Action!/Schtick/Cyber
- Cyber! - Central jump-off point for a cyberpunk campaign
Cyberware costs[edit | edit source]
To get the Cyberpunk feel, cyberware really should only cost Resources, which makes it necessary to build a system that allows you receive Resources as XP.
Cyberpunk Resource system[edit | edit source]
The Preferred Currency (PC) is Nuyen (¥), Eurobucks (€), Orbital Credits(¢) or some other fictional currency, which are gained through the Resources attribute. 0.1 PC per point of Resources per month.
Other options[edit | edit source]
- Option 1: Schticks cost XP.
- Option 2: Schticks cost Resources and XP.
Shadowrun[edit | edit source]
Grades | Ess Cost Multiplier | Avail Mod | Cost Multiplier |
Standard | x1.0 | - | x1 |
Alphaware | x0.8 | +2 | x1.2 |
Betaware | x0.7 | +4 | x1.5 |
Deltaware | x0.5 | +8 | x2.5 |
Used | x1.25 | -4 | x0.75 |
Future Tech[edit | edit source]
Grades | Ess Cost Multiplier | Avail Mod | Cost Multiplier |
Gamma | x0.4 | +12 | x5 |
Cyberware[edit | edit source]
Part | Device | Essence | Capacity | Avail | Cost | Source |
---|---|---|---|---|---|---|
Head | Commlink | 0.2 | [2] | - | Commlink + 2,000¥ | Core |
Head | Control Rig R1 | 1 | - | 5R | 43,000¥ | Core |
Head | Control Rig R2 | 2 | - | 10R | 97,000¥ | Core |
Head | Control Rig R3 | 3 | - | 15R | 208,000¥ | Core |
Head | Cortex Bomb (Kink) | - | [1] | 12F | 10,000¥ | Core |
Head | Cortex Bomb (Microbomb) | - | [2] | 16F | 25,000¥ | Core |
Head | Cortex Bomb (Area Bomb) | - | [3] | 20F | 40,000¥ | Core |
Head | Cyberdeck | 0.4 | [4] | 5R | Deck Cost + 5,000¥ | Core |
Head | Datajack | 0.1 | - | 2 | 1,000¥ | Core |
Head | Data Lock (R 1-12) | 0.1 | - | Rating * 2 | Rating * 1,000¥ | Core |
Head | Olfactory Booster (R 1-6) | 0.2 | - | Rating * 3 | Rating * 4,000¥ | Core |
Head | Simrig | 0.2 | - | 12R | 4,000¥ | Core |
Head | Skilljack (R 1-6) | Rating * 0.1 | - | Rating * 2 | Rating * 20,000¥ | Core |
Head | Taste Booster | 0.2 | - | Rating * 3 | Rating * 3,000¥ | Core |
Head | Tooth Compartment | - | - | 8 | 800¥ | Core |
Head | Ultrasound Sensor (R 1-6) | 0.25 | [2] | 10 | Rating * 12,000¥ | Core |
Head | Voice Modulator (R 1-6) | 0.2 | - | Rating * 3F | Rating * 5,000¥ | Core |
Head | Attention Coprocessor | 0.2 | [1] | 8 | 3,000¥ | SR5:CF |
Head | Chipjack (1-6) | (Rating) x 0.05 | - | (Rating) x 2 | (Rating) x1,000¥ | SR5:CF |
Head | Dream Link | 0.1 | - | 8 | 1,000¥ | SR5:CF |
Head | False Face | 0.5 | [8] | 12R | 20,000¥ | SR5:CF |
Head | Knowledge Hardwires (1-6) | Rating x 0.05 | - | Rating | Rating x2,000¥ | SR5:CF |
Head | Math SPU | 0.1 | [1] | 8 | 2,000¥ | SR5:CF |
Head | Orientation System | 0.2 | [1] | 4 | 0,500¥ | SR5:CF |
Head | Radar Sensor (1-4) | Rating x 0.25 | [Rating] | Rating x 3 | Rating x 4,000¥ | SR5:CF |
Head | Synthlink | 0.1 | [1] | 4 | 1,000¥ | SR5:CF |
Head | Visualizer | 0.1 | - | 8 | 2,000¥ | SR5:CF |
Head | Voice Mask | 0.1 | - | 8F | 2,000¥ | SR5:CF |
Eye | Cybereyes R1 | 0.2 | 4 | 3 | 4,000¥ | Core |
Eye | Cybereyes R2 | 0.3 | 8 | 6 | 6,000¥ | Core |
Eye | Cybereyes R3 | 0.4 | 12 | 9 | 10,000¥ | Core |
Eye | Cybereyes R4 | 0.5 | 16 | 12 | 14,000¥ | Core |
Eye | Flare Compensation | 0.1 | [1] | 4 | 1,000¥ | Core |
Eye | Image Link | 0.1 | * | 4 | 1,000¥ | Core |
Eye | Low-Light Vision | 0.1 | [2] | 4 | 1,500¥ | Core |
Eye | Ocular Drone | - | [6] | 6 | 6,000¥ | Core |
