Action!/Schtick/Cyber

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  • Cyber! - Central jump-off point for a cyberpunk campaign

Cyberware costs[edit | edit source]

To get the Cyberpunk feel, cyberware really should only cost Resources, which makes it necessary to build a system that allows you receive Resources as XP.

Cyberpunk Resource system[edit | edit source]

The Preferred Currency (PC) is Nuyen (¥), Eurobucks (€), Orbital Credits(¢) or some other fictional currency, which are gained through the Resources attribute. 0.1 PC per point of Resources per month.

Other options[edit | edit source]

  • Option 1: Schticks cost XP.
  • Option 2: Schticks cost Resources and XP.

Shadowrun[edit | edit source]

Grades Ess Cost Multiplier Avail Mod Cost Multiplier
Standard x1.0 - x1
Alphaware x0.8 +2 x1.2
Betaware x0.7 +4 x1.5
Deltaware x0.5 +8 x2.5
Used x1.25 -4 x0.75
Future Tech[edit | edit source]
Grades Ess Cost Multiplier Avail Mod Cost Multiplier
Gamma x0.4 +12 x5


Cyberware[edit | edit source]

Part Device Essence Capacity Avail Cost Source
Head Commlink 0.2 [2] - Commlink + 2,000¥ Core
Head Control Rig R1 1 - 5R 43,000¥ Core
Head Control Rig R2 2 - 10R 97,000¥ Core
Head Control Rig R3 3 - 15R 208,000¥ Core
Head Cortex Bomb (Kink) - [1] 12F 10,000¥ Core
Head Cortex Bomb (Microbomb) - [2] 16F 25,000¥ Core
Head Cortex Bomb (Area Bomb) - [3] 20F 40,000¥ Core
Head Cyberdeck 0.4 [4] 5R Deck Cost + 5,000¥ Core
Head Datajack 0.1 - 2 1,000¥ Core
Head Data Lock (R 1-12) 0.1 - Rating * 2 Rating * 1,000¥ Core
Head Olfactory Booster (R 1-6) 0.2 - Rating * 3 Rating * 4,000¥ Core
Head Simrig 0.2 - 12R 4,000¥ Core
Head Skilljack (R 1-6) Rating * 0.1 - Rating * 2 Rating * 20,000¥ Core
Head Taste Booster 0.2 - Rating * 3 Rating * 3,000¥ Core
Head Tooth Compartment - - 8 800¥ Core
Head Ultrasound Sensor (R 1-6) 0.25 [2] 10 Rating * 12,000¥ Core
Head Voice Modulator (R 1-6) 0.2 - Rating * 3F Rating * 5,000¥ Core
Head Attention Coprocessor 0.2 [1] 8 3,000¥ SR5:CF
Head Chipjack (1-6) (Rating) x 0.05 - (Rating) x 2 (Rating) x1,000¥ SR5:CF
Head Dream Link 0.1 - 8 1,000¥ SR5:CF
Head False Face 0.5 [8] 12R 20,000¥ SR5:CF
Head Knowledge Hardwires (1-6) Rating x 0.05 - Rating Rating x2,000¥ SR5:CF
Head Math SPU 0.1 [1] 8 2,000¥ SR5:CF
Head Orientation System 0.2 [1] 4 0,500¥ SR5:CF
Head Radar Sensor (1-4) Rating x 0.25 [Rating] Rating x 3 Rating x 4,000¥ SR5:CF
Head Synthlink 0.1 [1] 4 1,000¥ SR5:CF
Head Visualizer 0.1 - 8 2,000¥ SR5:CF
Head Voice Mask 0.1 - 8F 2,000¥ SR5:CF
Eye Cybereyes R1 0.2 4 3 4,000¥ Core
Eye Cybereyes R2 0.3 8 6 6,000¥ Core
Eye Cybereyes R3 0.4 12 9 10,000¥ Core
Eye Cybereyes R4 0.5 16 12 14,000¥ Core
Eye Flare Compensation 0.1 [1] 4 1,000¥ Core
Eye Image Link 0.1 * 4 1,000¥ Core
