional Schtick: Expertise (2)

Heroic[edit | edit source]

Choose a second Attribute.

  • Modifier: +2 to Chosen Proficiency (4)
  • Perk: Defensive or Assault: Chosen Proficiency (1)
  • Perk: Superior Attribute: Chosen Attribute (1)
  • Optional Flaw: Flaw at 4 and 8 optional points chosen.
  • Optional Modifier: +2 to Chosen Attribute (2)
  • Optional Modifier: +4 to second Chosen Attribute (4)
  • Optional Schtick: any 8p Chosen Schtick type (4)
  • Optional Modifier: +3 Defense or Offense with Chosen Proficiency (2)

Epic[edit | edit source]

Choose a third Attribute.

  • Optional Unique: Reflexive Action (3)
  • Optional Unique: Supernova (5)
  • Optional Chosen Attribute: Any 4p Schtick (2)
  • Optional Chosen Proficiency: Any 4p Schtick (2)
  • Multiple Optional Modifier: +2 to any Chosen Attribute (2)
  • Multiple Optional Modifier: +1 to Chosen Proficiency (2)
  • Multiple Optional Schtick: any Chosen Shtick type and Boosters (2)

Sailor[edit | edit source]

Schtick list: Skill Schticks, Attribute Schticks.

Flaws[edit | edit source]

  • Wandering
  • Dark fate
  • Proficiency use requires tool
  • Failing health
  • Any

Basic[edit | edit source]

  • Modifier: +1 to Pursuit/Sail (2)
  • Modifier: +2 to any Attribute (2)
  • Schtick: 4p Proficiency:Sail Schtick (2)
Perk: Small Ship (0)
  • Optional Flaw: Flaw at 2 and 4p optional points chosen.
  • Optional Schtick: any 4p Combat Power, Skill, Attribute, Unique or Schtick (2)
  • Optional Perk: Crew (4p Clan) (2)
  • Optional Modifier: +1 to Pursuit/Sail or Interaction/any (2)
  • Optional Modifier: +2 to any Wits (2)

Heroic[edit | edit source]

  • Modifier: +1 to Pursuit/Sail or Action/any (2)
  • Modifier: +2 to any Charisma (2)
  • Schtick: 4p Proficiency:Sail Schtick (2)
Perk: Small Ship (0)
  • Optional Flaw: Flaw at 4 and 8 optional points chosen.
  • Optional Modifier: +2 to Perception (2)
  • Optional Modifier: +4 to second Chosen Attribute (4)
  • Optional Schtick: any 8p Chosen Schtick type (4)
  • Optional Modifier: +3 Defense or Offense with Chosen Proficiency (2)

Epic[edit | edit source]

  • Modifier: +1 to Pursuit/Sail or Action/any (2)
  • Modifier: +2 to any Charisma (2)
  • Schtick: 4p Proficiency:Sail Schtick (2)
Perk: Small Ship (0)
  • Optional Unique: Reflexive Action (3)
  • Optional Unique: Supernova (5)
  • Optional Chosen Attribute: Any 4p Schtick (2)
  • Optional Chosen Proficiency: Any 4p Schtick (2)
  • Multiple Optional Modifier: +2 to any Chosen Attribute (2)
  • Multiple Optional Modifier: +1 to Chosen Proficiency (2)
  • Multiple Optional Schtick: any Chosen Shtick type and Boosters (2)

Sea[edit | edit source]

Schtick list: Creature.

Basic[edit | edit source]

  • Modifier: +2 Survival/Sea (20)
  • Modifier: +2 Toughness (20)
  • Modifier: +2 Empathy (20)
  • Optional Flaw: -2 Agility or Empathy(-20)
  • Optional Modifier: +8 EV Action/Stunt while in the Sea (20)
  • Optional Creature: Adaptation: Sea (20)
  • Optional Sorcery: Sea (20)
  • Optional Creature or Sorcery: 4 Boost Schticks (20)

Heroic[edit | edit source]

  • Modifier: +1 Occult/Creature (20)
  • Creature: Armor (20)
  • Modifier: +2 Wits (20)
  • Optional Modifier: +1 Action/Stunt (20)
  • Optional Modifier: +2 Strength (20)
  • Optional Modifier: +2 Charisma (20)
  • Optional Modifier: +2 Perception (20)
  • Optional Modifier: +2 Survival/Sea (20)
  • Optional Creature or Sorcery: 4 Boost Schticks (20)

Epic[edit | edit source]

  • Modifier: +1 Occult/Creature (20)
  • Creature: Elemental: Sea (20)
  • Modifier: +2 Perception (20)
  • Optional Modifier: +2 Survival/Sea (20)
  • Optional Modifier: +2 Action/Stunt (20)
  • Optional Creature: Elemental Attack: Sea (20)
  • Optional Creature: Adaptation: Sea (20)
  • Optional Creature: Amphibiotic: Water (20)
  • Optional Schtick: Any Sorcery or Creature Power (20)
  • Multiple Optional Creature or Sorcery: 4 Boost Schticks (20)
  • Multiple Optional Modifier: +2 Strength, Charisma, Perception, Toughness, Empathy, or Power (20)
  • Multiple Optional Modifier: +1 Occult/Creature (20)

Shadow[edit | edit source]

Schtick list: Creature.

Basic[edit | edit source]

  • Modifier: +1 Security/Sneak (2)
  • Modifier: +3 Move (3)
  • Modifier: +2 Agility, Luck or Manipulation (2)
  • Flaw: Light Sensitive (-1)
  • Optional Flaw: Vulnerable (Bright Light) (-1)
  • Optional Flaw: Powerloss (Sunlight) (-1)
  • Optional Creature: Awareness (2)
  • Optional Perk: Talented, Natural (Security/Sneak) (2)
  • Optional Schtick: One of Sorcery:Shadow, Sorcery:Shadow bolt, Creature:Dematerialization, Creature:Shadow bolt, Creature:Insubstantial, Creature:Flight, Creature:Elusive, Creature:Inevitable Comeback, Creature: Monstrous Attribute (+2 Agi, -1 any Body), or Creature:Dark Mastery (2)
  • Optional Modifier: +1 Action/Stunt, Security/any, or Deceit/any (2)

Heroic[edit | edit source]

  • Modifier: +1 Security/Sneak (2)
  • Schtick: One of Sorcery:Shadow, Sorcery:Shadow bolt, Creature:Shadow bolt, Creature:Insubstantial, Creature:Flight, Creature:Elusive, Creature:Inevitable Comeback, Creature: Monstrous Attribute (+2 Agi, -1 any Body), or Creature:Dark Mastery (2)
  • Modifier: +2 Agility or Manipulation (2)
  • Optional Modifier: +2 Move (2)
  • Optional Modifier: +2 Agility, Luck or Manipulation (2)
  • Optional Modifier: +1 Action/Stunt, Security/any, or Deceit/any (2)
  • Optional Perk: Veteran, Elite (Security/Sneak) (2)
  • Optional Perk: Superiority (Security/Sneak) (2)
  • Optional Schtick: Transform: Shadow (2)
    • -2 Strength, -2 Toughness, Flaw:No Voice, Flaw:Insubstantial, +6 Move

Epic[edit | edit source]

  • Modifier: +1 Security/Sneak (2)
  • Schtick: One of Sorcery:Shadow, Sorcery:Shadow bolt, Creature:Shadow bolt, Creature:Insubstantial, Creature:Flight, Creature:Elusive, Creature:Inevitable Comeback, Creature: Monstrous Attribute (+2 Agi, -1 any Body), or Creature:Dark Mastery (2)
  • Modifier: +2 Agility or Manipulation (2)
  • Optional Unique: Ninja Run (2)
  • Optional Modifier: +2 Move (2)
  • Optional Modifier: +2 Agility, Luck or Manipulation (2)
  • Optional Modifier: +1 Action/Stunt, Security/any, or Deceit/any (2)
  • Optional Schtick: Veteran, Elite (2)
  • Optional Schtick: Corruption: Shadow (2)
    • Flaw:Monstrous (Shadow), Flaw:Susceptibility (Sunlight), Flaw:Mark+Wretch
    • +4 Move, -2 Toughness, Creature:Insubstantial, Creature:Elusive, Flaw:Whispered Voice, Flaw:Insubstantial.
  • Multiple Optional Schtick: One of Sorcery:Shadow, Sorcery:Shadow bolt, Creature:Shadow bolt, Creature:Insubstantial, Creature:Flight, Creature:Elusive, Creature:Inevitable Comeback, Creature: Monstrous Attribute (+2 Agi, -1 any Body), or Creature:Dark Mastery (2)
  • Multiple Optional Modifier: +1 Security/Sneak, Action/Stunt or Deceit/any (2)
  • Multiple Optional Modifier: +2 Move (2)

Shaman[edit | edit source]

Schtick list: Sorcery.