Eye | Retinal Duplication (R 1-6) | 0.1 | [1] | 16F | Rating * 20,000¥ | Core |
Eye | Smartlink | 0.2 | [3] | 8R | 4,000¥ | Core |
Eye | Thermographic Vision | 0.1 | [2] | 4 | 1,500¥ | Core |
Eye | Vision Enhancement (R 1-3) | 0.1 | [Rating] | Rating * 3 | Rating * 4,000¥ | Core |
Eye | Vision Magnification | 0.1 | [2] | 4 | 2,000¥ | Core |
Eye | Additional Eye Mount | 0.2 | [2] | 8 | 1,000¥ | SR5:CF |
Eye | Eye-light System | 0.1 | [2] | 2 | 500¥ | SR5:CF |
Eye | Eye Protectors | 0.1 | [2] | - | 100¥ | SR5:CF |
Eye | Microscopic Lenses | 0.2 | [3] | 4 | 1,000¥ | SR5:CF |
Eye | Spider Eyes | 0.2 | 2 | 8 | 2,000¥ | SR5:CF |
Eye | Targeting Laser | 0.2 | [4] | 4 | 1,000¥ | SR5:CF |
Eye | Targeting Laser (Infrared) | 0.2 | [4] | 6 | 1,250¥ | SR5:CF |
Ear | Cyberears R1 | 0.2 | 4 | 3 | 3,000¥ | Core |
Ear | Cyberears R2 | 0.3 | 8 | 6 | 4,500¥ | Core |
Ear | Cyberears R3 | 0.4 | 12 | 9 | 7,500¥ | Core |
Ear | Cyberears R4 | 0.5 | 16 | 12 | 11,000¥ | Core |
Ear | Audio Enhancement (R 1-3) | 0.1 | [Rating] | Rating * 3 | Rating * 4,000¥ | Core |
Ear | Balance Augmenter | 0.1 | [4] | 8 | 8,000¥ | Core |
Ear | Damper | 0.1 | [1] | 6 | 2,250¥ | Core |
Ear | Select Sound Filter (R 1-6) | 0.1 | [Rating] | Rating * 3 | Rating * 3,500¥ | Core |
Ear | Sound Link | 0.1 | * | 4 | 1,000¥ | Core |
Ear | Spatial Recognizer | 0.1 | [2] | 8 | 4,000¥ | Core |
Ear | Antennae | 0.1 | [1] | 2 | 500¥ | SR5:CF |
Ear | Audio Analyzer | 0.1 | [1] | 4 | 1,000¥ | SR5:CF |
Ear | Ear Protectors | 0.05 | [1] | - | 250¥ | SR5:CF |
Ear | Increased Spectrum | 0.1 | [1] | 6 | 500¥ | SR5:CF |
Ear | Modular Mount | 0.1 | [1] | 4 | 250¥ | SR5:CF |
Ear | Translat-Ear | 0.1 | [Rating] | 8 | Rating x 2,000¥ | SR5:CF |
Body | Bone Lacing (Plastic) | 0.5 | - | 8R | 8,000¥ | Core |
Body | Bone Lacing (Aluminum) | 1 | - | 12R | 18,000¥ | Core |
Body | Bond Lacing (Titanium) | 1.5 | - | 16R | 30,000¥ | Core |
Body | Dermal Plating (R 1-6) | Rating * 0.5 | - | (Rating * 4)R | Rating * 3,000¥ | Core |
Body | Fingertip Compartment | 0.1 | [1] | 4 | 3,000¥ | Core |
Body | Grapple Gun | 0.5 | [4] | 8 | 5,000¥ | Core |
Body | Internal Air Tank (R 1-3) | 0.25 | [3] | Rating | Rating * 4,500¥ | Core |
Body | Muscle Replacement (R 1-4) | Rating | - | (Rating * 5)R | Rating * 25,000¥ | Core |
Body | Reaction Enhancers (R 1-3) | Rating * 0.3 | - | (Rating * 5)R | Rating * 13,000¥ | Core |
Body | Skillwires (R 1-6) | Rating * 0.1 | - | Rating * 4 | Rating * 20,000¥ | Core |
Body | Smuggling Compartment | 0.2 | [2] | 6 | 7,500¥ | Core |
Body | Wired Reflexes R1 | 2 | - | 8R | 39,000¥ | Core |
Body | Wired Reflexes R2 | 3 | - | 12R | 149,000¥ | Core |
Body | Wired Reflexes R3 | 5 | - | 20R | 217,000¥ | Core |
Body | Active Hardwires | Rating x 0.05 | - | Rating x 2 | Rating x 4,000¥ | SR5:CF |
Body | Auto-injector | 0.05 | - | 2 | (Rating) x 1,000¥ | SR5:CF |
Body | Reusable (1 Dose) | 0.05 | - | 2 | 500¥+ contents | SR5:CF |
Body | Expanded Reservoir (+5 Doses) | 0.05 | - | 4 | 250¥+ contents | SR5:CF |
Body | Killswitch | 0.05 | - | 8F | 750¥+ contents | SR5:CF |
Body | Balance Tail | 0.25 | - | 8 | 2,000¥ | SR5:CF |
Body | Biomonitor | 0.1 | [1] | 2 | 500¥ | SR5:CF |
Body | Biowaste Storage | Rating x 0.1 | [Rating] | 8 | Rating x 500¥ | SR5:CF |
Body | Breast Implant | 0.05 | - | 2 | 250¥ | SR5:CF |
Body | Breast Implant 2.0 | 0.1 | [1] | 4 | 1,000¥ | SR5:CF |