Eye Low-Light Vision 0.1 [2] 4 1,500¥ Core
Eye Ocular Drone - [6] 6 6,000¥ Core
Eye Retinal Duplication (R 1-6) 0.1 [1] 16F Rating * 20,000¥ Core
Eye Smartlink 0.2 [3] 8R 4,000¥ Core
Eye Thermographic Vision 0.1 [2] 4 1,500¥ Core
Eye Vision Enhancement (R 1-3) 0.1 [Rating] Rating * 3 Rating * 4,000¥ Core
Eye Vision Magnification 0.1 [2] 4 2,000¥ Core
Eye Additional Eye Mount 0.2 [2] 8 1,000¥ SR5:CF
Eye Eye-light System 0.1 [2] 2 500¥ SR5:CF
Eye Eye Protectors 0.1 [2] - 100¥ SR5:CF
Eye Microscopic Lenses 0.2 [3] 4 1,000¥ SR5:CF
Eye Spider Eyes 0.2 2 8 2,000¥ SR5:CF
Eye Targeting Laser 0.2 [4] 4 1,000¥ SR5:CF
Eye Targeting Laser (Infrared) 0.2 [4] 6 1,250¥ SR5:CF
Ear Cyberears R1 0.2 4 3 3,000¥ Core
Ear Cyberears R2 0.3 8 6 4,500¥ Core
Ear Cyberears R3 0.4 12 9 7,500¥ Core
Ear Cyberears R4 0.5 16 12 11,000¥ Core
Ear Audio Enhancement (R 1-3) 0.1 [Rating] Rating * 3 Rating * 4,000¥ Core
Ear Balance Augmenter 0.1 [4] 8 8,000¥ Core
Ear Damper 0.1 [1] 6 2,250¥ Core
Ear Select Sound Filter (R 1-6) 0.1 [Rating] Rating * 3 Rating * 3,500¥ Core
Ear Sound Link 0.1 * 4 1,000¥ Core
Ear Spatial Recognizer 0.1 [2] 8 4,000¥ Core
Ear Antennae 0.1 [1] 2 500¥ SR5:CF
Ear Audio Analyzer 0.1 [1] 4 1,000¥ SR5:CF
Ear Ear Protectors 0.05 [1] - 250¥ SR5:CF
Ear Increased Spectrum 0.1 [1] 6 500¥ SR5:CF
Ear Modular Mount 0.1 [1] 4 250¥ SR5:CF
Ear Translat-Ear 0.1 [Rating] 8 Rating x 2,000¥ SR5:CF
Body Bone Lacing (Plastic) 0.5 - 8R 8,000¥ Core
Body Bone Lacing (Aluminum) 1 - 12R 18,000¥ Core
Body Bond Lacing (Titanium) 1.5 - 16R 30,000¥ Core
Body Dermal Plating (R 1-6) Rating * 0.5 - (Rating * 4)R Rating * 3,000¥ Core
Body Fingertip Compartment 0.1 [1] 4 3,000¥ Core
Body Grapple Gun 0.5 [4] 8 5,000¥ Core
Body Internal Air Tank (R 1-3) 0.25 [3] Rating Rating * 4,500¥ Core
Body Muscle Replacement (R 1-4) Rating - (Rating * 5)R Rating * 25,000¥ Core
Body Reaction Enhancers (R 1-3) Rating * 0.3 - (Rating * 5)R Rating * 13,000¥ Core
Body Skillwires (R 1-6) Rating * 0.1 - Rating * 4 Rating * 20,000¥ Core
Body Smuggling Compartment 0.2 [2] 6 7,500¥ Core
Body Wired Reflexes R1 2 - 8R 39,000¥ Core
Body Wired Reflexes R2 3 - 12R 149,000¥ Core
Body Wired Reflexes R3 5 - 20R 217,000¥ Core
Body Active Hardwires Rating x 0.05 - Rating x 2 Rating x 4,000¥ SR5:CF
Body Auto-injector 0.05 - 2 (Rating) x 1,000¥ SR5:CF
Body Reusable (1 Dose) 0.05 - 2 500¥+ contents SR5:CF
Body Expanded Reservoir (+5 Doses) 0.05 - 4 250¥+ contents SR5:CF
Body Killswitch 0.05 - 8F 750¥+ contents SR5:CF
Body Balance Tail 0.25 - 8 2,000¥ SR5:CF
Body Biomonitor 0.1 [1] 2 500¥ SR5:CF
Body Biowaste Storage Rating x 0.1 [Rating] 8 Rating x 500¥ SR5:CF
Body Breast Implant 0.05 - 2 250¥ SR5:CF
Body Breast Implant 2.0 0.1 [1] 4 1,000¥ SR5:CF
Body Casemod - - 4 50-10,000¥ SR5:CF