Flaws[edit | edit source]

  • Obligation (Duty to Nature, the Spirits or the Tribe)
  • Good/Bad reputation (Shamen often have a reputation)
  • Geas (What have you promised away for your power?)
  • Dependent (A guard, a student or a servant. You are responsible for their lives.)
  • Enemy (Rival tribes and rogue spirits)
  • Distinctive Features (Some Shamen show their power on the outside)
  • Mental Affliction (Some Shamen are just plain crazy)

Basic[edit | edit source]

  • Perk: 2p Mentor (Spirit Guide) (1)
  • Perk: Shaman (1)
  • Modifier: +1 any Interaction or Deceit (2)
  • Modifier: +1 Ritual (2)
  • Flaw required at 2 and 4 Optional points (-1/-1)
  • Optional Flaw: Geas (-1)
  • Shaman: 4p Totem (1)
  • Optional Modifier: +1 Ritual (2)
  • Optional Ritual: 4p Summoned Ally (20p Spirit Ally) (2)
  • Modifier: +2 any Spirit Attribute (2)

Heroic[edit | edit source]

  • Modifier: +1 Ritual (2)
  • Modifier: +2 Power (2)
  • Ritual: 4p Totem (1)
  • Modifier: +2 Status vs Supernatural Creatures (+1)
  • Flaw required at 4 and 8 Optional points (-1/-1)
  • Optional Flaw: Geas (-1)
  • Optional Modifier: +1 Ritual (2)
  • Optional Modifier: +1 any Interaction or Deceit (2)
  • Optional Modifier: +2 any Spirit Attribute (2)
  • Optional Modifier: +8 EV Ritual (1)
  • Optional Creature: any 2p Creature Power (1)
  • Optional Ritual: 4p Summoned Ally (20p Spirit Ally) (2)
  • Optional Perk: 2p Henchman or Mentor (+4p Mentor, 10p Spirit or Bodyguard) (1)
  • Optional Perk: 2p Henchman (10p Spirit or Bodyguard) (1)
  • Optional Sorcery: 4p Totem (1)

Epic[edit | edit source]

  • Unique: Preternatural: Gain +4 Def, +5 Resistance and Soak vs Supernatural Creatures. (2)
  • Ritual: 8p Totem (2)
  • Modifier: +2 any Spirit Attribute (2)
  • Flaw required at 4 and 8 Optional points (-1/-1)
  • Optional Ritual: Power. Gain d10 AV (2).
  • Optional Modifier: +2 any Spirit Attribute (2)
  • Optional Perk: Shaman Faction (1, Clan)
  • Optional Perk: Spirit Faction (1, Clan)
  • Optional Modifier: +2 Status (2)
  • Mulitple Flaw required at each 6 Optional points (-1)
  • Multiple Optional Ritual or Creature: Any 4p Schticks (2)
  • Multiple Optional Perk: Any 4p Spirit Perk (2)
  • Multiple Optional Modifier: +1 to Ritual or any Interaction or Deceit (2)

Sorcerer[edit | edit source]

Schtick list: Sorcery.

Flaws[edit | edit source]

  • Arrogant (I am so cool)
  • Hunted/Watched (Sorcerers are not well seen)
  • Good/Bad reputation (Sorcerers are not well seen, sometimes Sorcerers help people)
  • Heroic (What is my power for, if not to help?)
  • Dependent (Sometimes, Sorcerers pick up stragglers)
  • Enemy (Rivals, the Inquisition, just about anyone)
  • Distinctive Features (Some Sorcerers show their power on the outside)
  • Mental Affliction (Some Sorcerers are just plain crazy)

Basic[edit | edit source]

  • Sorcery: 4p Blast, Summoning or Defense (2)
  • Sorcery: 4p Blast, Summoning or Defense (2)
  • Sorcery: Any 4p Sorcery Schtick (2)
  • Flaw required at 2 and 4 Optional points (-1/-1)
  • Optional Modifier: +1 Occult/Sorcery (2)
  • Optional Modifier: +1 any Skill (not cumulative) (2)
  • Optional Modifier: Any 4p Boost schticks (2)

Heroic[edit | edit source]

  • Sorcery: Any 4p Boost schticks (2)
  • Modifier: +2 any Attribute (2)
  • Sorcery: 4p Blast, Summoning or Defense (2)
  • Flaw required at 4 and 8 Optional points (-1/-1)
  • Optional Perk: Henchman (2p) (2)
  • Optional Modifier: +1 Occult/Sorcery (2)
  • Optional Modifier: +1 any Skill (not cumulative) (2)
  • Optional Sorcery: Any 4p Sorcery Schtick (2)
  • Optional Sorcery: Any 4p Boost schticks (2)
  • Optional Creature: any 4p Creature Power (2)

Epic[edit | edit source]

  • Modifier: +1 Occult/Sorcery (2)
  • Modifier: +2 any Attribute (2)
  • Sorcery: +2 Intelligence (2)
  • Flaw required at 4 and 8 Optional points (-1/-1)
  • Optional Perk: Assault or Defensive (2)
  • Optional Perk: Henchman (+2p) (2)
  • Optional Perk: any at half cost (2)
  • Optional Creature: any 4p Creature Power (2)
  • Optional Creature: any 4p Creature Power (2)
  • Optional Creature: any 4p Creature Power (2)
  • Mulitple Flaw required at each 6 Optional points (-1)
  • Multiple Optional Sorcery or Creature: Any 4p Boost schticks (2)
  • Multiple Optional Occult: Any 4p Occult Schtick (2)
  • Multiple Optional Modifier: +1 to any Skill (not cumulative) or +1 Occult/any (2)

Action!/Class/Advanced/Storm

Summoner[edit | edit source]

Schtick list: Golem, Creature or Sorcery for Golem, Combat Power.

Basic[edit | edit source]

  • Golem (5)
  • Modifier: +1 Perception, Power or Agility Attribute (1)
  • Modifier: +1 Perception, Power or Agility Attribute (1)
  • Modifier: +1 Pursuit/Mecha, Action!/Martial Arts, Missile Weapons/Archery, Missile Weapons/Guns, Missile Weapons/Wands (2)
  • Title: Mubtadi Summoner (0) / Freelancer (0) / Yanni (0)
  • Optional Modifier: +1 Pursuit/Mecha, Action!/Martial Arts, Missile Weapons/Archery, Missile Weapons/Guns, Missile Weapons/Wands (2)
  • Optional Modifier: +1 Perception, Power or Agility Attribute (1)
  • Optional Schtick for Golem: Any 2 Creature or Sorcery Schticks for Golem (1)
  • Optional Schtick: Any 4 points of Booster Schticks for Golem (2)

Heroic[edit | edit source]

  • Golem (5)
  • Schtick: Any 4 Creature or Sorcery schticks for Golem (2)
  • Modifier: +1 Pursuit/Mecha, Action!/Martial Arts, Missile Weapons/Archery, Missile Weapons/Guns, Missile Weapons/Wands (2)
  • Optional Perk: Golem (5)
  • Optional Modifier: +1 Pursuit/Mecha, Action!/Martial Arts, Missile Weapons/Archery, Missile Weapons/Guns, Missile Weapons/Wands (2)
  • Optional Title: Aasin Summoner (1)
  • Optional Title: Yashin Summoner (+1)
  • Optional Schtick: Any 4 Creature or Sorcery schticks for Golem (2)
  • Optional Schtick for Golem: Any 4p Boost schticks (2)
  • Optional Schtick: 4p Artifact (2)

Epic[edit | edit source]

  • Golem (5)
  • Schtick: Any 4 Creature or Sorcery schticks for Golem (2)
  • Optional Modifier: +1 Pursuit/Mecha, Action!/Martial Arts, Missile Weapons/Archery, Missile Weapons/Guns, Missile Weapons/Wands (2)
  • Optional Modifier: +1 Pursuit/Mecha, Action!/Martial Arts, Missile Weapons/Archery, Missile Weapons/Guns, Missile Weapons/Wands (2)
  • Optional Schtick: Any 2 Creature or Sorcery schticks for Golem (1)
  • Optional Schtick: Artifact 4p (2)
  • Optional Title: Almudr Summoner (1)
  • Optional Title: Sahir Summoner (+2)
  • Optional Perk: Resources 4 (2)
  • Multiple Optional Perk: Mighty Golem (5)
  • Multiple Optional Sorcery or Creature for Golem: Any 4p Boost schticks for Golem (2)
  • Multiple Optional Modifier: +1 Pursuit/Mecha, Action!/Martial Arts, Missile Weapons/Archery, Missile Weapons/Guns, Missile Weapons/Wands (2)

Thief[edit | edit source]

Basic[edit | edit source]

  • Modifier: +2 Agility (20)
  • Modifier: +1 any Action except Martial Arts (Stunt)(20)
  • Modifier: +1 any Security (Sneak)(20)
  • Optional Modifier: 4 Extra Proficiencies (Martial Arts, Dodge, Intrusion, Crime)(20)
  • Optional Modifier: +1 any Deceit (Bluff)(20)
  • Optional Modifier: +1 any Action except Martial Arts or any Security (Crime)(20)

Heroic[edit | edit source]

  • Modifier: +2 Wits (20)
  • Modifier: +1 any Action except Martial Arts (Stunt)(20)
  • Modifier: +1 any Security (Sneak)(20)
  • Optional Modifier: +2 Luck (20)
  • Optional Perk: 4 extra Proficiencies (Disguise, Forgery, Pickpocket, Thrown)(20)
  • Optional Perk: Talented, Natural (Action)(10)
  • Optional Perk: Talented, Natural (Security)(10)
  • Optional Perk: any Combat Power or Attribute Schtick (Ninja Run)(20)
  • Optional Perk: any Combat Power or Unique Schtick (Signature Item)(20)
  • Optional Schtick: Magic Item (20)

Epic[edit | edit source]

  • Schtick: Aptitude and Expertise to a Proficiency (Action/Stunt)(10)
  • Schtick: Aptitude and Expertise to a Proficiency (Security/Sneak)(10)
  • Modifier: +2 Agility, Luck or Wits (Agility)(20)
  • Modifier: +2 Agility, Luck or Wits (Wits)(20)
  • Optional Modifier: 4 extra Proficiencies (Sports, Acting, Tactics, Trick)(20)
  • Optional Modifier: Superiority to a Proficiency (Action/Stunt)(20)
  • Optional Modifier: Superiority to a Proficiency (Security/Sneak)(20)
  • Optional Modifier: Supremacy to a Skill (Action/Stunt)(20)
  • Optional Modifier: Magic Item(20)
  • Optional Modifier: Magic Item(20)
  • Multiple Optional Modifier: +1 Agility, Wits or Luck (10)
  • Multiple Optional Modifier: +1 any Action but Martial Arts, any Deceit or any Security (20)
  • Multiple Optional Schtick: any Attribute, Combat Power or Unique Schtick (20)