Body | Casemod | - | - | 4 | 50-10,000¥ | SR5:CF |
Body | Cosmetic Surgery | 0.1 | - | 2 | 100-20,000¥ | SR5:CF |
Body | Cyberfins | 0.05 | [1] | 8 | 500¥ | SR5:CF |
Body | Cyber Genitalia | 0.25 | [1] | 6 | 2,000¥ | SR5:CF |
Body | Cybersafety | - | [1] | 4 | 100¥ | SR5:CF |
Body | Fiberoptic Hair | 0.1 | [1] | - | 100¥+ | SR5:CF |
Body | Flex Hand | 0.15 | - | 8 | 1,500¥ | SR5:CF |
Body | Foot Anchor | 0.25 | [3] | 10 | 2,000¥ | SR5:CF |
Body | Gastric Neurostimulator | 0.2 | - | 4 | 2,000¥ | SR5:CF |
Body | Internal Router | 0.7 | - | 4 | 15,000¥ | SR5:CF |
Body | LED Tattoo (Small) | 0.05 | [1] | - | 100¥+ | SR5:CF |
Body | LED Tattoo (Medium) | 0.1 | [2] | 4 | 500¥+ | SR5:CF |
Body | LED Tattoo (Large) | 0.2 | [4] | 8 | 1,000¥+ | SR5:CF |
Body | Magnetic System | 0.25 | [2] | 8 | 1,000¥+contents | SR5:CF |
Body | Metatype Reduction | 0.3 | - | 4 | 6,000¥ | SR5:CF |
Body | Move-by-Wire (R1) | 3.0 | - | 12F | 40,000¥ | SR5:CF |
Body | Move-by-Wire (R2) | 4.0 | - | 18F | 125,000¥ | SR5:CF |
Body | Move-by-Wire (R3) | 5.0 | - | 24F | 205,000¥ | SR5:CF |
Body | Nutrition Storage System | Rating x 0.1 | [Rating] | 4 | Rating x 500¥ | SR5:CF |
Body | Oxsys Cybergill | 0.25 | - | 4 | 2,000¥ | SR5:CF |
Body | Retractable Climbing Claws | 0.2 | [2] | 8 | 2,000¥ | SR5:CF |
Body | Skin Toner | 0.5 | - | 4 | 2,000¥ | SR5:CF |
Body | Chameleon Processor | 0.3 | [2] | 12R | 8,000¥ | SR5:CF |
Body | Smart Articulation | 0.5 | - | 8 | 6,000¥ | SR5:CF |
Body | Steamers | 0.1 | [1] | 4 | 500¥(+contents) | SR5:CF |
Body | Touch Link | 0.1 | - | 8 | 1,000¥ | SR5:CF |
Limb | Obvious Full Arm | 1 | 15 | 4 | 15,000¥ | Core |
Limb | Obvious Full Leg | 1 | 20 | 4 | 15,000¥ | Core |
Limb | Obvious Hand/Foot | 0.25 | 4 | 2 | 5,000¥ | Core |
Limb | Obvious Lower Arm | 0.45 | 10 | 4 | 10,000¥ | Core |
Limb | Obvious Lower Leg | 0.45 | 12 | 4 | 10,000¥ | Core |
Limb | Obvious Torso | 1.5 | 10 | 12 | 20,000¥ | Core |
Limb | Obvious Skull | 0.75 | 4 | 16 | 10,000¥ | Core |
Limb | Synthetic Full Arm | 1 | 8 | 4 | 20,000¥ | Core |
Limb | Synthetic Full Leg | 1 | 10 | 4 | 20,000¥ | Core |
Limb | Synthetic Hand/Foot | 0.25 | 2 | 2 | 6,000¥ | Core |
Limb | Synthetic Lower Arm | 0.45 | 5 | 4 | 12,000¥ | Core |
Limb | Synthetic Lower Leg | 0.45 | 6 | 4 | 12,000¥ | Core |
Limb | Synthetic Torso | 1.5 | 5 | 12 | 25,000¥ | Core |
Limb | Synthetic Skull | 0.75 | 2 | 16 | 15,000¥ | Core |
Limb | Primitive Hand/Foot | - | - | - | 20¥ | SR5:CF |
Limb | Primitive Partial Arm/Leg | - | - | - | 100¥ | SR5:CF |
Limb | Primitive Full Arm/Leg | - | - | - | 250¥ | SR5:CF |
Limb | Agility (R 1-3) | - | Rating | (Rating * 3)R | Rating * 6,500¥ | Core |
Limb | Armor (R 1-3) | - | Rating | Rating * 5 | Rating * 3,000¥ | Core |
Limb | Strength (R 1-3) | - | Rating | (Rating * 3)R | Rating * 6,500¥ | Core |
Limb Accessories | Cyberarm Gyromount | - | [8] | 12F | 6,000¥ | Core |
Limb Accessories | Cyberarm Slide | - | [3] | 12R | 3,000¥ | Core |
Limb Accessories | Cyber Holster | - | [5] | 8R | 2,000¥ | Core |
Limb Accessories | Hydraulic Jacks (R 1-6) | - | [Rating] | 9 | Rating * 2,500¥ | Core |
Limb Accessories | Large Smuggling Compartment | - | [5] | 6 | 8,000¥ | Core |
Limb Accessories | Built-In Medkit | 0.45 | [10] | 8 | 1,000¥(+ medkit) | SR5:CF |
Limb Accessories | Built-In Toolkit | 0.45 | [10] | 4 | 2,000¥ | SR5:CF |