Body Cosmetic Surgery 0.1 - 2 100-20,000¥ SR5:CF
Body Cyberfins 0.05 [1] 8 500¥ SR5:CF
Body Cyber Genitalia 0.25 [1] 6 2,000¥ SR5:CF
Body Cybersafety - [1] 4 100¥ SR5:CF
Body Fiberoptic Hair 0.1 [1] - 100¥+ SR5:CF
Body Flex Hand 0.15 - 8 1,500¥ SR5:CF
Body Foot Anchor 0.25 [3] 10 2,000¥ SR5:CF
Body Gastric Neurostimulator 0.2 - 4 2,000¥ SR5:CF
Body Internal Router 0.7 - 4 15,000¥ SR5:CF
Body LED Tattoo (Small) 0.05 [1] - 100¥+ SR5:CF
Body LED Tattoo (Medium) 0.1 [2] 4 500¥+ SR5:CF
Body LED Tattoo (Large) 0.2 [4] 8 1,000¥+ SR5:CF
Body Magnetic System 0.25 [2] 8 1,000¥+contents SR5:CF
Body Metatype Reduction 0.3 - 4 6,000¥ SR5:CF
Body Move-by-Wire (R1) 3.0 - 12F 40,000¥ SR5:CF
Body Move-by-Wire (R2) 4.0 - 18F 125,000¥ SR5:CF
Body Move-by-Wire (R3) 5.0 - 24F 205,000¥ SR5:CF
Body Nutrition Storage System Rating x 0.1 [Rating] 4 Rating x 500¥ SR5:CF
Body Oxsys Cybergill 0.25 - 4 2,000¥ SR5:CF
Body Retractable Climbing Claws 0.2 [2] 8 2,000¥ SR5:CF
Body Skin Toner 0.5 - 4 2,000¥ SR5:CF
Body Chameleon Processor 0.3 [2] 12R 8,000¥ SR5:CF
Body Smart Articulation 0.5 - 8 6,000¥ SR5:CF
Body Steamers 0.1 [1] 4 500¥(+contents) SR5:CF
Body Touch Link 0.1 - 8 1,000¥ SR5:CF
Limb Obvious Full Arm 1 15 4 15,000¥ Core
Limb Obvious Full Leg 1 20 4 15,000¥ Core
Limb Obvious Hand/Foot 0.25 4 2 5,000¥ Core
Limb Obvious Lower Arm 0.45 10 4 10,000¥ Core
Limb Obvious Lower Leg 0.45 12 4 10,000¥ Core
Limb Obvious Torso 1.5 10 12 20,000¥ Core
Limb Obvious Skull 0.75 4 16 10,000¥ Core
Limb Synthetic Full Arm 1 8 4 20,000¥ Core
Limb Synthetic Full Leg 1 10 4 20,000¥ Core
Limb Synthetic Hand/Foot 0.25 2 2 6,000¥ Core
Limb Synthetic Lower Arm 0.45 5 4 12,000¥ Core
Limb Synthetic Lower Leg 0.45 6 4 12,000¥ Core
Limb Synthetic Torso 1.5 5 12 25,000¥ Core
Limb Synthetic Skull 0.75 2 16 15,000¥ Core
Limb Primitive Hand/Foot - - - 20¥ SR5:CF
Limb Primitive Partial Arm/Leg - - - 100¥ SR5:CF
Limb Primitive Full Arm/Leg - - - 250¥ SR5:CF
Limb Agility (R 1-3) - Rating (Rating * 3)R Rating * 6,500¥ Core
Limb Armor (R 1-3) - Rating Rating * 5 Rating * 3,000¥ Core
Limb Strength (R 1-3) - Rating (Rating * 3)R Rating * 6,500¥ Core
Limb Accessories Cyberarm Gyromount - [8] 12F 6,000¥ Core
Limb Accessories Cyberarm Slide - [3] 12R 3,000¥ Core
Limb Accessories Cyber Holster - [5] 8R 2,000¥ Core
Limb Accessories Hydraulic Jacks (R 1-6) - [Rating] 9 Rating * 2,500¥ Core
Limb Accessories Large Smuggling Compartment - [5] 6 8,000¥ Core
Limb Accessories Built-In Medkit 0.45 [10] 8 1,000¥(+ medkit) SR5:CF
Limb Accessories Built-In Toolkit 0.45 [10] 4 2,000¥ SR5:CF
Limb Accessories Bulk Modification (1-6) - + (Rating) +(Rating) (Rating) x 500¥ SR5:CF
Limb Accessories Cyberfingers 0.05 [1] 2 500¥ SR5:CF
Limb Accessories Cyberlight 0.05 [1] 4 550¥ SR5:CF