Thug[edit | edit source]

Basic[edit | edit source]

  • Modifier: +2 Strength (20)
  • Modifier: +1 Action/Martial Arts (20)
  • Modifier: +1 Security/Sneak (20)
  • Optional Modifier: 4 Extra Proficiencies (Stunt, Dodge, Intrusion, Crime)(20)
  • Optional Modifier: +1 Action/Martial Arts or Security/Sneak (Action/Martial Arts)(20)
  • Optional Modifier: +1 any Guns, Pursuit, Security or Tech Proficiency (Archery/Archery)(20)

Heroic[edit | edit source]

  • Modifier: +2 Toughness (20)
  • Modifier: +1 Action/Martial Arts (20)
  • Modifier: +1 Security/Sneak(20)
  • Optional Modifier: +2 Agility (20)
  • Optional Modifier: +2 Strength (20)
  • Optional Schtick: any 4p Combat Powers (Dirty Fighting:Head Butt)(20)
  • Optional Schtick: any 4p Combat Powers (Dirty Fighting:Curb Stomp)(20)
  • Optional Schtick: any 4p Attribute or Unique Schtick (Strength:Conditioning)(20)
  • Optional Perk: Talented, Natural (Action)(10)
  • Optional Perk: Talented, Natural (Security)(10)

Epic[edit | edit source]

  • Schtick: Aptitude and Expertise to a Proficiency (Action/Martial Arts)(10)
  • Schtick: Aptitude and Expertise to a Proficiency (Security/Sneak)(10)
  • Modifier: +2 Strength, Agility or Toughness (Agility)(20)
  • Modifier: +2 Strength, Agility or Toughness (Agility)(20)
  • Optional Modifier: Superiority to a Proficiency (Action/Martial Arts)(20)
  • Optional Modifier: Superiority to a Proficiency (Security/Sneak)(20)
  • Optional Modifier: Supremacy to a Skill (Action/Martial Arts)(20)
  • Optional Modifier: Supremacy to a Skill (Security/Sneak)(20)
  • Optional Modifier: 4p Magic Item(20)
  • Multiple Optional Modifier: +1 Strength, Agility or Toughness (Agility)(10)
  • Multiple Optional Modifier: +1 Action/Martial Arts or Security/Sneak (20)
  • Multiple Optional Schtick: any 4p Attribute, Combat Power or Unique Schtick (20)

Trader[edit | edit source]

Basic[edit | edit source]

Heroic[edit | edit source]

Epic[edit | edit source]

Warrior[edit | edit source]

Schtick List: Combat Power, Attribute.

Basic[edit | edit source]

  • Modifier: +1 Action/Martial Arts (2)
  • Modifier: +2 Wound Treshold, +5 Health (2)
  • Modifier: +2 Toughness (2)
  • Optional Modifier: +2 Strength or Focus (2)
  • Optional Modifier: +20 Health (2)
  • Optional Combat: Any 4p Combat Power (2)

Heroic[edit | edit source]

  • Modifier: +1 Action/Martial Arts (2)
  • Modifier: +2 Wound Treshold, +5 Health (2)
  • Modifier: +2 Toughness (2)
  • Optional Modifier: +2 Strength or Focus (2)
  • Optional Modifier: +1 WT, +12 Health (2)
  • Optional Schtick: Any 4p Combat Power (2)
  • Optional Schtick: Any 4p Attribute Schtick (2)
  • Optional Modifier: +1 to any Action, any Archery, Deceit/Tactics, Interaction/Leadership or Pursuit/Ride (2)
  • Optional Modifier: +1 to any Action, any Archery, Deceit/Tactics, Interaction/Leadership or Pursuit/Ride (2)

Epic[edit | edit source]

  • Modifier: +1 Action/Martial Arts (2)
  • Attribute Schtick: 4p Toughness (2)
  • Modifier: +2 Toughness (2)
  • Optional Modifier: +2 Strength (2)
  • Optional Modifier: +2 Agility (2)
  • Optional Modifier: +2 Charisma (2)
  • Optional Modifier: +2 Wits (2)
  • Optional Modifier: +2 Focus (2)
  • Optional Modifier: +2 Luck (2)
  • Multiple Optional Combat: Any Combat Power (2)
  • Multiple Optional Modifier: +1 to any Action, any Archery, Deceit/Tactics, Interaction/Leadership, Pursuit/Ride (2)
  • Multiple Optional Modifier: +1 Wound Threshold, 12 Shock points (2)

Action!/Class/Advanced/Water

Wizard[edit | edit source]

Sorcery, Schtick (Int), Skill (Knowledge)

Flaw[edit | edit source]

  • Obligation (Academy) (-1 - -5)
  • Weak (-2 Bod stat) (-1)
  • Debt
  • Enemy
  • Mental Problem (Arrogant / Paranoid / Curious)

Basic[edit | edit source]

  • Modifier: +1 Occult/Sorcery (2)
  • Modifier: +1 Intelligence (1)
  • Modifier: +1 Power (1)
  • Sorcery: Any 4p Sorcery Schtick (2)
  • Optional Flaw: any (-1)
  • Optional Flaw: any (-1)
  • Optional Modifier: -1 Bod/+2 Pow (1)
  • Optional Modifier: -1 Bod/+2 Pow (1)
  • Optional Item: 4p Magic Item (2)
  • Optional Modifier: +1 Academics (2)
  • Optional Sorcery: Any 4p Boost schticks (2)

Heroic[edit | edit source]

  • Modifier: +1 Occult/Sorcery (2)
  • Modifier: +2 Power (2)
  • Sorcery: any Sorcery Schtick (2)
  • Optional Flaw: any (-1)
  • Optional Flaw: any (-1)
  • Optional Modifier: +2 Int (2)
  • Optional Item: 4p Magic Item (2)
  • Optional Modifier: +1 Academics (2)
  • Optional Modifier: Educated (Academics are now a normal skill (2)
  • Optional Sorcery: Any Sorcery Schtick (2)
  • Optional Sorcery: Any Sorcery Schtick (2)
  • Optional Sorcery: Any 4 Boost schticks (2)

Epic[edit | edit source]

  • Modifier: +1 Occult/Sorcery (20)
  • Modifier: +2 Power (20)
  • Modifier: +2 Intelligence (20)
  • Optional Modifier: +1 to Wound Threshold, 10 Shock points (20)
  • Optional Modifier: Magic Item (20)
  • Optional Modifier: +1 Academics (20)
  • Optional Creature: Undead, Holy or Unholy (20)
  • Optional Creature: Inevitable Comeback(20)
  • Optional Creature: Immortality (20)
  • Multiple Optional Sorcery or Creature: Any 4 Boost schticks (20)
  • Multiple Optional Sorcery: Any Sorcery Schtick (20)
  • Multiple Optional Modifier: +2 to any specific Academics or +1 Occult/Sorcery (20)

Dark Kingdoms Classes[edit | edit source]

City of Kamdaar[edit | edit source]

Schtick types: Skill.
Trade city. Merchants and Thieves.

Flaws[edit | edit source]

  • Debt (Loan, startup cash)
  • Obligation (Patron, Family)
  • Dependent (Clients of your own, Family)
  • Hunted (House, Street Gang)
  • Rival (Anything you can do, I can do better)
  • Vice (Most often substance abuse, but others also exist)

Basic[edit | edit source]

  • Modifier: +1 Interaction/any or Deceit/any (2)
  • Modifier: +1 Profession/Bureaucrat or +1 Pursuit/Sail (2)
  • Modifier: +1 Security/any or +1 Charisma, +1 Manipulation (2)
  • Optional Flaw: Must choose one at 2p (-1)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Modifier: +1 Charisma, +1 Manipulation (2)
  • Optional Modifier: +1 Action/Thrown, Archery/Crossbow or Occult/Power Words (2)
  • Optional Modifier: +1 to any Interaction, Deceit, Security, Pursuit or Observation (2)
  • Optional Modifier: +1 Action/any (2)

Heroic[edit | edit source]

  • Modifier: +1 Interaction/any or Deceit/any (2)
  • Modifier: +1 Profession/Bureaucrat or +1 Pursuit/Sail (2)
  • Modifier: +1 Security/any or +1 Charisma, +1 Manipulation (2)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Modifier: +1 Charisma, +1 Manipulation (2)
  • Optional Modifier: +1 Luck, +1 Wits (2)
  • Optional Perk: Military Rank (Captain/Commander) or Ship (+20p) or Estate (+20p) or Title:Royal Explorer (2)
  • Optional Modifier: +1 Action/Thrown, Archery/Crossbow or Occult/Power Words (2)
  • Optional Modifier: +1 to any Interaction, Deceit, Security, Pursuit or Observation (2)
  • Optional Modifier: +1 Action/any (2)
  • Optional Modifier: Resources +4 (2)

Epic[edit | edit source]

  • Modifier: +1 Interaction/Any (2)
  • Modifier: +1 Deceit/Any (2)
  • Modifier: +1 Security/Any (2)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Perk: Resources +4 (2)
  • Optional Perk: Moment of Glory or Devil's Luck (1)
  • Optional Perk: 2 x Specialist or any Schtick with those as prerequisites (1)
  • Optional Schtick: Any 4p Unique (2)
  • Optional Schtick: Any 2p Magic Item (1)
  • Optional Perk: Good/Bad Looks 5 (1)
  • Optional Perk: Title: Marquis (2)
  • Optional Perk: Ship (+4p) or Estate (+4p) (2)
  • Optional Perk: Military Rank:(Captain/Commander->Colonel/Commodore) (2)
  • Multiple Optional Flaw: Must choose one at each 6p (-1)
  • Multiple Optional Schtick: Any 4p Combat Power, Deceit, Interaction, Observation, Security, Pursuit, Agility, Charisma or Manipulation Schtick (2)
  • Multiple Optional Modifier: +1 to any Interaction, Deceit, Security, Pursuit, Action or Observation (2)
  • Multiple Optional Modifier: any of +1 Charisma, Manipulation, Luck, Wits, Agility (2)

City of Jagan[edit | edit source]

Schtick types: Skill.
Magical University. Wizards and Sorcerers.