Limb Accessories | Bulk Modification (1-6) | - | + (Rating) | +(Rating) | (Rating) x 500¥ | SR5:CF |
Limb Accessories | Cyberfingers | 0.05 | [1] | 2 | 500¥ | SR5:CF |
Limb Accessories | Cyberlight | 0.05 | [1] | 4 | 550¥ | SR5:CF |
Limb Accessories | Cyberlighter | 0.05 | [1] | 4 | 550¥ | SR5:CF |
Limb Accessories | Finger Grenade | 0.05 | [1] | (Grenade) +4 | (Grenade) + 500¥ | SR5:CF |
Limb Accessories | Finger Pistol | 0.05 | [1] | 8R | 1,000¥ | SR5:CF |
Limb Accessories | Cyberlimb Optimization | - | [2] | (Limb) +2 | (Limb) + 2,000¥ | SR5:CF |
Limb Accessories | Digigrade Legs | (Leg) + 0.25 | [4] | (Leg) +4 | (Leg) + 5,000¥ | SR5:CF |
Limb Accessories | Grapple Hand | 0.45 | [10] | 12R | 2,000¥ | SR5:CF |
Limb Accessories | Improved Synthskin (1-4) | - | [(Rating) X 2] | (Rating) X 4 | (Rating) x 5,000¥ | SR5:CF |
Limb Accessories | Liminal Body (Centaur) | 3.0 | 80 | 12 | 80,000¥ | SR5:CF |
Limb Accessories | Liminal Body (Wheeled) | 2.5 | 40 | 8 | 40,000¥ | SR5:CF |
Limb Accessories | Liminal Body (Tank) | 3.0 | 60 | 12R | 50,000¥ | SR5:CF |
Limb Accessories | Liminal Body (Monkey Foot) | 0.3 | [2] | 8 | 6,000¥ | SR5:CF |
Limb Accessories | Modular Connector (Wrist/Ankle) | 0.1 | [5] | 4 | 2,000¥ | SR5:CF |
Limb Accessories | Modular Connector (Elbow/Knee) | 0.2 | [10] | 8 | 4,000¥ | SR5:CF |
Limb Accessories | Modular Connector (Shoulder/Hip) | 0.3 | - | 12 | 6,000¥ | SR5:CF |
Limb Accessories | Modular Limb (Hand/Foot) | 0.25 | (Limb) —1 | (Limb) +2 | (Limb) + 1,000¥ | SR5:CF |
Limb Accessories | Modular Limb (Partial Arm/Leg) | 0.45 | (Limb) —2 | (Limb) +2 | (Limb) + 2,000¥ | SR5:CF |
Limb Accessories | Modular Limb (Full Arm/Leg) | 1 | (Limb) —3 | (Limb) +2 | (Limb) + 3,000¥ | SR5:CF |
Limb Accessories | Partial Cyberskull | 0.4 | 4 | 12 | 8,000¥ | SR5:CF |
Limb Accessories | Raptor Foot | 0.5 | [4] | 8R | 8,000¥ | SR5:CF |
Limb Accessories | Skates | - | [2] | 4 | 250¥ | SR5:CF |
Limb Accessories | Skimmers | - | [4] | 8 | 2,000¥ | SR5:CF |
Limb Accessories | Snake Fingers | - | [2] | 6 | 1,000¥ | SR5:CF |
Limb Accessories | Telescopic Limbs (1-2) | - | [Rating] x 3 | (Rating) x 4 | (Rating) x 1,000¥ | SR5:CF |
Limb Accessories | Water Jet | - | [4] | 8 | 1,000¥ | SR5:CF |
Limb Accessories | Remote Cyberhand | 0.25 | [5] | 8 | 8,000¥ | Template:R5 |
Weapon | Hold-Out Pistol | 0.1 | [2] | 8R | 2,000¥ | Core |
Weapon | Light Pistol | 0.25 | [4] | 10R | 3,900¥ | Core |
Weapon | Machine Pistol | 0.5 | [6] | 12R | 3,500¥ | Core |
Weapon | Heavy Pistol | 0.5 | [6] | 12R | 4,300¥ | Core |
Weapon | Submachine Gun | 1 | [8] | 12R | 4,800¥ | Core |
Weapon | Shotgun | 1.25 | [10] | 12R | 8,500¥ | Core |
Weapon | Grenade Launcher | 1.5 | [15] | 20F | 30,000¥ | Core |
Weapon | External Clip Port | 0.1 | [1] | - | +1,000¥ | Core |
Weapon | Laser Sight | - | [1] | - | +1,000¥ | Core |
Weapon | Silencer/Suppressor | - | [2] | - | +1,000¥ | Core |
Weapon | Extreme Cyber-Implant | 0.5 | [5] | 8F | 2,000¥ | SR5:CF |
Weapon | Fangs (Pair) | 0.1 | [1] | 6 | 200¥ | SR5:CF |
Weapon | Retractable | 0.15 | [2] | 8 | 500¥ | SR5:CF |
Weapon | Flametosser | 1.0 | [8] | 12F | 4,000¥ | SR5:CF |
Weapon | Extra Fuel (5 Shots) | 0.2 | [2] | 12F | 500¥ | SR5:CF |
Weapon | Junkyard Jaw | 0.75 | [6] | 8F | 2,000¥ | SR5:CF |
Weapon | Oral Slasher | 0.25 | [3] | 12R | 750¥ | SR5:CF |
Weapon | Weapon Launcher | 0.2 | [2] | 12F | 500¥(added to weapon cost) | SR5:CF |