Limb Accessories Cyberlighter 0.05 [1] 4 550¥ SR5:CF
Limb Accessories Finger Grenade 0.05 [1] (Grenade) +4 (Grenade) + 500¥ SR5:CF
Limb Accessories Finger Pistol 0.05 [1] 8R 1,000¥ SR5:CF
Limb Accessories Cyberlimb Optimization - [2] (Limb) +2 (Limb) + 2,000¥ SR5:CF
Limb Accessories Digigrade Legs (Leg) + 0.25 [4] (Leg) +4 (Leg) + 5,000¥ SR5:CF
Limb Accessories Grapple Hand 0.45 [10] 12R 2,000¥ SR5:CF
Limb Accessories Improved Synthskin (1-4) - [(Rating) X 2] (Rating) X 4 (Rating) x 5,000¥ SR5:CF
Limb Accessories Liminal Body (Centaur) 3.0 80 12 80,000¥ SR5:CF
Limb Accessories Liminal Body (Wheeled) 2.5 40 8 40,000¥ SR5:CF
Limb Accessories Liminal Body (Tank) 3.0 60 12R 50,000¥ SR5:CF
Limb Accessories Liminal Body (Monkey Foot) 0.3 [2] 8 6,000¥ SR5:CF
Limb Accessories Modular Connector (Wrist/Ankle) 0.1 [5] 4 2,000¥ SR5:CF
Limb Accessories Modular Connector (Elbow/Knee) 0.2 [10] 8 4,000¥ SR5:CF
Limb Accessories Modular Connector (Shoulder/Hip) 0.3 - 12 6,000¥ SR5:CF
Limb Accessories Modular Limb (Hand/Foot) 0.25 (Limb) —1 (Limb) +2 (Limb) + 1,000¥ SR5:CF
Limb Accessories Modular Limb (Partial Arm/Leg) 0.45 (Limb) —2 (Limb) +2 (Limb) + 2,000¥ SR5:CF
Limb Accessories Modular Limb (Full Arm/Leg) 1 (Limb) —3 (Limb) +2 (Limb) + 3,000¥ SR5:CF
Limb Accessories Partial Cyberskull 0.4 4 12 8,000¥ SR5:CF
Limb Accessories Raptor Foot 0.5 [4] 8R 8,000¥ SR5:CF
Limb Accessories Skates - [2] 4 250¥ SR5:CF
Limb Accessories Skimmers - [4] 8 2,000¥ SR5:CF
Limb Accessories Snake Fingers - [2] 6 1,000¥ SR5:CF
Limb Accessories Telescopic Limbs (1-2) - [Rating] x 3 (Rating) x 4 (Rating) x 1,000¥ SR5:CF
Limb Accessories Water Jet - [4] 8 1,000¥ SR5:CF
Limb Accessories Remote Cyberhand 0.25 [5] 8 8,000¥ Template:R5
Weapon Hold-Out Pistol 0.1 [2] 8R 2,000¥ Core
Weapon Light Pistol 0.25 [4] 10R 3,900¥ Core
Weapon Machine Pistol 0.5 [6] 12R 3,500¥ Core
Weapon Heavy Pistol 0.5 [6] 12R 4,300¥ Core
Weapon Submachine Gun 1 [8] 12R 4,800¥ Core
Weapon Shotgun 1.25 [10] 12R 8,500¥ Core
Weapon Grenade Launcher 1.5 [15] 20F 30,000¥ Core
Weapon External Clip Port 0.1 [1] - +1,000¥ Core
Weapon Laser Sight - [1] - +1,000¥ Core
Weapon Silencer/Suppressor - [2] - +1,000¥ Core
Weapon Extreme Cyber-Implant 0.5 [5] 8F 2,000¥ SR5:CF
Weapon Fangs (Pair) 0.1 [1] 6 200¥ SR5:CF
Weapon Retractable 0.15 [2] 8 500¥ SR5:CF
Weapon Flametosser 1.0 [8] 12F 4,000¥ SR5:CF
Weapon Extra Fuel (5 Shots) 0.2 [2] 12F 500¥ SR5:CF
Weapon Junkyard Jaw 0.75 [6] 8F 2,000¥ SR5:CF
Weapon Oral Slasher 0.25 [3] 12R 750¥ SR5:CF
Weapon Weapon Launcher 0.2 [2] 12F 500¥(added to weapon cost) SR5:CF
Weapon Hand Blade (Retractable) 0.25 [2] 10F 2,500¥ Core
Weapon Hand Razors (Retractable) 0.2 [2] 8F 1,250¥ Core
Weapon Spurs (Retractable) 0.3 [3] 12F 5,000¥ Core
Weapon Shock Hand 0.25 [4] 8R 5,000¥ Core