Flaws[edit | edit source]

  • Obligation (1-5) (Is it Clan, House, Temple, Courts or something else?)
  • Curse (1-5) (Who have you angered so?)
  • Hunted (Clan, House, Courts, Magic beings)
  • Rival (Anything you can do, I can do better)
  • Vice (1-5) (Many different, but often supernatural)
  • Code of Honour (1-5) (Many people take vows as part of organisations)

Basic[edit | edit source]

  • Modifier: +1 Power (1)
  • Modifier: +1 Intelligence (1)
  • Modifier: +1 Occult/any or any 4p Schticks (2)
  • Modifier: +1 Academics/any or +1 Medicine/Physician or Observation/Research (2)
  • Optional Flaw: Must choose one at 2p (-1)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: -1 Toughness (-1)
  • Optional Flaw: -1 Strength (-1)
  • Optional Schtick: 4p Occult Schticks or any 4p Skill Schticks (2)
  • Optional Schtick: 4p Occult Schticks (2)
  • Optional Modifier: 8p Magic Items (4)

Heroic[edit | edit source]

  • Modifier: +1 Power (1)
  • Modifier: +1 Intelligence (1)
  • Modifier: +1 Occult/any (2)
  • Modifier: +1 Academics/any or +1 Medicine/Physician or Observation/Research (2)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Flaw: -1 Toughness (-1)
  • Optional Flaw: -1 Strength (-1)
  • Optional Schtick: 4p Occult Schticks or any 4p Skill Schticks (2)
  • Optional Schtick: 4p Occult Schticks or any 4p Unique Schticks (2)
  • Optional Schtick: 8p Magic Items (4)
  • Optional Perk: Title:Academicus or Rank:Camparius (2)
  • Optional Perk: Magic Installation (Laboratory, Smithy, Pit, Library or Temple) (2)
  • Optional Perk: Summoned Servant (20p) (2)

Epic[edit | edit source]

  • Modifier: +1 Power (1)
  • Modifier: +1 Intelligence (1)
  • Modifier: +1 Occult/any (2)
  • Modifier: +1 Academics/any or +1 Medicine/Physician or Observation/Research (2)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Schtick: any 4p Schticks of the same type (2)
  • Optional Schtick: any 4p Schticks of the same type (2)
  • Optional Schtick: any 4p Schticks of the same type (2)
  • Optional Perk: Title:Magistratus Academicus or Rank:Legate (2)
  • Optional Perk: Resources 8 (4)
  • Multiple Optional Schtick: any 4p Occult Schticks or 4p Magic Items (2)
  • Multiple Optional Attribute: +3 Power, -1 any (2)
  • Multiple Optional Perk: Summoned Servant or Magic Item or Magic Installation (Laboratory, Smithy, Pit, Library or Temple) (2)

City States of Daroon[edit | edit source]

Schtick types: Choose one: Combat Power, Skill or Attribute.
Constant conflict between the cities. Explorers and Generals.

Basic[edit | edit source]

  • Modifier: +1 Deceit/Tactics (2)
  • Modifier: +1 Interaction/Leadership (2)
  • Modifier: +1 Profession/Cook or +1 Survival/Cold Temperate (2)
  • Optional Modifier: Detachment (Clan) (2)
  • Optional Modifier: Mentor (2)
  • Optional Schtick: +1 Profession/Cook or any 4p Combat Power, Skill or Attribute Schtick (2)

Heroic[edit | edit source]

  • Modifier: +1 Action/Martial Arts, Missile Weapons/Archery or Occult/Sorcery (2)
  • Modifier: +1 Profession/Cook or Survival/Cold Temperate (2)
  • Schtick: Any 4p Combat Power, Skill, Sorcery or Attribute Schticks (2)
  • Optional Modifier: +1 Pursuit/any or Observation/any (2)
  • Optional Modifier: +1 Wits or Agility (1)
  • Optional Modifier: +1 Perception or Empathy (1)
  • Optional Modifier: +1 Charisma or Manipulation (1)
  • Optional Perk: Title:Explorer or Rank:Lieutenant (1)
  • Optional Perk: Detachment (Clan) -> Maniple (House) (2)
  • Optional Perk: Resources +4 (2)
  • Optional Schtick: Any 4p Combat Power, Sorcery Schtick, Skill Schtick or Attribute Schtick (2)

Epic[edit | edit source]

  • Schtick: 4p Unique Schticks (2)
  • Perk: 4p Magic Item or Ship or Estate or Army (2)
  • Perk: Veteran and Elite (2)
  • Optional Perk: Resources +4 (2)
  • Optional Perk: Title: Royal Explorer or Rank: Marshal (2)
  • Optional Perk: any 4p Supporting Character(s) (2)
  • Multiple Optional Schtick: Any 4p Combat Power, Sorcery, Skill or Attribute Schticks (2)
  • Multiple Optional Modifier: +1 to any Proficiency (2)
  • Multiple Optional Modifier: +2 any Attribute (2)

Empire of Campara[edit | edit source]

Schtick types: Choose one: Combat Power, Skill Schtick, Sorcery Schtick, Creature Power or Attribute Schtick.
Noble Sorcerous heritage. Nobles and Sorcerers.

Flaws[edit | edit source]

Basic[edit | edit source]

  • Modifier: +1 Interaction/Social (2)
  • Modifier: +1 Empathy (1)
  • Modifier: +1 Power (1)
  • Schtick: Any 4p Combat Power, Skill, Sorcery, Creature Power or Attribute Schticks (2)
  • Optional Flaw: any Flaw (-1)
  • Optional Flaw: any Flaw (-1)
  • Optional Modifier: +1 Charisma (1)
  • Optional Modifier: +1 Intelligence (1)
  • Optional Modifier: +1 Agility (1)
  • Optional Modifier: +1 Wits (1)
  • Optional Modifier: +1 Manipulation (1)
  • Optional Modifier: +1 Luck (1)
  • Optional Schtick: any 4p Combat Power, Skill, Sorcery, Creature Power or Attribute Schticks (2)

Heroic[edit | edit source]

  • Modifier: +1 any Attribute (1)
  • Modifier: +1 any Attribute (1)
  • Modifier: +1 any Proficiency (2)
  • Schtick: any 4p Schticks of the same sort (2)
  • Optional Flaw: any Flaw (-1)
  • Optional Flaw: any Flaw (-1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Modifier: +1 any Proficiency (2)
  • Optional Modifier: +1 any Proficiency (2)
  • Optional Schtick: Magic Item (2)
  • Optional Perk: Stipend (Resources 4) (2)
  • Optional Perk: Town Mansion (1)
  • Optional Perk: City House (1)
  • Optional Perk: Guards (Clan) (2)

Epic[edit | edit source]

  • Advanced Class: Any other Epic Advanced Class (6)
  • Optional Flaw: any Flaw (-1)
  • Optional Flaw: any Flaw (-1)
  • Optional Perk: Legion (House) (4)
  • Optional Resources: +4 Resources (2)
  • Optional Modifier: +1 any Proficiency (2)
  • Optional Perk: Field Legate (Rank) (2)
  • Optional Perk: Administrative Legate (Status) (2)
  • Multiple Optional Schtick: Any 4p Magical Item (2)
  • Multiple Optional Perk: Any 4p Material Perk (2)
  • Multiple Optional Modifier: +1 any Attribute and +1 any other Attribute (2)

Kingdom of Blaidd Drwg[edit | edit source]

Schtick types: Choose one: Combat Power, Prayer or Power Word.
Herders with a Wolf fixation. Wise men and Berserkers.

Basic[edit | edit source]

  • Modifier: +1 Survival/Cool Temperate (2)
  • Modifier: +1 Archery/Archery, Action/Martial Arts or Occult/Prayer (2)
  • Modifier: +1 Strength (1)
  • Modifier: +1 Toughness (1)
  • Modifier: +1 Perception (1)
  • Modifier: +1 Wound Threshold (1)
  • Flaw: May not buy Tech (-1)
  • Flaw: May not buy Academics (-1)
  • Optional Perk: Family (Gang) (1)
  • Optional Modifier: +1 any Attribute (1)
  • Optional Schtick: Berserker or Shaman (2)
  • Optional Unique: 4p Ancestral Twohanded Weapon (Signature Weapon) or 4p Sorcery Schtick (2)

Heroic[edit | edit source]

  • Modifier: +1 any Attribute (1)
  • Modifier: +1 Wound Treshold (1)
  • Perk: Henchman (Timberwolf) (2)
  • Schtick: Berserker or Shaman (2)
  • Optional Modifier: +1 Pursuit/Ride (2)
  • Optional Perk: Natural and Talented (1)
  • Optional Perk: Family (Gang) -> Clan (1)
  • Optional Unique: 4p Ancestral Twohanded Weapon (Signature Weapon)(2)
  • Optional Modifier: +1 Observation/Recon (2)
  • Optional Modifier: +1 Occult/Power Words (2)
  • Optional Schtick: any 4p Combat Power, Prayer or Power Word (2)

Epic[edit | edit source]

  • Modifier: +1 Strength (1)
  • Modifier: +1 Toughness (1)
  • Modifier: +1 Perception (1)
  • Modifier: +1 Wound Threshold (1)
  • Optional Unique: 4p Ancestral Twohanded Weapon (Signature Weapon)(2)
  • Optional Schtick: any 4p Unique (2)
  • Optional Transformation: Timberwolf (+11 Attribute points) (2)
  • Optional Modifier: +1 Creature Powers (2)
  • Optional Creature: Poison and Disease Resistance (Creature Power+Power) (1)
  • Optional Creature: Weapon Regeneration (1)

Weapon Regeneration[edit | edit source]

Regenerate Melee Weapon Damage, 1W/10 rounds, 10 shockpoints each Sequence, not vs Magic (1)

  • Optional Perk: Clan -> House (1)
  • Optional Perk: Henchman (3)
  • Multiple Optional Unique: 4p Ancestral Twohanded Weapon (Signature Weapon), any 4p Combat Power, 4p Prayer or 4p Power Word (2)
  • Multiple Optional Modifier: +1 Archery/Archery, Action/Martial Arts or Occult/Prayer (2)
  • Multiple Optional Modifier: +1 Wound Threshold, 10 Shock points or +1 Strength, +1 Toughness (2)

Kingdom of Selkiss[edit | edit source]

Schtick types: Attribute, Skill.
Knight Defenders against the Saldukar. Knights and Wizards.