Weapon | Hand Blade (Retractable) | 0.25 | [2] | 10F | 2,500¥ | Core |
Weapon | Hand Razors (Retractable) | 0.2 | [2] | 8F | 1,250¥ | Core |
Weapon | Spurs (Retractable) | 0.3 | [3] | 12F | 5,000¥ | Core |
Weapon | Shock Hand | 0.25 | [4] | 8R | 5,000¥ | Core |
Bioware[edit | edit source]
Type | Device | Essence | Avail | Cost | Source |
---|---|---|---|---|---|
Basic | Adrenaline Pump (R 1-3) | Rating * 0.75 | (Rating * 6)F | Rating * 55,000¥ | Core |
Basic | Bone Density Augmentation (R 1-4) | Rating * 0.3 | Rating * 4 | Rating * 5,000¥ | Core |
Basic | Cat's Eye | 0.1 | 4 | 4,000¥ | Core |
Basic | Enhanced Articulation | 0.3 | 12 | 24,000¥ | Core |
Basic | Muscle Augmentation (R 1-4) | Rating * 0.2 | (Rating * 5)R | Rating * 31,000¥ | Core |
Basic | Muscle Toner (R 1-4) | Rating * 0.2 | (Rating * 5)R | Rating * 32,000¥ | Core |
Basic | Orthoskin (R 1-4) | Rating * 0.25 | (Rating * 4)R | Rating * 6,000¥ | Core |
Basic | Pathogenic Defense (R 1-6) | Rating * 0.1 | Rating * 2 | Rating * 4,500¥ | Core |
Basic | Platelet Factories | 0.2 | 12 | 17,000¥ | Core |
Basic | Skin Pocket | 0.1 | 4 | 12,000¥ | Core |
Basic | Suprathyroid Gland | 0.7 | 20R | 140,000¥ | Core |
Basic | Symbiotes (R 1-4) | Rating * 0.2 | Rating * 5 | Rating * 3,500¥ | Core |
Basic | Synthacardium (R 1-3) | Rating * 0.1 | Rating * 4 | Rating * 30,000¥ | Core |
Basic | Tailored Pheromones (R 1-3) | Rating * 0.2 | (Rating * 4)R | 31,000¥ | Core |
Basic | Toxin Extractor (R 1-6) | Rating * 0.2 | Rating * 3 | Rating * 4,800¥ | Core |
Basic | Tracheal Filter (R 1-6) | Rating * 0.1 | Rating * 3 | Rating * 4,500¥ | Core |
Basic | Amplified Immune System (1-4) | (Rating) x 0.1 | (Rating) x 7 | (Rating) x 4,000¥ | SR5:CF |
Basic | Chemical Gland | 0.1 | 12R (or chemical) | 20,000¥ | SR5:CF |
Basic | Exhalation Spray | 0.1 | 12R | 6,000¥ | SR5:CF |
Basic | Spit | 0.1 | 12R | 6,000¥ | SR5:CF |
Basic | Weapon Reservoir | 0.1 | 12F | 4,000¥ | SR5:CF |
Basic | Expanded Reservoir | 0.1 | 12 | 2,000¥ | SR5:CF |
Basic | Elastic Joints | 0.2 | 8 | 8,000¥ | SR5:CF |
Basic | Expanded Volume (1-4) | (Rating) x 0.1 | (Rating) x 4 | (Rating) x 2,000¥ | SR5:CF |
Basic | Gills | 0.2 | 8 | 8,000¥ | SR5:CF |
Basic | Hand And Foot Webbing | 0.05 | 8 | 1,000¥ | SR5:CF |
Basic | Hearing Enhancement | 0.1 | 4 | 4,000¥ | SR5:CF |
Basic | Hearing Expansion | 0.1 | 8 | 4,000¥ | SR5:CF |
Basic | Joint Replacement | 0.05 | 2 | 1,000¥ | SR5:CF |
Basic | Nephritic Screen (1-6) | (Rating) x 0.05 | (Rating) x 2 | (Rating) x 4,000¥ | SR5:CF |
Basic | Nictitating Membrane | 0.05 | 6 | 1,000¥ | SR5:CF |
Basic | Replacement Finger/Toe | - | 2 | 1,000¥ | SR5:CF |
Basic | Replacement Hand/Foot | 0.1 | 4 | 10,000¥ | SR5:CF |
Basic | Replacement Partial Arm/Leg | 0.2 | 6 | 20,000¥ | SR5:CF |
Basic | Replacement Full Arm/Leg | 0.4 | 8 | 40,000¥ | SR5:CF |
Basic | Spidersilk Gland | 0.3 | 10 | 35,000¥ | SR5:CF |
Basic | Spinal Re-alignment | 0.1 | 8 | 4,000¥ | SR5:CF |
Basic | Tactile Sensitivity | 0.1 | 12 | 8,000¥ | SR5:CF |
Basic | Tail | 0.25 | 4 | 2,000¥ | SR5:CF |
Basic | Tail (prehensile) | 0.5 | 8 | 8,000¥ | SR5:CF |
Basic | Tailored Critter Pheromones (1-3) | (Rating) X 0.1 | (Rating) X 4 | (Rating) x 2,000¥ | SR5:CF |
Basic | Troll Eyes | 0.2 | 8 | 10,000¥ | SR5:CF |
Basic | Vocal Range Enhancer | 0.1 | 8 | 10,000¥ | SR5:CF |
Basic | Vocal Range Expander | 0.2 | 12R | 30,000¥ | SR5:CF |