Bioware[edit | edit source]

Type Device Essence Avail Cost Source
Basic Adrenaline Pump (R 1-3) Rating * 0.75 (Rating * 6)F Rating * 55,000¥ Core
Basic Bone Density Augmentation (R 1-4) Rating * 0.3 Rating * 4 Rating * 5,000¥ Core
Basic Cat's Eye 0.1 4 4,000¥ Core
Basic Enhanced Articulation 0.3 12 24,000¥ Core
Basic Muscle Augmentation (R 1-4) Rating * 0.2 (Rating * 5)R Rating * 31,000¥ Core
Basic Muscle Toner (R 1-4) Rating * 0.2 (Rating * 5)R Rating * 32,000¥ Core
Basic Orthoskin (R 1-4) Rating * 0.25 (Rating * 4)R Rating * 6,000¥ Core
Basic Pathogenic Defense (R 1-6) Rating * 0.1 Rating * 2 Rating * 4,500¥ Core
Basic Platelet Factories 0.2 12 17,000¥ Core
Basic Skin Pocket 0.1 4 12,000¥ Core
Basic Suprathyroid Gland 0.7 20R 140,000¥ Core
Basic Symbiotes (R 1-4) Rating * 0.2 Rating * 5 Rating * 3,500¥ Core
Basic Synthacardium (R 1-3) Rating * 0.1 Rating * 4 Rating * 30,000¥ Core
Basic Tailored Pheromones (R 1-3) Rating * 0.2 (Rating * 4)R 31,000¥ Core
Basic Toxin Extractor (R 1-6) Rating * 0.2 Rating * 3 Rating * 4,800¥ Core
Basic Tracheal Filter (R 1-6) Rating * 0.1 Rating * 3 Rating * 4,500¥ Core
Basic Amplified Immune System (1-4) (Rating) x 0.1 (Rating) x 7 (Rating) x 4,000¥ SR5:CF
Basic Chemical Gland 0.1 12R (or chemical) 20,000¥ SR5:CF
Basic Exhalation Spray 0.1 12R 6,000¥ SR5:CF
Basic Spit 0.1 12R 6,000¥ SR5:CF
Basic Weapon Reservoir 0.1 12F 4,000¥ SR5:CF
Basic Expanded Reservoir 0.1 12 2,000¥ SR5:CF
Basic Elastic Joints 0.2 8 8,000¥ SR5:CF
Basic Expanded Volume (1-4) (Rating) x 0.1 (Rating) x 4 (Rating) x 2,000¥ SR5:CF
Basic Gills 0.2 8 8,000¥ SR5:CF
Basic Hand And Foot Webbing 0.05 8 1,000¥ SR5:CF
Basic Hearing Enhancement 0.1 4 4,000¥ SR5:CF
Basic Hearing Expansion 0.1 8 4,000¥ SR5:CF
Basic Joint Replacement 0.05 2 1,000¥ SR5:CF
Basic Nephritic Screen (1-6) (Rating) x 0.05 (Rating) x 2 (Rating) x 4,000¥ SR5:CF
Basic Nictitating Membrane 0.05 6 1,000¥ SR5:CF
Basic Replacement Finger/Toe - 2 1,000¥ SR5:CF
Basic Replacement Hand/Foot 0.1 4 10,000¥ SR5:CF
Basic Replacement Partial Arm/Leg 0.2 6 20,000¥ SR5:CF
Basic Replacement Full Arm/Leg 0.4 8 40,000¥ SR5:CF
Basic Spidersilk Gland 0.3 10 35,000¥ SR5:CF
Basic Spinal Re-alignment 0.1 8 4,000¥ SR5:CF
Basic Tactile Sensitivity 0.1 12 8,000¥ SR5:CF
Basic Tail 0.25 4 2,000¥ SR5:CF
Basic Tail (prehensile) 0.5 8 8,000¥ SR5:CF
Basic Tailored Critter Pheromones (1-3) (Rating) X 0.1 (Rating) X 4 (Rating) x 2,000¥ SR5:CF
Basic Troll Eyes 0.2 8 10,000¥ SR5:CF
Basic Vocal Range Enhancer 0.1 8 10,000¥ SR5:CF
Basic Vocal Range Expander 0.2 12R 30,000¥ SR5:CF
Basic Chemical Repulsion 0.25 12R 20,000¥ SR5:CF
Basic Dragon Hide 0.1 4 2,000¥ SR5:CF
Basic Electroshock 0.25 8 8,000¥ SR5:CF
Basic Insulation 0.1 8 8,000¥ SR5:CF
Basic Penguin Blubber 0.1 4 2,000¥ SR5:CF
Basic Sealskin 0.1 4 2,000¥ SR5:CF
Basic Sharkskin 0.25 8 8,000¥ SR5:CF
Cultured Cerebral Booster (R 1-3) Rating * 0.2 Rating * 6 Rating * 31,500¥ Core
Cultured Damage Compensators (R 1-12) Rating * 0.1 (Rating * 3)F Rating * 2,000¥ Core
Cultured Mnemonic Enhancer (R 1-3) Rating * 0.1 Rating * 5 Rating * 9,000¥ Core
Cultured Pain Editor 0.3 18F 48,000¥ Core
Cultured Reflex Recorder (Skill) 0.1 10 14,000¥ Core
Cultured Sleep Regulator 0.1 6 12,000¥ Core
Cultured Synaptic Booster (R 1-3) Rating * 0.5 (Rating * 6)R Rating * 95,000¥ Core
Cultured Boosted Reflexes 1.0 8R 10,000¥ SR5:CF
Cultured Cerebellum Booster (1-2) (Rating) x 0.2 (Rating) x 8 (Rating) x 50,000¥ SR5:CF
Cultured Knowledge Infusion 0.1 12 2,000¥ SR5:CF
Cultured Limb Replacement 0.2 6 2,000¥ SR5:CF
Cultured Limb Replacement Finger/Toe - 4 2,000¥ SR5:CF
Cultured Limb Replacement Hand/Foot - 8 20,000¥ SR5:CF
Cultured Limb Replacement Half Arm/Leg - 12 40,000¥ SR5:CF
Cultured Limb Replacement Full Arm/Leg - 12 80,000¥ SR5:CF
Cultured Neuro-Retention Enhance 0.1 4 10,000¥ SR5:CF
Cultured Reception Enhancer 0.2 4 10,000¥ SR5:CF
Cultured Reproductive Replacement (Male) 0.1 8 8,000¥ SR5:CF
Cultured Reproductive Replacement (Female) 0.3 4 20,000¥ SR5:CF
Cultured Trauma Damper (1-4) (Rating) x 0.1 (Rating) x 4R (Rating) x 4,000¥ SR5:CF
Cultured Tremor Reducer (1-3) (Rating) x 0.1 (Rating) x 6 (Rating) x 10,000¥ SR5:CF