Basic[edit | edit source]

  • Modifier: +1 Strength (1)
  • Modifier: +1 Toughness (1)
  • Modifier: +1 Intelligence (1)
  • Modifier: +1 Perception (1)
  • Modifier: +1 Charisma (1)
  • Modifier: 10 Shockpoints (1)
  • Optional Modifier: +1 Action/Martial Arts or Occult/Sorcery (2)
  • Optional Modifier: +1 Agility (1)
  • Optional Modifier: +1 Wits (1)
  • Optional Modifier: +1 Empathy (1)
  • Optional Modifier: +1 Manipulation (1)

Heroic[edit | edit source]

  • Modifier: +1 Action/Martial Arts or Occult/Sorcery (2)
  • Perk: Rank:Bogatyr (Knight) or Valchebnik (Wizard) (2)
  • Perk: Retinue (Clan, 2)
  • Optional Modifier: +2 Power (2)
  • Optional Modifier: +2 Focus (2)
  • Optional Modifier: +2 Luck (2)
  • Optional Perk: Rank:Bogatyr (Knight) or Valchebnik (Wizard) (2)
  • Optional Schtick: Any Attribute Schtick (2)
  • Optional Schtick: Any Unique Schtick (2)

Epic[edit | edit source]

  • Modifier: +1 Action/Martial Arts or Missile Weapons/Wands (2)
  • Modifier: +1 Occult/Sorcery or +1 Occult/Rituals (2)
  • Perk: Court (2)
  • Optional Perk: Steed (2)
  • Optional Perk: Castle (2)
  • Optional Perk: Title: Bojar (2)
  • Optional Perk: Magic Item (2)
  • Optional Perk: Resources 4 (2)
  • Optional Perk: Minions (2)
  • Multiple Optional Schtick: Any 4p Attribute Schtick, Unique Schtick or Skill Schtick (2)
  • Multiple Optional Modifier: +1 Martial Arts/any, Occult/Sorcery, Occult/Rituals, Missile Weapons/any (not cumulative). May buy others when one of each of these are bought. (2)
  • Multiple Optional Modifier: any 4p Booster Schticks (2)

The Saldukar[edit | edit source]

Schtick list: Combat Power, Power Word and Ritual or Skill.
Horse Peoples. Saldukar, Chanduk, Reljuk, Ortuk, Lanyar, Pelos (Western), Subugatai (Eastern).
Hunters and Shamen.

Basic[edit | edit source]

  • Modifier: +1 Toughness (1)
  • Modifier: +1 Focus (1)
  • Modifier: +1 Pursuit/Ride (2)
  • Modifier: +1 Survival/Great Plains (1)
  • Modifier: +1 Profession/Animal Handler (1)
  • Optional Modifier: +1 Missile Weapons/Archery (2)
  • Optional Modifier: +1 Interaction/Willpower (2)
  • Optional Modifier: +1 Observation/Recon (2)

Heroic[edit | edit source]

  • Modifier: +1 Toughness (1)
  • Modifier: +1 Focus (1)
  • Modifier: +1 Pursuit/Ride (2)
  • Modifier: +1 Luck (1)
  • Modifier: +1 Wits (1)
  • Optional Perk: Clan (2)
  • Optional Perk: Horse (20p) (2)
  • Optional Modifier: +1 Profession/Animal Handler (1)
  • Optional Modifier: +1 Survival/Great Plains (1)
  • Optional Modifier: +1 Missile Weapons/Archery (2)
  • Optional Modifier: +1 Interaction/Willpower (2)
  • Optional Modifier: +1 Observation/Recon (2)

Epic[edit | edit source]

  • Perk: Horse (20p) (2)
  • Perk: 4p Combat Power or Skill Schtick (2)
  • Modifier: +1 Pursuit/Ride (2)
  • Optional Perk: Clan->House (2)
  • Optional Perk: Rank: Khagan (2)
  • Optional Schtick: 4p Power Word (2)
  • Optional Schtick: 4p Ritual (2)
  • Optional Modifier: +1 Occult/Power Words (2)
  • Optional Modifier: +1 Occult/Rituals (2)
  • Multiple Optional Modifier: +1 Survival/Great Plains, Profession/Animal Handler(1)
  • Multiple Optional Modifier: +1 Missile Weapons/Archery, Interaction/any, Observation/any or Pursuit/Ride (2)
  • Multiple Optional Schtick: 4p Combat Power, Power Word, Ritual or Skill Schtick (2)
  • Multiple Optional Modifier: Horse, Contact or Supporting Character (20p) (2)

Dwarf[edit | edit source]

Schtick types: Artifact and Craft Skill and choose one: Combat Power or Prayer.
Loremaster Caste, Warrior Caste, Crafter Caste

Basic[edit | edit source]

  • Modifier: +2 Toughness (2)
  • Modifier: +2 Focus (2)
  • Modifier: +2 Empathy (2)
  • Modifier: +2 Strength (2)
  • Flaw: -2 Agility (-2)
  • Flaw: -1 Perception (-1)
  • Flaw: -1 Manipulation (-1)
  • Modifier: +1 Academics/any, Action/Martial Arts, Arts/any, Occult/Artifact, Occult/Prayer, Profession/any, Ranged Weapons/any or Tech/any (2)
  • Racial Schtick: Night Vision (0)
  • Optional Modifier: +5 EV all Toughness-based Actions (1)
  • Optional Modifier: +5 EV all Focus-based Actions(1)
  • Optional Modifier: +5 EV all Empathy-based Actions(1)
  • Optional Modifier: +1 Academics/any, Action/Martial Arts, Arts/any, Occult/Artifact, Occult/Prayer, Profession/any, Ranged Weapons/any or Tech/any (2)
  • Optional Schtick: 2p Artifact Schtick (1)

Heroic[edit | edit source]

  • Modifier: +1 Academics/any, Action/Martial Arts, Arts/any, Occult/Artifact, Occult/Prayer, Profession/any, Ranged Weapons/any or Tech/any (2)
  • Perk: Talented, Natural and Specialist in any Proficiency (1)
  • Schtick: Artifact, Combat Power or Prayer (2)
  • Modifier: +1 Wound Treshold (1)
  • Optional Flaw: -1 Wits (-1)
  • Optional Flaw: -1 Luck (-1)
  • Optional Perk: Clan (2)
  • Optional Perk: Superior Attribute and Heroic Attribute (3)
  • Optional Perk: Battle Experience and Combat Coolness (1)
  • Optional Modifier: +2 Defense Action/Martial Arts, +1 Archery/any, Occult/Artifact, Occult/Prayer, or Tech/any (2)
  • Optional Schtick: Any 4p Combat Power, Artifact Schtick or Main Prayer of Divinity (2)
  • Optional Item: 4p Magic Item (2)
  • Optional Title: Protector (2)

Epic[edit | edit source]

  • Perk: Superiority and Supremacy (6)
  • Optional Perk: Superior Attribute and Heroic Attribute (3)
  • Optional Perk: Battle Experience and Combat Coolness (1)
  • Optional Modifier: +3 Defense Action/Martial Arts, Archery/any, Occult/Artifact, Occult/Prayer, or Tech/any (2)
  • Optional Schtick: Any 4p Combat Power, Artifact Schtick or Prayer of Divinity (2)
  • Optional Item: 4p Magic Item (2)
  • Optional Title: Lord (2)
  • Optional Multiple Schtick: Any 4p Combat Power, Artifact Schtick or Main Prayer of Divinity (2)
  • Optional Multiple Modifier: +1 Academics/any, Action/Martial Arts, Arts/any, Occult/Artifact, Occult/Prayer, Profession/any, Ranged Weapons/any or Tech/any (2)
  • Optional Material Perk or Magic Item: Any 4p (2)

Elf[edit | edit source]

Schtick types: Choose any one.