Basic | Chemical Repulsion | 0.25 | 12R | 20,000¥ | SR5:CF |
Basic | Dragon Hide | 0.1 | 4 | 2,000¥ | SR5:CF |
Basic | Electroshock | 0.25 | 8 | 8,000¥ | SR5:CF |
Basic | Insulation | 0.1 | 8 | 8,000¥ | SR5:CF |
Basic | Penguin Blubber | 0.1 | 4 | 2,000¥ | SR5:CF |
Basic | Sealskin | 0.1 | 4 | 2,000¥ | SR5:CF |
Basic | Sharkskin | 0.25 | 8 | 8,000¥ | SR5:CF |
Cultured | Cerebral Booster (R 1-3) | Rating * 0.2 | Rating * 6 | Rating * 31,500¥ | Core |
Cultured | Damage Compensators (R 1-12) | Rating * 0.1 | (Rating * 3)F | Rating * 2,000¥ | Core |
Cultured | Mnemonic Enhancer (R 1-3) | Rating * 0.1 | Rating * 5 | Rating * 9,000¥ | Core |
Cultured | Pain Editor | 0.3 | 18F | 48,000¥ | Core |
Cultured | Reflex Recorder (Skill) | 0.1 | 10 | 14,000¥ | Core |
Cultured | Sleep Regulator | 0.1 | 6 | 12,000¥ | Core |
Cultured | Synaptic Booster (R 1-3) | Rating * 0.5 | (Rating * 6)R | Rating * 95,000¥ | Core |
Cultured | Boosted Reflexes | 1.0 | 8R | 10,000¥ | SR5:CF |
Cultured | Cerebellum Booster (1-2) | (Rating) x 0.2 | (Rating) x 8 | (Rating) x 50,000¥ | SR5:CF |
Cultured | Knowledge Infusion | 0.1 | 12 | 2,000¥ | SR5:CF |
Cultured | Limb Replacement | 0.2 | 6 | 2,000¥ | SR5:CF |
Cultured | Limb Replacement Finger/Toe | - | 4 | 2,000¥ | SR5:CF |
Cultured | Limb Replacement Hand/Foot | - | 8 | 20,000¥ | SR5:CF |
Cultured | Limb Replacement Half Arm/Leg | - | 12 | 40,000¥ | SR5:CF |
Cultured | Limb Replacement Full Arm/Leg | - | 12 | 80,000¥ | SR5:CF |
Cultured | Neuro-Retention Enhance | 0.1 | 4 | 10,000¥ | SR5:CF |
Cultured | Reception Enhancer | 0.2 | 4 | 10,000¥ | SR5:CF |
Cultured | Reproductive Replacement (Male) | 0.1 | 8 | 8,000¥ | SR5:CF |
Cultured | Reproductive Replacement (Female) | 0.3 | 4 | 20,000¥ | SR5:CF |
Cultured | Trauma Damper (1-4) | (Rating) x 0.1 | (Rating) x 4R | (Rating) x 4,000¥ | SR5:CF |
Cultured | Tremor Reducer (1-3) | (Rating) x 0.1 | (Rating) x 6 | (Rating) x 10,000¥ | SR5:CF |
Cyber may be used to enhance attributes and skills or acquire new abilities.
Modifiers[edit | edit source]
Ruskiye[edit | edit source]
Heavy Duty[edit | edit source]
Remove the lowest level, add a level on top.
Easy to Repair, Easy to Modify[edit | edit source]
Can be tweaked to gain side effects and bonuses. Half repair time.
Obvious[edit | edit source]
Mass-produced[edit | edit source]
Half cost.
Nihon no[edit | edit source]
Advanced[edit | edit source]
All effects are enhanced one step.
Slick[edit | edit source]
Pricy[edit | edit source]
Double cost.
Not Available[edit | edit source]
Often only available through a Cyber Researcher or corporation.
Européen[edit | edit source]
Slick[edit | edit source]
Bioware[edit | edit source]
As nanoware, only 1 category better. (increase all bonuses one step)
Expensive[edit | edit source]
x1,5 Cost.
Mwafrica[edit | edit source]
Bioware Only[edit | edit source]
As nanoware, only 1 category better. (increase all bonuses one step)
Obvious[edit | edit source]
Noticeable.
Homegrown[edit | edit source]
Half Cost.
Side Effects[edit | edit source]
All schticks have a side effect that cannot be removed. The side effect costs 1/2 the normal cost of the schtick. Common Side effects are Extra Food (1-10), Extra Water (1-10) and Sun dependency (2-20).
American[edit | edit source]
Mass Produced[edit | edit source]
Half Cost.
Unreliable[edit | edit source]
Fail on Doubles. Botch on Double-1.