Cyber may be used to enhance attributes and skills or acquire new abilities.

Modifiers[edit | edit source]

Ruskiye[edit | edit source]

Heavy Duty[edit | edit source]

Remove the lowest level, add a level on top.

Easy to Repair, Easy to Modify[edit | edit source]

Can be tweaked to gain side effects and bonuses. Half repair time.

Obvious[edit | edit source]

Mass-produced[edit | edit source]

Half cost.

Nihon no[edit | edit source]

Advanced[edit | edit source]

All effects are enhanced one step.

Slick[edit | edit source]

Pricy[edit | edit source]

Double cost.

Not Available[edit | edit source]

Often only available through a Cyber Researcher or corporation.

Européen[edit | edit source]

Slick[edit | edit source]

Bioware[edit | edit source]

As nanoware, only 1 category better. (increase all bonuses one step)

Expensive[edit | edit source]

x1,5 Cost.

Mwafrica[edit | edit source]

Bioware Only[edit | edit source]

As nanoware, only 1 category better. (increase all bonuses one step)

Obvious[edit | edit source]

Noticeable.

Homegrown[edit | edit source]

Half Cost.

Side Effects[edit | edit source]

All schticks have a side effect that cannot be removed. The side effect costs 1/2 the normal cost of the schtick. Common Side effects are Extra Food (1-10), Extra Water (1-10) and Sun dependency (2-20).

American[edit | edit source]

Mass Produced[edit | edit source]

Half Cost.

Unreliable[edit | edit source]

Fail on Doubles. Botch on Double-1.

Cyber Psychosis[edit | edit source]

All cyber carries with it the risk of self-induced or externally inflicted cyber psychosis. Every time the character rolls a snake eyes or a botch, check for cyber psychosis. Roll Focus or Interaction/Willpower against a Difficulty equal to the total number of enhancements installed. If the roll fails cyber psychosis is induced. Different Cyber psychoses should be discussed with and approved by the GM, but as a guideline are much like Cinematic Wounds that last a scene.


Cyber Schticks[edit | edit source]

Common Flaws[edit | edit source]

Damaged/No maintenance[edit | edit source]

Rolling a Double: Cyberware stops working until serviced (Diff 10+10).

Glitched[edit | edit source]

All double-1s autofail.

Prototype[edit | edit source]

Tier 1
Increases SchtickMax by 1. Schtick now has the Unique Flaw.

Cutting Edge[edit | edit source]

Tier 1
Increases SchtickMax by 1. Schtick now comes with the Watched Flaw.

Orbital[edit | edit source]

Tier 1
Increases SchtickMax by 1. Schtick now has the Expensive Flaw.

Dark[edit | edit source]

Tier 1
Increases SchtickMax by 1. Schtick comes with Hunted Flaw.

Black[edit | edit source]

Tier 1
Requires Dark
Increases SchtickMax by 1. Schtick comes with Hunted Flaw.

Level 0 Cyber[edit | edit source]

This Cyberware costs 0.1¥/Progression to install.