Basic[edit | edit source]

  • Modifier: +2 Agility (2)
  • Modifier: +2 Toughness (2)
  • Modifier: +2 Charisma (2)
  • Modifier: +2 Wits (2)
  • Modifier: +2 Int (2)
  • Flaw: -1 Empathy (-1)
  • Flaw: -2 Luck (-2)
  • Flaw: -1 Manipulation (-1)
  • Racial Schtick: Night Vision (0)
  • Optional Modifier: Choose +1 Any Skill/Any Proficieny (2)
  • Optional Flaw: -1 Empathy (-1)
  • Optional Flaw: -1 Manipulation (-1)
  • Optional Modifier: +2 Move (1)
  • Optional Schtick: any Schtick (2)
  • Optional Schtick: Elven Blood (2)

Heroic[edit | edit source]

  • Modifier: +1 Any Skill/Any Proficiency (2)
  • Modifier: +2 Wound Treshold (2)
  • Schtick: any 4p Schtick (2)
  • Optional Flaw: -1 Empathy (-1)
  • Optional Flaw: -1 Manipulation (-1)
  • Optional Schtick: Elven Blood (2)
  • Optional Perk: Superior Attribute and Heroic Attribute (3)
  • Optional Perk: Battle Experience and Combat Coolness (1)
  • Optional Modifier: +3 Defense Any/any or +1 Any/any (2)
  • Optional Schtick: any 4p Schtick (2)
  • Optional Item: 4p Magic Item (2)
  • Optional Title: Lord (2)

Epic[edit | edit source]

  • Superiority and Supremacy. (6)
  • Optional Perk: Superior Attribute and Heroic Attribute (3)
  • Optional Perk: Battle Experience and Combat Coolness (1)
  • Optional Modifier: +3 Defense Action/Martial Arts, +1 Ranged Weapons/Archery, Occult/Artifact, Occult/Prayer, or Tech/any (2)
  • Optional Schtick: Any 4p Combat Power, Artifact Schtick or Main Prayer of Divinity (2)
  • Optional Item: Any 4p Magic Item (2)
  • Optional Title: Prince (2)
  • Optional Multiple Schtick: Any previous type of Schtick (2)
  • Optional Multiple Modifier: +1 Any/any previously chosen Skill (2)
  • Optional Multiple Schtick: Any previous type of Booster Schtick(2)

Giant[edit | edit source]

Schtick list: Attribute.

Basic[edit | edit source]

  • Modifier: +10 Strength (10)
  • Modifier: +10 Toughness (10)
  • Creature: Massive (+3 WT, 7 SP) (3)
  • Flaw: -10 Move (-5)
  • Flaw: -2 Luck (-2)
  • Flaw: Social Stigma (-1)
  • Flaw: -2 Agility (-2)
  • Flaw: May not buy Occult (-2)
  • Flaw: Distinctive Features (-5)
  • Optional Flaw: -2 Move (-2)
  • Optional Flaw: -2 Luck (-2)
  • Optional Flaw: -2 Intelligence (-2)
  • Optional Flaw: -2 Perception (-2)
  • Optional Flaw: -2 Wits (-2)
  • Optional Modifier: +2 Strength (2, at SkillMax 12+)
  • Optional Modifier: +2 Toughness (2, at SkillMax 12+)
  • Optional Modifier: +2 Charisma (2)
  • Optional Modifier: +2 Manipulation (2)
  • Optional Modifier: +2 Empathy (2)
  • Optional Schtick: any Attribute (2)
  • Optional Schtick: any Attribute (2)
  • Optional Schtick: any Attribute (2)

Heroic[edit | edit source]

  • Creature: Massive (+2 WT or 20 SP) (4)
  • Schtick: any Attribute (2)
  • Optional Schtick: any Attribute (2)
  • Optional Modifier: +2 Focus (2)
  • Optional Modifier: +2 Power (2)
  • Optional Perk: Talented, Natural (Any) (1)
  • Optional Perk: Aptitude and Expertise (Any) (1)
  • Optional Schtick: any Attribute, Perk or Unique (2)
  • Optional Schtick: any Attribute, Perk or Unique (2)

Epic[edit | edit source]

  • Schtick: 4p Power Words (2)
  • Optional Creature Power: Earth Sense (4p Sorcery Schtick:) (2)
  • Optional Perk: Ghost Family (4p Clan: Creature Powers/Attribute) (2)
  • Optional Modifier: +2 Focus (2)
  • Optional Modifier: +2 Power (2)
  • Optional Schtick: 4p Runes (Artifact) Schtick (2)
  • Optional Schtick: Living 4p Clan or +4p Ghost House (2)
  • Optional Perk: 4p Giant Animal (2)
  • Optional Perk: 4p Dragon Mentor (2)
  • Multiple Optional Schtick: 4p Booster schticks (2)
  • Multiple Optional Modifier: +1 any Skill (2)
  • Multiple Optional Schtick: any Attribute, Perk or Unique (2)

Ghost Family[edit | edit source]

  • Damage Immunity: Armed Martial Arts Attacks except from Giants (2)
  • Dematerialization (always on) (1)
  • Immortality (2)

Half-Giant[edit | edit source]

Schtick list: Attribute.

Basic[edit | edit source]

  • Modifier: +5 Strength (5)
  • Modifier: +5 Toughness (5)
  • Creature: Massive (+2 WT, 5 SP) (2)
  • Flaw: -2 Move (-2)
  • Flaw: Social Stigma (-1)
  • Flaw: Distinctive Features (-2)
  • Optional Flaw: -1 Move (-1)
  • Optional Flaw: -1 Luck (-1)
  • Optional Flaw: -1 Intelligence (-1)
  • Optional Flaw: -1 Perception (-1)
  • Optional Flaw: -1 Wits (-1)
  • Optional Modifier: +1 Strength (1)
  • Optional Modifier: +1 Toughness (1)
  • Optional Modifier: +1 Charisma (1)
  • Optional Modifier: +1 Manipulation (1)
  • Optional Modifier: +1 Empathy (1)
  • Optional Schtick: any Attribute (2)
  • Optional Schtick: any Attribute (2)
  • Optional Schtick: any Attribute (2)

Heroic[edit | edit source]

  • Creature: Massive (+1 WT or +10 SP) (1)
  • Schtick: any Attribute (2)
  • Modifier: +1 all Spirit Attributes (1)
  • Optional Modifier: +1 Interaction/any or Deceit/any (2)
  • Optional Modifier: +2 Focus (2)
  • Optional Modifier: +2 Power (2)
  • Optional Perk: Talented, Natural (Any) (1)
  • Optional Perk: Aptitude and Expertise (Any) (1)
  • Optional Schtick: any Attribute, Perk or Unique (2)
  • Optional Schtick: any Attribute, Perk or Unique (2)

Epic[edit | edit source]

  • Schtick: 4p Power Words (2)
  • Optional Creature Power: Earth Sense (4p Sorcery Schtick:) (2)
  • Optional Perk: Ghost Family (4p Clan: Creature Powers/Attribute) (2)
  • Optional Modifier: +2 Focus (2)
  • Optional Modifier: +2 Power (2)
  • Optional Schtick: 4p Runes (Artifact) Schtick (2)
  • Optional Schtick: Living 4p Clan or +4p Ghost House (2)
  • Optional Perk: 4p Giant Animal (2)
  • Optional Perk: 4p Dragon Mentor (2)
  • Multiple Optional Schtick: 4p Booster schticks (2)
  • Multiple Optional Modifier: +1 any Skill (2)
  • Multiple Optional Schtick: any Attribute, Perk or Unique (2)

Ghost Family[edit | edit source]

  • Damage Immunity: Armed Martial Arts Attacks except from Giants (2)
  • Dematerialization (always on) (1)
  • Immortality (2)

Illithid[edit | edit source]

Schtick list: Sorcery.

Basic[edit | edit source]

  • Schtick: Absorption (1)
  • Schtick: Sorcery:Mind Blast (1)
  • Modifier: +3 Power (3)
  • Modifier: +3 Intelligence (3)
  • Modifier: +1 Interaction/Willpower (2)
  • Flaw: -1 Charisma (-1)
  • Flaw: -1 Manipulation (-1)
  • Flaw: -1 Empathy (-1)
  • Flaw: -1 Focus (-1)
  • Optional Perk: Veteran+Elite Occult (3)
  • Optional Schtick: 2p Artifact (1)
  • Optional Schtick: +2 Wound Threshold (2)

Heroic[edit | edit source]

  • Modifier: +1 Occult (all) (3)
  • Creature: Monster Mark (1)
  • Schtick: any 4p Sorcery or Artifact (2)
  • Optional Creature: Flight (1)
  • Optional Modifier: +1 Academics (all) (3)
  • Optional Modifier: +2 Wound Threshold (2)
  • Optional Modifier: +1 Medicine/Exotic Medicine (2)
  • Optional Modifier: +1 Observation/Bureaucracy (2)
  • Optional Modifier: Any 2p Combat Power (1)

Epic[edit | edit source]

  • Creature: Create Elder Brain (1)
  • Creature: Any 2p (1)
  • Perk: House (4)
  • Optional Perk: Resources 8 (4)
  • Optional Perk: Ally (60p) (6)
  • Optional Perk: Dungeon (2)
  • Multiple Optional Schtick: Any 4p Sorcery Schtick (2)
  • Multiple Optional Modifier: +1 Occult (all) (3)
  • Multiple Optional Modifier: +1 Power (1)

Troll[edit | edit source]

Basic[edit | edit source]

  • Modifier: +6 Strength (6)
  • Modifier: +6 Toughness (6)
  • Creature: Armor (+8 Armor) (2)
  • Creature: Massive (+2 WT, 5 SP) (2)
  • Creature: Regeneration (2)
  • Flaw: Distinctive Features (-1)
  • Flaw: Social Stigma (-1)
  • Flaw: -4 Move (-2)
  • Flaw: -2 Agility (-2)
  • Flaw: -2 Intelligence (-2)
  • Flaw: -2 Wits (-2)
  • Flaw: -2 Manipulation (-2)
  • Optional Flaw: -3 Luck (-3)
  • Optional Flaw: Nearsighted, -2 Per, -2 SkillMax Thrown (-3)
  • Optional Modifier: +2 Strength (2)
  • Optional Modifier: +2 Toughness (2)
  • Optional Modifier: +2 Empathy (2)
  • Optional Creature: any Booster Schticks (2)
  • Optional Modifier: +1 any Action or Occult (2)
  • Optional Creature: Conditional Escalation:Action or Occult (2)

Heroic[edit | edit source]

  • Modifier: +1 any Action or Occult (20)
  • Creature: Adaptation or Amphibious (20)
  • Creature: any 4 Booster Schticks (20)
  • Optional Modifier: +2 Focus (20)
  • Optional Modifier: +2 Power (20)
  • Optional Modifier: +2 Empathy (20)
  • Optional Modifier: +2 Charisma (20)
  • Optional Perk: Talented, Natural (Action or Occult)(10)
  • Optional Perk: Aptitude and Expertise (Action or Occult)(10)
  • Optional Schtick: any Attribute, Creature, Perk, Sorcery:Troll or Unique (20)

Epic[edit | edit source]

  • Schtick: any Attribute, Creature, Perk, Sorcery:Troll or Unique (20)
  • Schtick: any Attribute, Creature, Perk, Sorcery:Troll or Unique (20)
  • Schtick: any Attribute, Creature, Perk, Sorcery:Troll or Unique (20)
  • Optional Modifier: +2 Focus (20)
  • Optional Modifier: +2 Power (20)
  • Optional Modifier: +2 Empathy (20)
  • Optional Modifier: +2 Charisma (20)
  • Optional Perk: Talented, Natural (Action or Occult)(10)
  • Optional Perk: Aptitude and Expertise (Action or Occult)(10)
  • Optional Schtick: any Attribute, Creature, Perk, Sorcery:Troll or Unique (20)
  • Multiple Optional Schtick: any 4 Booster schticks (20)
  • Multiple Optional Modifier: +1 any Action or Occult (20)
  • Multiple Optional Schtick: any Attribute, Sorcery:Troll or Unique (20)

Vampire[edit | edit source]

Schtick list: Attribute, Skill.