Cyber Psychosis[edit | edit source]
All cyber carries with it the risk of self-induced or externally inflicted cyber psychosis. Every time the character rolls a snake eyes or a botch, check for cyber psychosis. Roll Focus or Interaction/Willpower against a Difficulty equal to the total number of enhancements installed. If the roll fails cyber psychosis is induced. Different Cyber psychoses should be discussed with and approved by the GM, but as a guideline are much like Cinematic Wounds that last a scene.
Cyber Schticks[edit | edit source]
Common Flaws[edit | edit source]
Damaged/No maintenance[edit | edit source]
Rolling a Double: Cyberware stops working until serviced (Diff 10+10).
Glitched[edit | edit source]
All double-1s autofail.
Prototype[edit | edit source]
Tier 1
Increases SchtickMax by 1. Schtick now has the Unique Flaw.
Cutting Edge[edit | edit source]
Tier 1
Increases SchtickMax by 1. Schtick now comes with the Watched Flaw.
Orbital[edit | edit source]
Tier 1
Increases SchtickMax by 1. Schtick now has the Expensive Flaw.
Dark[edit | edit source]
Tier 1
Increases SchtickMax by 1. Schtick comes with Hunted Flaw.
Black[edit | edit source]
Tier 1
Requires Dark
Increases SchtickMax by 1. Schtick comes with Hunted Flaw.
Level 0 Cyber[edit | edit source]
This Cyberware costs 0.1¥/Progression to install.
RealSkin[edit | edit source]
Other treatments include RealHair and RealNails.
Makes a single cybernetic enhancement harder to detect using the naked eye (+8 Difficulty).
Advancement: Visual Stealth on Cyber (Progression 1/2).
DefJam[edit | edit source]
A Jamming treatment of your CyberBrain? No problem! We here at DefTech® solve any delicate problem you might have with the utmost discretion.
Makes a single cybernetic enhancement harder to detect using sensors (+8 Difficulty).
Advancement: Sensor Stealth on Cyber (Progression 1/2).
Level 1 Cyber[edit | edit source]
BioMonitor[edit | edit source]
Tier 2
Medicine 10. Administers drugs and medicaments on order Also perform basic diagnosis'. One of the most common pieces of cyberware. Also available as a basic handmodule.
Progression: Medicine (Progression 10), Free Medicine Action (8), Medicine EV (Progression 1).
Flaws: Prototype(All rolls become Hazardous), Uncalibrated (first roll on a new target receives -5 impairment, remove 1 p impairment per roll on same target).
DualAction[edit | edit source]
Tier 2 Any Action: Gan a Free Action. Progression: Reduce multi-action penalty by 1 up to 5 (Normal Cyber).
Evade Upgrade[edit | edit source]
Tier 3
Your Predictor is enhanced with duck-and-weave routines.
(Predictor sold separately)
Free: First Active Defense this sequence.
Knucks[edit | edit source]
Tier 1
Enhances punch power with Soliplast®. Punch Damage becomes +5.
Boosters: +10 Damage (1) (Titan Knucks).
LeapBoost[edit | edit source]
Tier 2
Upgrade your Leapers© from Adidas-Schmitt with the all-new LeapBoosters!
Available in all Adidas Towers.
Action: Jump Move x 4 meters.
LeapLegs[edit | edit source]
Tier 2
Jump like a kangaroo with the Ozzy line of Jump Booster® Leap Legs! Direct import from Down Under!
Move: Jump Move meters horizontally, and half that vertically.
Melee Upgrade[edit | edit source]
Tier 1
Upgrade your Knucks or Claws with Armor Piercing or Shock! From Albert Heijn Cybernetik Inc, the Dutch alternative!
- AP: Ignore 8 points of Armor with your chosen weapon.
- Shock: Inflict 1 Shockpoint on any hit with your weapon.
- Monofilament: Lower Wound threshold by 1. Weapon becomes Brittle (ToDo: Break on Double 1 / No Parry / Other).
- Impact: Lower Wound Treshold by 1. Weapon becomes Slow (ToDo: No Move this Sequence).
- Power Assist: Lower Wound Threshold by 1. Weapon becomes Taxing (ToDo: 1SP).
- Heavy:+10 Damage vs non-living items.
- Shredder:+10 Damage vs unarmored targets.
- Sharp: +5 EV.
To here.
NAC[edit | edit source]
Talk to the fridge using NAC® technology from Intelsoft!
Allows use of skillchips and dumb machines.
Nerve Boost[edit | edit source]
Your nervous system is upgraded in the speed department.
Attack: Any Active Defense applied versus this Attack costs +1 Shot to use.
Nerve Jack[edit | edit source]
A standard to be able to exist in todays society. Allows use of smart machines.
One-Two[edit | edit source]
Strike him once and twice! You can't go wrong with the all new Double-Tap® System!
Melee Attack hit: Free attack, with no multi-action penalties. This is not cumulative.
Requires Nerve Boost.
Three-Combo[edit | edit source]
When you've connected twice with the One-Two use the all-new Three-Combo system!
One-Two System hit: Make additional Free attacks as long as you hit, 1 per Initiative count, without multi-penalties.
Predictor[edit | edit source]
Cost 10
The Predictor actually knows where your opponent is going before he does.
Active Dodge is now at AV+7.
Progression: Active Dodge (Normal Cyber).
Reflex Boost[edit | edit source]
Your autonomous reflex system is enhanced with the new Solo® treatment.
Raises Initiative by 3.
Riposter[edit | edit source]
Take that!
