Action!/Schtick/Proficiency/Stunt

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Stunt[edit | edit source]

Array of Stunts[edit | edit source]

Tier 1
Stunt Action: Free Move.
Progression: Free Full Move (1), Gain an Extra Non-Physical Action (+6), Gain an Extra Non-Stunt Action (+1)

Roll With It[edit | edit source]

Tier 1
1 Shockpoint: You may roll Stunt+Agility to lower the Damage of an Attack that has hit you. Progression

Teamwork[edit | edit source]

Tier 2
Stunt Action: Stunt+Agility/Stunt+Agility. Someone else gains +1 AV/5 EV to their next Action versus an opponent.
Stunt Action: Buff someone elses next Action by +1 AV against your current target. This bonus lasts until the target's next Action.
Advancement: Lower EV for +AV (2/Step), +AV Buff (Progression 10), Duration (Progression 5).

Stunt Double[edit | edit source]

Tier 2
Succesful Stunt Action: Gain 1 Shot.
Progression: Gain 2+ Shots (Progression 15), Stunt does not need to be Successful (1), Activation is now either Successful Stunt or Successful Active Defense (3).

Acrobatics[edit | edit source]

Tier 3
You may raise the Difficulty of any Stunt by X. Gain 3X Effect Value.
Progression: Any successful Stunt provides bonuses from Combo (4), Any successful Stunt provides bonuses from Unbalance (5), Gain an extra multiple of X (4X) (3), Gain Lower Difficulty 2X, Lower EV X (6)

Slingshot[edit | edit source]

Tier 3
You may use Stunt as any Action Proficiency.

Combo[edit | edit source]

Tier 4
Stunt Action: Opponent is now open to a Combo. Gain an extra Effect die if target has been affected by Combo up to 1 sequence ago. May be used with any other Stunt-based Schtick. Advancement: Sequences since affected (Progression 5), also gain an AV die (10).

Tier 4[edit | edit source]

Unbalance[edit | edit source]

Tier 5
Successful Stunt: Gain +3 AV on your next Stunt against the target.

Array of Stunts[edit | edit source]

Tier 5
Array of Stunts Stance: Gain the following: Attacked: Make a Free Active Defense, a Stunt if Hit, and a Free Move after the Stunt. Advancement: Always make a Free Move (1), Make a Free Double Move instead (3), Stunt Counter if Attacked/Before Attack (3/6).