Flaws[edit | edit source]

  • Traditional (-1, -2)
  • Light Sensitivity (-1)
  • Vulnerability:Light (-3, -4, -5)
  • Ancestor (-1 - -5)
  • Obligation (-1 - -5)
  • Enemy (-1 - -5)
  • Hunted (-1 - -5)
  • Monstrous (Bad) Looks (-1,-2)
  • Loss of Control (Smell of Blood, Combat, etc) (-1 - -5)

Basic[edit | edit source]

Blood Drain[edit | edit source]

Choose one of:
Attack hit: Increase Strength by 1 level per 3 Outcome.
Attack hit: Increase Wounds by 1 level per 5 Outcome.
Attack hit: Increase Shots by 1 level per 3 Outcome.
Attack hit: Increase Toughness by 1 level per 3 Outcome.
Attack hit: Increase Initiative by 1 levels per 1 Outcome.
Attack hit: Increases Occult/Creature by 1 per 2 Outcome.
Extra abilities cost 1. Lasts 24 hrs.

Heroic[edit | edit source]

  • Creature: Massive (+2 WT, 5 SP) (2)
  • Creature: 2p Booster Schticks (1)
  • Creature: Corruption:Vampire Minion (1)
  • Creature: Immunity to Death, normal Disease and Poison (1)
  • Creature: Transformation (Wolf, Bat and Rat) (1)
  • Modifier: +1 Occult/Creature (2)
  • Flaw: Vulnerability: Sunlight (-1)
  • Flaw: Dependency: Blood (-1)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Creature: Awareness: Blood Smell (1)
  • Optional Creature: Abysmal Spines (Lower Wound Threshold by 1) (1)
  • Optional Creature: Suggestion (1)
  • Optional Creature: Flight or Wings(1)
  • Optional Creature: Feed and Forget (1)
  • Optional Creature: 4p Booster Schticks (2)
  • Optional Creature: 4p Booster Schticks (2)
  • Optional Modifier: +1 to any Attribute (1)
  • Optional Modifier: +1 to any Attribute (1)
  • Optional Modifier: +1 to any Attribute (1)

Feed and Forget[edit | edit source]

The vampire mesmerizes any target before feeding upon it, making it docile during feeding , and forgetting the vampire and the incident. Simple Creature Powers+Power / Willpower(or Creature Powers)+Soul.

Epic[edit | edit source]

  • Creature: Massive (+2 WT, 5 SP) (2)
  • Sorcery: 4p Summoning (2)
  • Modifier: +1 Occult/Sorcery (2)
  • Modifier: +1 Occult/Creature (2)
  • Flaw: Power : Blood (-1)
  • Flaw: Addictive: Blood Drain (-1)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Creature: Animal Control:Wolf (1)
  • Optional Creature: 2p Armor (1)
  • Optional Creature: Transformation: Insubstantial: Fog (1)
  • Optional Creature: Transformation: 4p Named: Combat form (2)
  • Optional Creature: Abysmal Spines (Lower WT by 1, Total 2) (2)
  • Optional Creature: Death Resistance (1)
  • Optional Creature: Immunity to Holy (1)
  • Multiple Optional Flaw: Must choose one at each 6p (-1)
  • Multiple Optional Creature: Any 4p Booster Schticks. (2)
  • Multiple Optional Modifier: +1 to any Attribute (1)
  • Multiple Optional Sorcery: Any 4p Schtick. (2)

Action!/Class/Advanced/Alchemy


Zoroastrian Empire[edit | edit source]

Removed Classes[edit | edit source]

  • Noble
  • Knight
  • Priest
  • Sorcerer
  • Wizard

Action!/Class/Zoroaster/Adeva Action!/Class/Zoroaster/Asura Action!/Class/Zoroaster/Deva Action!/Class/Zoroaster/Monk Action!/Class/Zoroaster/Defender Monk Action!/Class/Zoroaster/Enlightened Monk

Noble[edit | edit source]

Schtick list: Attribute and Proficiency.

Flaws[edit | edit source]

Basic[edit | edit source]

  • Modifier: +1 any Proficiency (2)
  • Modifier: +2 any Attribute (2)
  • Modifier: +2 Deva (2)
  • Schtick: any 4p mix of Ancestor, Attribute, Perk, Proficiency and Unique Schticks (2)
  • Flaw: Obligation (House) (-2)
  • Perk: Title:Noble (0)
  • Optional Perk: Province (0)
  • Optional Flaw: Must choose one at 2p (-1)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Modifier: +2 Deva (2)
  • Optional Schtick: any 4p mix of Ancestor, Attribute, Perk, Proficiency and Unique Schticks (2)
  • Optional Schtick: any 4p mix of Ancestor, Attribute, Perk, Proficiency and Unique Schticks (2)
  • Optional Schtick: any 4p mix of Ancestor, Attribute, Perk, Proficiency and Unique Schticks (2)

Heroic[edit | edit source]

  • Modifier: +2 any Attribute (2)
  • Modifier: +1 any Proficiency (2)
  • Modifier: +2 Deva (2)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Flaw: Must choose one at 8p (-1)
  • Optional Modifier: +1 any Proficiency (2)
  • Optional Modifier: +2 any Attribute (2)
  • Optional Modifier: +2 Deva (2)
  • Optional Schtick: any 4p mix of Ancestor, Attribute, Perk, Proficiency and Unique Schticks (2)
  • Optional Schtick: any 4p mix of Ancestor, Attribute, Perk, Proficiency and Unique Schticks (2)
  • Optional Schtick: any 4p mix of Ancestor, Attribute, Perk, Proficiency and Unique Schticks (2)
  • Optional Item: 4p Ancestral Item (2)

Epic[edit | edit source]

  • Modifier: +2 any Attribute (2)
  • Modifier: +1 any Proficiency (2)
  • Modifier: +2 Deva (2)
  • Item: 4p Ancestral Item (2)
  • Flaw: Dependents (House) (-2)
  • Title: Family Head (0)
  • Optional Flaw: Must choose one at 2p (-1)
  • Optional Flaw: Must choose one at 4p (-1)
  • Optional Item: any 4p Golden Armor, Wondrous Item or Flame Weapon (2)
  • Optional Item: any 4p Golden Armor, Wondrous Item or Flame Weapon (2)
  • Optional Item: any 4p Golden Armor, Wondrous Item or Flame Weapon (2)
  • Optional Province Schtick: 4p Province Schtick (2)
  • Optional Province Schtick: 4p Province Schtick (2)
  • Optional Province Schtick: 4p Province Schtick (2)
  • Optional Flaw: Must choose one at each 6p (-1)
  • Multiple Optional Schtick: any 4p mix of Ancestor, Attribute, Perk, Proficiency and Unique Schticks (2)
  • Multiple Optional Modifier: +2 any Attribute or +1 any Proficiency (2)
  • Multiple Optional Modifier: Any 4p Material or Social Perk (2)

Action!/Class/Zoroaster/Warlord Action!/Class/Zoroaster/Wu Jen Action!/Class/Zoroaster/Sorcerer

The Saldukar[edit | edit source]

Schtick list: Combat Power, Power Word and Ritual or Skill.
Horse Peoples. Saldukar, Chanduk, Reljuk, Ortuk, Lanyar, Pelos (Western), Subugatai (Eastern).
Hunters and Shamen.