Riposter allows a melee counter-attack at no shot cost when you are attacked in close combat. The two attack hits simultaneously. Cumulative with the One-Two system.
Smart Link[edit | edit source]
Hit them every time with the all-new Rodox Smart Link System!
Adds +5 damage to any Smart Link-equipped ranged weapon.
(Nerve Jack required)
Spikes[edit | edit source]
Want to make them feel what its like to be pummeled? Enhance your attitude with the Body Spikes from Sinclair Cybernetics!
All close combat attackers that hit you take 3 Shock points.
Boosters: +1 SP, +1 SP.
Subdermal Armor[edit | edit source]
Is she or isn't she? Armored with Subcutaneous Ultra Thin from L'Oréal-Llama.
Because you know she's worth it.
Provides 3 points of Armor.
Boosters: 1p Armor.
Ultra Hearing[edit | edit source]
Listen to the grass grow.
Gives +5 Perception and no obscurement penalties concerning hearing. Allows for stunts.
Ultra Vision[edit | edit source]
Watch them like a hawk! Or was that an eagle?
Gives +5 Perception and no obscurement penalties concerning sight. Allows for stunts.
Vigilant[edit | edit source]
An upgrade for your Predictor, this allows you to be aware of any attacks made against you, without error!
Passive Defense raised to AV+3. Requires Predictor.
Level 2 Cyber[edit | edit source]
This Cyberware costs 20 Xp or Resources 10 to install.
Vat Muscle[edit | edit source]
Provides +2 Strength. Cumulative with Vat Muscle.
Nerve Replacement[edit | edit source]
Provides +2 Wits. Cumulative with Nerve Replacement.
Sensory Kit[edit | edit source]
Provides +2 Perception. Cumulative with Sensory Kit.
Pheromone Ejector[edit | edit source]
Provides +2 Charisma. Cumulative with Pheromone Ejector.
Bone Lace[edit | edit source]
Provides +2 Stamina. Cumulative with Bone Lace.
Muscle Boost[edit | edit source]
Provides +2 Movement. Cumulative with Muscle Boost.
Adrenal Boost[edit | edit source]
Need that edge during combat, so you can walk home in one piece? Use the Adrenizer® from Wess-Hoch Industrial Cybernetics for that little extra!
When activated the user gets +3 Strength, +3 Agility, +3 Stamina and -2 Perception a maximum of Stamina minutes. After that time has elapsed, the user suffers shakes and cramps, causing -6 Strength, -6 Agility, -6 Stamina. Cumulative with Vat Muscle, Sensory Kit and Advanced Sensor Probe.
KillTrack[edit | edit source]
Optics from Zeiss, electronics from Toshiba, the Toshiba-Zeiss KillTrack! Hit the "perps" where it hurts!
Negates 3 points of Armor and 3 points of Cover per level. Cumulative with KillTrack.
DualShot[edit | edit source]
Allows the user to make an attack with two weapons simultaneously, adding the damage together from the weapons. The target may reduce the damage with double his Armor Value. Cumulative with Smart Link, KillTrack, TrueTracker and Targeting Computer.
SpeedWare[edit | edit source]
Be as fast as you can be!
The Speedster provides all the speed you'll ever need, directly from Korean Speedster Technics!
Adds 3 to Shot Count each sequence, with a maximum of Shot Count+3. Cumulative with SpeedWare.
TrueTracker[edit | edit source]
Stay True to the Track with Sony TrueTracker Technologies!
Adds 2 to Guns Attack's AV. Requires Smart Linked Weapon and Smart Link. Cumulative with Kill Track and Targeting Computer.
Crit Shielding[edit | edit source]
+1 Wound Threshold per level. Cumulative with Crit Shielding, and Organ Replacement.
Body Plating[edit | edit source]
Adds 3 points of Armor. Cumulative with Body Plating.
Boosters: +3 Damage (Max Armor) to anyone who hits you Unarmed in Close Combat. This includes with Knucks and Claws.
Claws[edit | edit source]
A pair of Strength+6 Damage Weapons.
Poison Gland[edit | edit source]
Allows Poisoned body fluids, nails and Integral Melee Weapons.
Pain Editor[edit | edit source]
Ignore 3 points of wound impairment.
Level 3 Cyber[edit | edit source]
This Cyberware costs 40 Xp or Resources 12 to install.
MicroCybRadar[edit | edit source]
May use Perception in 360 degrees. +10 EV to resist ambush.
Speed Boost[edit | edit source]
+d10 Initiative.
Advanced Sensory Probe[edit | edit source]
+d10 Perception.
ExoSkel[edit | edit source]
10/+3 Strength per level.
Skeletal Reinforcement[edit | edit source]
+5 Wound Treshold. Booster: +1 Wound Threshold.
SpeedLegs[edit | edit source]
10/+3 Move per level.
Organ Replacement[edit | edit source]
x2 Wounds.
CyberHeart[edit | edit source]
x2 Shockpoints.
Limb Replacement[edit | edit source]
+d10 Toughness or Strength.
Armor Body[edit | edit source]
Armor 20.
MemBank[edit | edit source]
+d10 to any non-combat skill.
BalanceWires[edit | edit source]
Add +8 to any Action Defense. Cumulative with the Predictor-series systems.
Targeting Computer[edit | edit source]
Add +3 AV to any Guns Attack. Cumulative with TrueTracker.