RealSkin[edit | edit source]

Other treatments include RealHair and RealNails.
Makes a single cybernetic enhancement harder to detect using the naked eye (+8 Difficulty).
Advancement: Visual Stealth on Cyber (Progression 1/2).

DefJam[edit | edit source]

A Jamming treatment of your CyberBrain? No problem! We here at DefTech® solve any delicate problem you might have with the utmost discretion.
Makes a single cybernetic enhancement harder to detect using sensors (+8 Difficulty).
Advancement: Sensor Stealth on Cyber (Progression 1/2).

Level 1 Cyber[edit | edit source]

BioMonitor[edit | edit source]

Tier 2 Medicine 10. Administers drugs and medicaments on order Also perform basic diagnosis'. One of the most common pieces of cyberware. Also available as a basic handmodule.
Progression: Medicine (Progression 10), Free Medicine Action (8), Medicine EV (Progression 1). Flaws: Prototype(All rolls become Hazardous), Uncalibrated (first roll on a new target receives -5 impairment, remove 1 p impairment per roll on same target).

DualAction[edit | edit source]

Tier 2 Any Action: Gan a Free Action. Progression: Reduce multi-action penalty by 1 up to 5 (Normal Cyber).

Evade Upgrade[edit | edit source]

Tier 3 Your Predictor is enhanced with duck-and-weave routines.
(Predictor sold separately)
Free: First Active Defense this sequence.

Knucks[edit | edit source]

Tier 1
Enhances punch power with Soliplast®. Punch Damage becomes +5.
Boosters: +10 Damage (1) (Titan Knucks).

LeapBoost[edit | edit source]

Tier 2
Upgrade your Leapers© from Adidas-Schmitt with the all-new LeapBoosters!
Available in all Adidas Towers.
Action: Jump Move x 4 meters.

LeapLegs[edit | edit source]

Tier 2 Jump like a kangaroo with the Ozzy line of Jump Booster® Leap Legs! Direct import from Down Under!
Move: Jump Move meters horizontally, and half that vertically.

Melee Upgrade[edit | edit source]

Tier 1 Upgrade your Knucks or Claws with Armor Piercing or Shock! From Albert Heijn Cybernetik Inc, the Dutch alternative!

  • AP: Ignore 8 points of Armor with your chosen weapon.
  • Shock: Inflict 1 Shockpoint on any hit with your weapon.
  • Monofilament: Lower Wound threshold by 1. Weapon becomes Brittle (ToDo: Break on Double 1 / No Parry / Other).
  • Impact: Lower Wound Treshold by 1. Weapon becomes Slow (ToDo: No Move this Sequence).
  • Power Assist: Lower Wound Threshold by 1. Weapon becomes Taxing (ToDo: 1SP).
  • Heavy:+10 Damage vs non-living items.
  • Shredder:+10 Damage vs unarmored targets.
  • Sharp: +5 EV.

To here.

NAC[edit | edit source]

Talk to the fridge using NAC® technology from Intelsoft!
Allows use of skillchips and dumb machines.

Nerve Boost[edit | edit source]

Your nervous system is upgraded in the speed department.
Attack: Any Active Defense applied versus this Attack costs +1 Shot to use.

Nerve Jack[edit | edit source]

A standard to be able to exist in todays society. Allows use of smart machines.

One-Two[edit | edit source]

Strike him once and twice! You can't go wrong with the all new Double-Tap® System!
Melee Attack hit: Free attack, with no multi-action penalties. This is not cumulative.
Requires Nerve Boost.

Three-Combo[edit | edit source]

When you've connected twice with the One-Two use the all-new Three-Combo system!
One-Two System hit: Make additional Free attacks as long as you hit, 1 per Initiative count, without multi-penalties.

Predictor[edit | edit source]

Cost 10 The Predictor actually knows where your opponent is going before he does.
Active Dodge is now at AV+7. Progression: Active Dodge (Normal Cyber).

Reflex Boost[edit | edit source]

Your autonomous reflex system is enhanced with the new Solo® treatment.
Raises Initiative by 3.

Riposter[edit | edit source]

Take that!
Riposter allows a melee counter-attack at no shot cost when you are attacked in close combat. The two attack hits simultaneously. Cumulative with the One-Two system.

Smart Link[edit | edit source]

Hit them every time with the all-new Rodox Smart Link System!
Adds +5 damage to any Smart Link-equipped ranged weapon. (Nerve Jack required)

Spikes[edit | edit source]

Want to make them feel what its like to be pummeled? Enhance your attitude with the Body Spikes from Sinclair Cybernetics!
All close combat attackers that hit you take 3 Shock points.
Boosters: +1 SP, +1 SP.

Subdermal Armor[edit | edit source]

Is she or isn't she? Armored with Subcutaneous Ultra Thin from L'Oréal-Llama.
Because you know she's worth it.
Provides 3 points of Armor.
Boosters: 1p Armor.