Basic[edit | edit source]

  • Modifier: +1 Toughness (1)
  • Modifier: +1 Focus (1)
  • Modifier: +1 Pursuit/Ride (2)
  • Modifier: +1 Survival/Great Plains (1)
  • Modifier: +1 Profession/Animal Handler (1)
  • Optional Modifier: +1 Missile Weapons/Archery (2)
  • Optional Modifier: +1 Interaction/Willpower (2)
  • Optional Modifier: +1 Observation/Recon (2)

Heroic[edit | edit source]

  • Modifier: +1 Toughness (1)
  • Modifier: +1 Focus (1)
  • Modifier: +1 Pursuit/Ride (2)
  • Modifier: +1 Luck (1)
  • Modifier: +1 Wits (1)
  • Optional Perk: Clan (2)
  • Optional Perk: Horse (20p) (2)
  • Optional Modifier: +1 Profession/Animal Handler (1)
  • Optional Modifier: +1 Survival/Great Plains (1)
  • Optional Modifier: +1 Missile Weapons/Archery (2)
  • Optional Modifier: +1 Interaction/Willpower (2)
  • Optional Modifier: +1 Observation/Recon (2)

Epic[edit | edit source]

  • Perk: Horse (20p) (2)
  • Perk: 4p Combat Power or Skill Schtick (2)
  • Modifier: +1 Pursuit/Ride (2)
  • Optional Perk: Clan->House (2)
  • Optional Perk: Rank: Khagan (2)
  • Optional Schtick: 4p Power Word (2)
  • Optional Schtick: 4p Ritual (2)
  • Optional Modifier: +1 Occult/Power Words (2)
  • Optional Modifier: +1 Occult/Rituals (2)
  • Multiple Optional Modifier: +1 Survival/Great Plains, Profession/Animal Handler(1)
  • Multiple Optional Modifier: +1 Missile Weapons/Archery, Interaction/any, Observation/any or Pursuit/Ride (2)
  • Multiple Optional Schtick: 4p Combat Power, Power Word, Ritual or Skill Schtick (2)
  • Multiple Optional Modifier: Horse, Contact or Supporting Character (20p) (2)

1800s[edit | edit source]

Action!/Class/Advanced/Academic

Engineer[edit | edit source]

Basic[edit | edit source]

  • Modifier: +1 Academics/Technical Design (20)
  • Modifier: +1 Tech/any (20)
  • Modifier: +1 Tech/Repair (20)
  • Optional Resources: Resources 2 (10)
  • Optional Modifier: +1 Tech/Repair (20)
  • Optional Item: any Item Schtick (20)
  • Optional Perk: Engineer (10)

Heroic[edit | edit source]

  • Modifier: +1 Tech/any (20)
  • Modifier: +1 Tech/Build (20)
  • Schtick: Item Schtick (20)
  • Optional Schtick: Item Schtick (20)
  • Optional Modifier: +1 Pursuit/any (20)
  • Optional Modifier: +1 Tech/any (20)
  • Optional Perk: Civil Engineer (10)
  • Optional Perk: Workshop (10)
  • Optional Perk: Apprentices (10)
  • Optional Perk: Personnel (10)
  • Optional Perk: Resources 4 (20)

Epic[edit | edit source]

  • Modifier: +1 Tech/any (20)
  • Modifier: +2 any Mental Attribute (20)
  • Schtick: Item Schtick (20)
  • Optional Perk: Bodyguard (20)
  • Optional Perk: Compound (20)
  • Optional Perk: Factory (20)
  • Optional Perk: Company (20)
  • Optional Perk: Resources 4 (20)
  • Optional Modifier: +1 Tech/any (20)
  • Multiple Optional Schtick: Any Item Schtick, Social or Material Perk(20)
  • Multiple Optional Modifier: +1 to Tech/any or Pursuit/any (20)
  • Multiple Optional Modifier: +1 to any Mental Attribute (10)

Fae[edit | edit source]

Basic[edit | edit source]

Schtick list: Glamour, Attribute, Skill.

  • Racial: May use Occult/Glamour unskilled (0)
  • Racial Schtick: Oath binding (0)
  • Racial Schtick: Ageless (0)
  • Modifier: +2 Attribute (2)
  • Modifier: +2 Attribute (2)
  • Modifier: +2 Attribute (2)
  • Modifier: +2 Attribute (2)
  • Modifer: +1 Interaction/Social (2)
  • Modifier: +1 Occult/Glamour (2)
  • Flaw: Dependency:Low Magic (-1)
  • Flaw: Intolerance:Iron (-1)
  • Flaw: No Tech Skill (-2)
  • Flaw: -2 any Attribute (-2)
  • Optional Modifier: +1 Occult/Glamour (2)
  • Optional Modifier: +2 Attribute (2)
  • Optional Modifier: +2 Attribute (2)
  • Optional Modifier: +2 Attribute (2)
  • Optional Schtick: Any Creature Power (2)
  • Optional Schtick: Any Occult Schtick (2)
  • Optional Flaw: Vulnerability:Iron (-2)
  • Optional Flaw: -1 Attribute (-1)
  • Optional Flaw: -1 Attribute (-1)
  • Optional Flaw: -1 Attribute (-1)
  • Optional Flaw: -1 Attribute (-1)

Oath binding[edit | edit source]

0 points. All contracts, favors and sales are binding. Refusal to acknowledge this results in a constant negative die, and unlucky events happening to the oath breaker. This works both ways.

Heroic[edit | edit source]

Choose any other Heroic Class.

Epic[edit | edit source]

Choose the same Epic class as the Heroic. Action!/Class/Advanced/Military Action!/Class/Advanced/Navy Action!/Class/Advanced/Steam

Lower-Class[edit | edit source]

Basic[edit | edit source]

  • Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any (Observation/Notice) (20)
  • Modifier: +1 Profession (all) (20)
  • Modifier: +2 any Attribute (Perception) (20)
  • Optional Flaw: Uneducated (-10)
  • Optional Flaw: Unready (Social) (-10)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Security/Sneak) (20)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Action/Martial Arts) (20)
  • Optional Schtick: any Attribute or Proficiency Schtick (Observation/Notice: Sense Weakness) (20)
  • Optional Perk: any Contact Perk(Contact:Noble) (20)

Heroic[edit | edit source]

  • Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Deceit/Bluff) (20)
  • Schtick: any Attribute or Proficiency Schtick (Strength: Hardy) (20)
  • Perk: any Contact Perk (Contact:Noble +20) (20)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Interaction/Social) (20)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Pursuit/Drive) (20)
  • Optional Schtick: any Attribute or Proficiency Schtick (Toughness: Tireless +20) (20)
  • Optional Schtick: any Attribute or Proficiency Schtick (Perception: Awareness) (20)
  • Optional Perk: any Perk except Resources (Gang) (20)
  • Optional Perk: any Perk except Resources (Sidekick) (20)

Epic[edit | edit source]

  • Schtick: any Attribute Schtick (Strength: Hardy +20) (20)
  • Schtick: any Attribute Schtick (Perception: Awareness) (20)
  • Schtick: any Attribute Schtick (Wits: Speed of Thought) (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Multiple Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any (20)
  • Multiple Optional Modifier: +1 to any Attribute (10)
  • Multiple Optional Schtick: any Attribute or Perk or Proficiency Schtick (20)

Middle-Class[edit | edit source]

Basic[edit | edit source]

  • Modifier: +2 Profession/any or Tech/any or Academics/any or Pursuit/any (20)
  • Modifier: +1 Interaction/Social (20)
  • Modifier: +1 (20)
  • Optional Flaw: Uneducated (-10)
  • Optional Flaw: Unready (Social) (-10)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Security/Sneak) (20)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Action/Martial Arts) (20)
  • Optional Schtick: any Attribute or Proficiency Schtick (Observation/Notice: Sense Weakness) (20)
  • Optional Perk: any Contact Perk(Contact:Noble) (20)

Heroic[edit | edit source]

  • Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Deceit/Bluff) (20)
  • Schtick: any Attribute or Proficiency Schtick (Strength: Hardy) (20)
  • Perk: any Contact Perk (Contact:Noble +20) (20)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Interaction/Social) (20)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Pursuit/Drive) (20)
  • Optional Schtick: any Attribute or Proficiency Schtick (Toughness: Tireless +20) (20)
  • Optional Schtick: any Attribute or Proficiency Schtick (Perception: Awareness) (20)
  • Optional Perk: any Perk except Resources (Gang) (20)
  • Optional Perk: any Perk except Resources (Sidekick) (20)

Epic[edit | edit source]

  • Schtick: any Attribute Schtick (Strength: Hardy +20) (20)
  • Schtick: any Attribute Schtick (Perception: Awareness) (20)
  • Schtick: any Attribute Schtick (Wits: Speed of Thought) (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Multiple Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any (20)
  • Multiple Optional Modifier: +1 to any Attribute (10)
  • Multiple Optional Schtick: any Attribute or Perk or Proficiency Schtick (20)

Upper-Class[edit | edit source]

Basic[edit | edit source]

  • Modifier: +2 Profession/any (20)
  • Modifier: +1 (20)
  • Modifier: +2 any Attribute (20)
  • Optional Flaw: Uneducated (-10)
  • Optional Flaw: Unready (Social) (-10)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Security/Sneak) (20)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Action/Martial Arts) (20)
  • Optional Schtick: any Attribute or Proficiency Schtick (Observation/Notice: Sense Weakness) (20)
  • Optional Perk: any Contact Perk(Contact:Noble) (20)

Heroic[edit | edit source]

  • Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Deceit/Bluff) (20)
  • Schtick: any Attribute or Proficiency Schtick (Strength: Hardy) (20)
  • Perk: any Contact Perk (Contact:Noble +20) (20)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Interaction/Social) (20)
  • Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any or Profession (all) (Pursuit/Drive) (20)
  • Optional Schtick: any Attribute or Proficiency Schtick (Toughness: Tireless +20) (20)
  • Optional Schtick: any Attribute or Proficiency Schtick (Perception: Awareness) (20)
  • Optional Perk: any Perk except Resources (Gang) (20)
  • Optional Perk: any Perk except Resources (Sidekick) (20)

Epic[edit | edit source]

  • Schtick: any Attribute Schtick (Strength: Hardy +20) (20)
  • Schtick: any Attribute Schtick (Perception: Awareness) (20)
  • Schtick: any Attribute Schtick (Wits: Speed of Thought) (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Optional Schtick: any Schtick (20)
  • Multiple Optional Modifier: +1 Action/any or Deceit/any or Interaction/any or Observation/any or Pursuit/any or Security/any (20)
  • Multiple Optional Modifier: +1 to any Attribute (10)
  • Multiple Optional Schtick: any Attribute or Perk or Proficiency Schtick (20)

Action!/Class/Advanced/Physician Action!/Class/Advanced/Hermetic Action!/Class/Advanced/Savage {{:}}