Ultra Hearing[edit | edit source]

Listen to the grass grow.
Gives +5 Perception and no obscurement penalties concerning hearing. Allows for stunts.

Ultra Vision[edit | edit source]

Watch them like a hawk! Or was that an eagle?
Gives +5 Perception and no obscurement penalties concerning sight. Allows for stunts.

Vigilant[edit | edit source]

An upgrade for your Predictor, this allows you to be aware of any attacks made against you, without error!
Passive Defense raised to AV+3. Requires Predictor.

Level 2 Cyber[edit | edit source]

This Cyberware costs 20 Xp or Resources 10 to install.

Vat Muscle[edit | edit source]

Provides +2 Strength. Cumulative with Vat Muscle.

Nerve Replacement[edit | edit source]

Provides +2 Wits. Cumulative with Nerve Replacement.

Sensory Kit[edit | edit source]

Provides +2 Perception. Cumulative with Sensory Kit.

Pheromone Ejector[edit | edit source]

Provides +2 Charisma. Cumulative with Pheromone Ejector.

Bone Lace[edit | edit source]

Provides +2 Stamina. Cumulative with Bone Lace.

Muscle Boost[edit | edit source]

Provides +2 Movement. Cumulative with Muscle Boost.

Adrenal Boost[edit | edit source]

Need that edge during combat, so you can walk home in one piece? Use the Adrenizer® from Wess-Hoch Industrial Cybernetics for that little extra!
When activated the user gets +3 Strength, +3 Agility, +3 Stamina and -2 Perception a maximum of Stamina minutes. After that time has elapsed, the user suffers shakes and cramps, causing -6 Strength, -6 Agility, -6 Stamina. Cumulative with Vat Muscle, Sensory Kit and Advanced Sensor Probe.

KillTrack[edit | edit source]

Optics from Zeiss, electronics from Toshiba, the Toshiba-Zeiss KillTrack! Hit the "perps" where it hurts!
Negates 3 points of Armor and 3 points of Cover per level. Cumulative with KillTrack.

DualShot[edit | edit source]

Allows the user to make an attack with two weapons simultaneously, adding the damage together from the weapons. The target may reduce the damage with double his Armor Value. Cumulative with Smart Link, KillTrack, TrueTracker and Targeting Computer.

SpeedWare[edit | edit source]

Be as fast as you can be!
The Speedster provides all the speed you'll ever need, directly from Korean Speedster Technics!
Adds 3 to Shot Count each sequence, with a maximum of Shot Count+3. Cumulative with SpeedWare.

TrueTracker[edit | edit source]

Stay True to the Track with Sony TrueTracker Technologies!
Adds 2 to Guns Attack's AV. Requires Smart Linked Weapon and Smart Link. Cumulative with Kill Track and Targeting Computer.

Crit Shielding[edit | edit source]

+1 Wound Threshold per level. Cumulative with Crit Shielding, and Organ Replacement.

Body Plating[edit | edit source]

Adds 3 points of Armor. Cumulative with Body Plating.
Boosters: +3 Damage (Max Armor) to anyone who hits you Unarmed in Close Combat. This includes with Knucks and Claws.

Claws[edit | edit source]

A pair of Strength+6 Damage Weapons.

Poison Gland[edit | edit source]

Allows Poisoned body fluids, nails and Integral Melee Weapons.

Pain Editor[edit | edit source]

Ignore 3 points of wound impairment.

Level 3 Cyber[edit | edit source]

This Cyberware costs 40 Xp or Resources 12 to install.

MicroCybRadar[edit | edit source]

May use Perception in 360 degrees. +10 EV to resist ambush.

Speed Boost[edit | edit source]

+d10 Initiative.

Advanced Sensory Probe[edit | edit source]

+d10 Perception.

ExoSkel[edit | edit source]

10/+3 Strength per level.

Skeletal Reinforcement[edit | edit source]

+5 Wound Treshold. Booster: +1 Wound Threshold.

SpeedLegs[edit | edit source]

10/+3 Move per level.

Organ Replacement[edit | edit source]

x2 Wounds.

CyberHeart[edit | edit source]

x2 Shockpoints.

Limb Replacement[edit | edit source]

+d10 Toughness or Strength.

Armor Body[edit | edit source]

Armor 20.

MemBank[edit | edit source]

+d10 to any non-combat skill.

BalanceWires[edit | edit source]

Add +8 to any Action Defense. Cumulative with the Predictor-series systems.

Targeting Computer[edit | edit source]

Add +3 AV to any Guns Attack. Cumulative with TrueTracker.

Old rules[edit | edit source]

Old Stuff